I generate 3 different map with the plugin plotme on my creative server. We have a map for the spawn and a museum too. My probleme is, We cant light fire on a bloc in those 3 plotme map but we can do on the 2 other. We need to let player start a fire on their chemeny if they want. Can someone help me to let player light a fire on their plot pls?
Sorry for my bad english i hope someone will understand my probleme and help me to fixe it
There is a screen with all plugins i put on my creative server.
Its already on true and i just try to put it at false and nothing changed.....so i put it again to true and nothing changed again :/
Ok now with false its work for ppl on their plot ^^ But even if im op and i type plotme weanywhere i cant ignite the fire on other plot except where i have member O_o
Normaly OP have all permission and bypass all restriction so why i cant on plotme map pls?
Hi,
I generate 3 different map with the plugin plotme on my creative server. We have a map for the spawn and a museum too. My probleme is, We cant light fire on a bloc in those 3 plotme map but we can do on the 2 other. We need to let player start a fire on their chemeny if they want. Can someone help me to let player light a fire on their plot pls?
Sorry for my bad english i hope someone will understand my probleme and help me to fixe it
There is a screen with all plugins i put on my creative server.
Ty
Hey man! In your config.yml, is the DisableIgnition: true?
If not, the make it to true.
If this helped you, please give me a thumbs up! (the up button at the bottom of my comment.)
Its already on true and i just try to put it at false and nothing changed.....so i put it again to true and nothing changed again :/
Ok now with false its work for ppl on their plot ^^ But even if im op and i type plotme weanywhere i cant ignite the fire on other plot except where i have member O_o
Normaly OP have all permission and bypass all restriction so why i cant on plotme map pls?
In your server.properties, make sure that spawn protection is on 0.
That could be the issue!
Check your Worldguard configuration, it could be blocking fire for a specific world.