The Meaning of Life, the Universe, and Everything.
Join Date:
8/4/2012
Posts:
51
Minecraft:
Kyouki
Member Details
So I have a Sky Factory 3 server up and running on my computer for a friend and I to play. Every few minutes, no more than 15 or so, he gets disconnected. No error screen, just "Disconnected." On my server client, it shows
[18:55:28] [Netty Server IO #11/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_111]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_111]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_111]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_111]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_111]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:446) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:881) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:225) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:119) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_111]
[18:55:28] [Server thread/INFO]: FloofyButt lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[18:55:28] [Server thread/INFO]: FloofyButt left the game
We've both disabled firewalls, I've turned off AVG as it was a problem in the past, we've cleared out JAVA temp files and just about every other thing we could think of or find. I haven't been able to find any straight answers as to why he keeps getting disconnected. Any and all help would be greatly appreciated.
Edit:
Server:
FTB Presents Sky Factory 3
Ver: 3.0.1
Minecraft 1.10.2
Running Java 64bit up to date
Windows 10 Enterprise up to date
Player:
FTB Presents Sky Factory 3
Ver: 3.0.1
Minecraft 1.10.2
Running Java 64bit up to date
Windows 7 Ultimate up to date
Edit:
Player has discovered another crash. If we try to examine a certain crafting option, it will shut down the client. When I did it, I received the same as the Spoiler above. I don't know if that means that it's a generic display error or not. He does not get disconnected for doing this, instead it crashes, but I thought the extra info might be helpful.
So I have a Sky Factory 3 server up and running on my computer for a friend and I to play. Every few minutes, no more than 15 or so, he gets disconnected. No error screen, just "Disconnected." On my server client, it shows
[18:55:28] [Netty Server IO #11/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_111]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_111]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_111]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_111]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_111]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:446) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:881) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:225) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:119) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:511) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_111]
[18:55:28] [Server thread/INFO]: FloofyButt lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[18:55:28] [Server thread/INFO]: FloofyButt left the game
We've both disabled firewalls, I've turned off AVG as it was a problem in the past, we've cleared out JAVA temp files and just about every other thing we could think of or find. I haven't been able to find any straight answers as to why he keeps getting disconnected. Any and all help would be greatly appreciated.
Edit:
Server:
FTB Presents Sky Factory 3
Ver: 3.0.1
Minecraft 1.10.2
Running Java 64bit up to date
Windows 10 Enterprise up to date
Player:
FTB Presents Sky Factory 3
Ver: 3.0.1
Minecraft 1.10.2
Running Java 64bit up to date
Windows 7 Ultimate up to date
Edit:
Player has discovered another crash. If we try to examine a certain crafting option, it will shut down the client. When I did it, I received the same as the Spoiler above. I don't know if that means that it's a generic display error or not. He does not get disconnected for doing this, instead it crashes, but I thought the extra info might be helpful.
Bump for assistance.
No ideas, huh? Still hopeful.