How do I make it so players always join in a main hub, but when they go through a portal, it teleports them to their last location in that world?
How do I separate stuff like /spawn, or chat from each world, so that when they do /spawn in one world, it wont take them to the original, and when they chat, players in world 1 can not see chat from world 2?
How do I make it so that one world may not be using a specific plugin, like factions for example, so if you and a fac. member are on differant teams, you can kill each other, and it wont effect your power in the fac. world?