Okay, so the answer is probably "Well, if you actually read THIS it would work." However, having looked at four plus guides on how to get Dynmap to use a resource pack I still haven't managed to get it to work.
Basically all we want is to have Dynmap run on Conquest_1.9.zip - I RENAMED IT Conquest.zip - instead of default. Having set this up back in my 1.7 server days I thought it was simple. I was wrong.
HERE is a text dump of the shaders.txt file I altered as specified on the Dynmap page.
HERE is a text dump of the normal.txt file found in the "templates" folder. I was told on one guide to alter this.
I removed all cave maps, nether maps, end maps, etc. as we don't want any but the "world" map. Maybe that is causing the issues? Any help is greatly appreciated even if it doesn't pan out.
Thanks,
Oneriwien
P.S. You can call me names if it is a mind-boggling simple fix. I will be.
Okay, so the answer is probably "Well, if you actually read THIS it would work." However, having looked at four plus guides on how to get Dynmap to use a resource pack I still haven't managed to get it to work.
Basically all we want is to have Dynmap run on Conquest_1.9.zip - I RENAMED IT Conquest.zip - instead of default. Having set this up back in my 1.7 server days I thought it was simple. I was wrong.
Not sure if needed but Dynmap IP
http://64.74.111.161:8123/
HERE is a text dump of the shaders.txt file I altered as specified on the Dynmap page.
HERE is a text dump of the normal.txt file found in the "templates" folder. I was told on one guide to alter this.
I removed all cave maps, nether maps, end maps, etc. as we don't want any but the "world" map. Maybe that is causing the issues? Any help is greatly appreciated even if it doesn't pan out.
Thanks,
Oneriwien
P.S. You can call me names if it is a mind-boggling simple fix. I will be.