That is probably due to:
1: Activation entity range | this mean: The Chunks are loaded but no clocks are activated
2: Some Plugin or "gc" are unloanding the chunks automatically
3: The Players Simply log off and and that makes the chunks are unloaded
Possible solution:
disable the "gc" and plugins that can unload the chunks (this may cause so moch lagg)
make a vanilla chunk loader On The SPAWN Chunks and you can set "the spawnchunks vanilla" with /minecraft:setworldspawn
this may help
- Disable the gc --> bukkit.yml in your root directory
In case you only use vanilla just do: the chunk loader in the spawnchunks and /setworldspawn (to set the spawnchunks in the case your builds aren't in that)
ChunkLoader doesn't keep command block fill clocks running does anyone know an alternative?
That is probably due to:
1: Activation entity range | this mean: The Chunks are loaded but no clocks are activated
2: Some Plugin or "gc" are unloanding the chunks automatically
3: The Players Simply log off and and that makes the chunks are unloaded
Possible solution:
disable the "gc" and plugins that can unload the chunks (this may cause so moch lagg)
make a vanilla chunk loader On The SPAWN Chunks and you can set "the spawnchunks vanilla" with /minecraft:setworldspawn
this may help
- Disable the gc --> bukkit.yml in your root directory
In case you only use vanilla just do: the chunk loader in the spawnchunks and /setworldspawn (to set the spawnchunks in the case your builds aren't in that)