Me gusta, but I would like to disagree with one thing. A server techy/developer can work on several servers at once. I say this because there job is needed very little and often times they aren't needed but maybe once a month. The only time a server tech/developer should not work on several servers is if he is working on/developing a new server. This is time consuming and you won't have much time to work on other servers should something come up. Also Lord_Ralex, I would recommend maybe adding something about server techs. I hate to say but you need to be able to trust any server tech or developer because if they aren't trust worthy they can damage a server and even a persons computer. So I would just like to add those comments. Have a nice day.
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Meh, your average signature. :\ +1 me now for my mediocre signature now.
4) Be mature, act mature. Basically, act like an adult. Don't yell and scream at others. Don't use language that is not appropriate. Spell correctly and use proper english/language of the owner. If you do not sound mature, then you will be looked at as immature and not likely to get admin or mod. This does go for when you are not talking to them. Server owners can and will look at your past, see how you are. If you act different, then there is a chance that you are not telling the whole truth and you may likely end up not getting anywhere. Be careful, like a tatoo, posts are forever. ^^^^^^^^^^^^^^^ But tattoos can be removed....
One thing I dislike is how some people make donator's moderators simply for sending them money. Pay for power those servers never last. It really is a maturity thing, the thing I hate seeing the most is when staff argue with people about dumb . This is a great reference for people to use.
Thank you.
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Paradigm Minecraft server - No Donation perks! - New community - No lag - 99% uptime mature helpful community.
hey i just read this very helpful and i just started a new server as well and i am new to mind craft ty for ur in put and i might post this on my web site if thats ok >?
This Guide Covers full fledged servers but what about someone who made a server just recently? they cant say how long were you on the server? What should we use to improvise? also is there better places to search for staff then the forums?
i like this alot i should show this to the host of my server he just seems to let anybody join, dont take that as an opportunity to join a server though im not as lean-ant
I love this thread, but I really feel like there should be something said about quality of staff in it, particularly those which require skill or knowledge, particularly artists or developers. That being, that most people on MinecraftForums and BukkitDev are not professionals, and shouldn't be expected as such. Perhaps, in that regard, rating your skill as a 6/10 is better than one who says 10/10.
I just posted this in a thread, where there was a 17 year-old who rated himself as a 10/10 "professional in java," who has no work samples, and an 18 year-old who has some minecraft plugins on BukkitDev, but looking at their source code, they're not the 9/10 he gives them (or even close, considering the lack of object oriented-design, a concept we rely on to make code efficient and reusable so that we don't have to write the same code multiple times, avoid bugs, etc.):
Oh jeez.
I think it's funny that you ask developers to rate themselves and not give you work samples. I suggest referring to Lord Ralex's post on staff applications.
Most of the developers here are completely clueless... I'm sure including the two that have posted here (though I don't mean to bash them without looking at their works). It just seems silly that they'd rate themselves as 9 and 10 (even a "professional in java") at 18 and 17 years old...
For perspective, I'm 18 and I hold a position as a software engineer (yes, an engineer, not a developer -- there's a difference, thanks) full-time, working with payments, security, and networks... And even through all that I'd done with that stuff before this job, I thought I knew a lot. Man, was I wrong -- and it's not like I didn't know advanced stuff, either; I've been working with secure sockets/data transfer and large-scale concurrency for years. Working in the PCI (Payment Card Industry) has thrown a lot of stuff at me, especially working for a company that sells to Google Wallet, PayPal, MasterCard, Visa... You name it, we probably sell to them, assuming they do their own payments. But then again, I was also offered an interview and thereafter a job at Amazon because of my open-source work samples (no, not Minecraft related; my plugins are on a totally separate github) and certifications. Make what you want of that. Point being, an actual job forces you to learn; a job off these forums... Not so much, so you get freelancers who think they're the best.
TL;DR: Don't expect much out of these forums. Everyone thinks they're a 13-17 year old programming prodigy, but they aren't.
Honestly, you learn so much as an actual professional that you didn't even know existed. I guess it helps that my job is extremely involved, and not actually an entry-level position, even though I've not even started college yet, but the point still stands.
Also, for the trolls who are sure to try to rip my post apart, the background on myself is entirely true. And for those who might ask, I declined the offer at Amazon -- I'd rather stay close to home to finish my university years, where I'll keep my now-full-time job as part-time during school.
I can't explain the amount of truth contained within the OP.
It saddens me that most people will end up not reading it, but it also provides as an excellent resource for those that need it. I picked up a couple of things from this, and I can say it was well worth the read. Although, most of it seems to be a collaboration of common sense, but who has that anymore?
I think there could be some more info for recruiting builders.
I've been seeing a lot of looking for builder posts that have questions like, "Rate your building skills (1-10):", which are absolutely not going to get an accurate response. You'll either get bad builders who lie (for some inexplicable reason) or have an exaggerated view of their skills (not usually their fault). And good builders who are too modest, because they are more aware of the builders who are better than them.
Instead they should ask things like:
What plugins/programs do you have experience with? (world edit. world painter, voxel sniper, etc):
What does your building process look like, start to finish? (do you plan your builds on paper before starting, or do you make a draft in game and work from there?):
How long have you been a builder (since when have you started?):
In general, how long do your builds tend to take to finish?:
Do you work better on your own, with no one distracting you? Or do you like having someone work on the same build you are? Or maybe you like working adjacently to others (working on separate builds but near/talking to each other)?:
Also I've seen a lot of build tests where servers just tell the builders to build whatever and don't give them any input. This can be really hard on some builders. You should really give builders an actual goal for the test. Have them build something that you actually need for your server, or give them a picture of something that might fit the style of your server to work from. Check in on them from time to time and give them some input on the build while it is in progress, just like you would (and if you don't, you should) if the build wasn't a test, but something that was actually going to be on your server.
Remember that your goal isn't to fail builders, but recruit them, so if you give them some advice that makes the build better for your server, it isn't like they're cheating or anything.
Giving them advice will also help you get an idea of what kind of person the builder is, and whether or not they will be a good fit on your staff.
And something off topic:
Why do people post looking for threads for admins? That seems like a colossally bad idea. Just recruit moderators and other staff, see who steps up to get things done and can be trusted and promote them.
These tips are great when recruiting staff members. It's sad how most owners never respect any of their players. This thread helped me greatly understand a few things as an new owner.
Thank you.
Website: http://paradigmheadquarters.enjin.com/forum
Server hostname: paradigm.mcfrag.net
I just posted this in a thread, where there was a 17 year-old who rated himself as a 10/10 "professional in java," who has no work samples, and an 18 year-old who has some minecraft plugins on BukkitDev, but looking at their source code, they're not the 9/10 he gives them (or even close, considering the lack of object oriented-design, a concept we rely on to make code efficient and reusable so that we don't have to write the same code multiple times, avoid bugs, etc.):
Honestly, you learn so much as an actual professional that you didn't even know existed. I guess it helps that my job is extremely involved, and not actually an entry-level position, even though I've not even started college yet, but the point still stands.
Also, for the trolls who are sure to try to rip my post apart, the background on myself is entirely true. And for those who might ask, I declined the offer at Amazon -- I'd rather stay close to home to finish my university years, where I'll keep my now-full-time job as part-time during school.
It saddens me that most people will end up not reading it, but it also provides as an excellent resource for those that need it. I picked up a couple of things from this, and I can say it was well worth the read. Although, most of it seems to be a collaboration of common sense, but who has that anymore?
I've been seeing a lot of looking for builder posts that have questions like, "Rate your building skills (1-10):", which are absolutely not going to get an accurate response. You'll either get bad builders who lie (for some inexplicable reason) or have an exaggerated view of their skills (not usually their fault). And good builders who are too modest, because they are more aware of the builders who are better than them.
Instead they should ask things like:
What plugins/programs do you have experience with? (world edit. world painter, voxel sniper, etc):
What does your building process look like, start to finish? (do you plan your builds on paper before starting, or do you make a draft in game and work from there?):
How long have you been a builder (since when have you started?):
In general, how long do your builds tend to take to finish?:
Do you work better on your own, with no one distracting you? Or do you like having someone work on the same build you are? Or maybe you like working adjacently to others (working on separate builds but near/talking to each other)?:
Also I've seen a lot of build tests where servers just tell the builders to build whatever and don't give them any input. This can be really hard on some builders. You should really give builders an actual goal for the test. Have them build something that you actually need for your server, or give them a picture of something that might fit the style of your server to work from. Check in on them from time to time and give them some input on the build while it is in progress, just like you would (and if you don't, you should) if the build wasn't a test, but something that was actually going to be on your server.
Remember that your goal isn't to fail builders, but recruit them, so if you give them some advice that makes the build better for your server, it isn't like they're cheating or anything.
Giving them advice will also help you get an idea of what kind of person the builder is, and whether or not they will be a good fit on your staff.
And something off topic:
Why do people post looking for threads for admins? That seems like a colossally bad idea. Just recruit moderators and other staff, see who steps up to get things done and can be trusted and promote them.
New Skyblock Server! Come check it out!
IP: SkyblockUniverse.beastmc.com