Whenever I log in to my server, I fall through the ground, but then a few seconds later I end up above where I fell (where I should have been), and with no fall damage, this has happened to me and my sister a good few times, however... if I teleport to a world using Multiverse and I spawn on a block with nothing underneath it, I fall through the floor and I DO take fall damage, and unlike the log on glitch It doesn't put me back above like the log on glitch, so... where do I report this issue to? (or if I should at all.), Bukkit / Spigot or Multiverse? and has this happened to anyone else?
Note: I've tested this on Bukkit, Spigot and Vanilla servers, it did not happen when I tested this in a Vanilla server, but it happened when I tested this on both Bukkit and Spigot. and the log on glitch occurred before I installed Multiverse.
- Edit -
Just teleported from one world to another and I fell through the floor and took no fall damage and then went back up to where I was supposed to be, just like the log on glitch... I guess it's hit or miss.
Using a Server Host (GGServers) I figured it had to do with startup lag, but the Multiverse thing is what concerned me, but for some reason it's not causing fall damage anymore and now it's just minor startup lag. (Like the log on lag)
- Edit -
I'm going to consider this resolved for now, as long as it doesn't cause any fall damage, I'm alright with a little startup lag.
- 2nd Edit -
well... It looks like I still fall through the ground after teleporting from another world... I should probably just make a new thread based on the Multiverse issue.
- 3rd Edit -
About 5 days ago, I uninstalled Multiverse after falling from 1 block high... and died... anyway... a few days later, I found out that the issue has to do with Bukkit / Spigot, I discovered this when I created a test server on my computer and connected to my local IP and it had a startup lag issue similar to this one, and it couldn't of been a connection issue due to the fact that both the client and server we're running on the same PC.
Whenever I log in to my server, I fall through the ground, but then a few seconds later I end up above where I fell (where I should have been), and with no fall damage, this has happened to me and my sister a good few times, however... if I teleport to a world using Multiverse and I spawn on a block with nothing underneath it, I fall through the floor and I DO take fall damage, and unlike the log on glitch It doesn't put me back above like the log on glitch, so... where do I report this issue to? (or if I should at all.), Bukkit / Spigot or Multiverse? and has this happened to anyone else?
Note: I've tested this on Bukkit, Spigot and Vanilla servers, it did not happen when I tested this in a Vanilla server, but it happened when I tested this on both Bukkit and Spigot. and the log on glitch occurred before I installed Multiverse.
- Edit -
Just teleported from one world to another and I fell through the floor and took no fall damage and then went back up to where I was supposed to be, just like the log on glitch... I guess it's hit or miss.
That's most likely caused by lag. Are you home-hosting your server or with a server provider?
Using a Server Host (GGServers) I figured it had to do with startup lag, but the Multiverse thing is what concerned me, but for some reason it's not causing fall damage anymore and now it's just minor startup lag. (Like the log on lag)
- Edit -
I'm going to consider this resolved for now, as long as it doesn't cause any fall damage, I'm alright with a little startup lag.
- 2nd Edit -
well... It looks like I still fall through the ground after teleporting from another world... I should probably just make a new thread based on the Multiverse issue.
- 3rd Edit -
About 5 days ago, I uninstalled Multiverse after falling from 1 block high... and died... anyway... a few days later, I found out that the issue has to do with Bukkit / Spigot, I discovered this when I created a test server on my computer and connected to my local IP and it had a startup lag issue similar to this one, and it couldn't of been a connection issue due to the fact that both the client and server we're running on the same PC.