So I have two servers and each has the same problem. I'm focusing on the second as I don't use the first and I don't really care if the first gets fixed or not, just the second.
When I try sprinting while I'm flying in creative, or even just sprinting on the ground, the console gets a message saying "Playername moved too quickly!" and then I get sent back to where I started. It is so annoying as I hate going slowly.
I'm hosting the server on one computer and playing on the other. They're on the same wifi network and I'm the only player on the server. The host computer isn't lagging and the server is the only thing open on it. The other computer had 60 FPS as well. Meaning this ISN'T caused by lag.
Is there any way to disable this?
And before anyone asks, I have the disableElytraMovementChecks gamerule set to true and the allow-flight setting in the server.properties set to true.