For the past few days I've been trying to install/enable this "Forge" thing on my Bukkit-based server in order to install a mod or two, and I'm having a massive amount of trouble.
First off, does the Forge team have any sort of home page or wiki? Finding a central home for the Forge tool is pretty damn hard. All I can find is a poorly set-up forum. Finding any sort of Beginner's Guide is hard enough, let alone a single download link for Bukkit.
Second, how do I actually install Forge? Is it a regular drop-into-the-plugins-folder method, or do I need to crack open the craftbukkit .jar file to cram it in somehow?
And finally, does a Bukkit-based Forge even exist? Due to the lack of centralised/easy-to-obtain info on this elusive "Forge", I don't even know if it's even a think. However, one mod I've downloaded, which is Forge-based, says it's both single- and multi-player enabled.
Now, I'm not asking to be spoon-fed here, I've done my research. I've used the forum's Search function (only to find some poorly-worded message about "MCPC", whatever that may be...), I've used Google, I've (tried) browsing the Forge forums... But to no avail!
Ugh!
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A music/art idiot currently gathering dust on a shelf somewhere in Sydney, NSW.
Redstone fanatic, knows a bit about servers, has modded Minecraft.jar to have Comic Sans as the game font.
Forge and Bukkit are their own seperate entities and because of this, forge can not just be installed into a Bukkit .jar. For the longest time the people over at MCPC have been maintaining a version of bukkit that had modloading capabilities, only problem with that was that mod developers had to go out of their way to port their mod and that wasn't the easiest thing to do. Anyways, I saw this thread as I was hunting this down:
So hopefully that can help you. If I'm understanding correctly, it's a CoreMod that acts like Bukkit and allows you to use many of the mods out there for Bukkit (at which point to answer your question about installing forge: unzip the minecraft_server.jar as well as the correct build of minecraft forge and copy the contents of forge into the server.jar. This will allow the CoreMods folder to be created so you can place the mod in.)
The forge team does in fact have a website, if you google it you should be directed straight to their forums, but to save you time here's a link to their download page: http://files.minecraftforge.net/ just make sure you grab the right universal build for the correct version of minecraft.
Edit: http://mcportcentral...Ports_for_1.4.6 This shows a list of all the mods that've been ported by generous people over at MCPC for the latest MCPC build (which is for 1.4.6). If you're just looking for permissions on your modded server, look into Fihgu's Permission Mod (Fihgu's Core being installed just like forge)
Quote from Vauthil from the Feed The Beast Forums (a group that works closely with Forge) »
For those who haven't seen it: This might provide you with some context on the matter. Forge wasn't asking for changes in CraftBukkit, they were asking -- in brief -- for some files regarding mappings that would've taken a couple minutes to put together and send so that an official "codex" could be put together rather than having to make cpw blindly shoot at things with every update. They got that reply in response to that request.
If that first sentence doesn't immediately raise your blood temperature/pressure, happily read further into it.
There's a lot of inside baseball/speculation I can provide as to why this is the case, but the bottom line is that Bukkit isn't interested in a partnership and in fact by that post appears threatened by the notion. That's their prerogative, I guess, but it's a silly bit of turf wrangling that doesn't help them one bit. The basic gist in the post, from the very first statement, is that they consider the Forge modding community too small and insignificant to give a damn about compared to the awesomeness that is them (we're the "party with the lower hand", in case it wasn't obvious).
I don't believe we'll be having any Forge/Bukkit compatibility anytime soon. If you want plugins with Forge mods or vice versa, might as well start switching over to ForgeEssentials, a server management modification made with Forge compatibility in mind.
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"I cry because others are stupid and that makes me sad."-Sheldon Cooper
For whatever reason, there exists bad blood between Bukkit and Forge, and from what I've seen from researching the subject, most of the negativity has been from the Bukkit camp, who pseudo-politely told cpw to take a running jump when he proposed that both projects try to come together to some extent - the vibe I got was that team Bukkit is actively hostile toward all things Forge because Forge appears to be perceived as a competitor, and since Bukkit was first to build a workable serverside API they had all of the the glory and weren't about to give it up for some upstart. Sadly, since then, it looks like Bukkit development has started to stagnate but Forge is on a tear (Bukkit started as server-only, while Forge built up a strong base in the SSP world and is now unified-SSP/SMP friendly), and mod authors are swinging from primarily-SSP modding solutions like Modloader, et al toward Forge support in increasing numbers.
TBH, all of the drama is pointless and serves to do nothing but frustrate server operators (oh God does it ever!) and players (who have to deal with the issues that stem from make-work efforts on the part of the server ops to provide what they're wanting). If Mojang would get off their collective backsides and put down some work on an honest-to-God SSP/SMP modding API so modders don't have to take sides in what looks for all the world like an ego war, all of this would be put to bed. And it's not like Mojang didn't hire a couple people from the Bukkit team just for that purpose (reportedly) or anything. But alas, apparently updating redstone functionality is now more important, just as adding things like fireworks and picture frames was for the last "big" update, than standing by your word to make modding more practical. Notch and his crew have achieved great things, including a level of success that will likely not ever again be duplicated by an indie developer, but they are in continuous "drop the ball" motion on this.
As for Bukkit/Forge interoperability on one server, the closest thing that's actually working right now is to either use the Minecraft Port Central project's MCPC-modded CraftBukkit server variant, or use a Forge-modded vanilla server and BukkitForge, which like MCPC aspires to bridge the two APIs to some extent. Basically you'll have to add a bridge for Bukkit support into a Forge server, instead of trying to do it the other way around, as there's no real workable path to do so in reverse (e.g., by adding Forge to a Bukkit server, which tends to blow up spectacularly). That's what I'm doing with my game community's Feed The Beast/MindCrack server so that we have support for Bukkit-only mods in addition to the Forge FTB/MindCrack stuff. It's hardly perfect, though. For example, WorldEdit gets confused by new block IDs from mods like IC2, BuildCraft, and RedPower. And permissions are a right pain in the **** as you have to either make a Bukkit-based permissions handler work (the ForgeEssentials folks are adamant about not supporting anything even smelling like Bukkit, so FE's out if you have to use any sort of perms on any Bukkit mod) or try your luck with one of the for now very few existing Forge-based perms mods (I couldn't get the Forge-ported PermissionsEx to work, and FE's perms are Forge mods only and that won't help you if you need Bukkit mods because of a lack of Forge-native equivalents).
Wait, soooo... can you guys spoon feed this to me? lol. I have the exact same question as the original poster. I'm happy to have come across this topic, but I don't think I'm even as savvy as ChainsawPolice. I just got a Bukkit server through Clanforge. I managed to set up Craftbukkit. And now I'm lost trying to add mods via MCPC. I can't find a decent tutorial.
WebMaka, I read your post, and thank you for the insight!, but I still don't understand. Is this possible? I mean, I get the hint that some people are getting somewhere with it, but I dont think I've even seen a direct answer; yes or no.
If you don't mind, do you think you could tell me how to do this?
For whatever reason, there exists bad blood between Bukkit and Forge, and....
Thank you WebMaka for the concise and clear overview of where things stand right now (Mar 1 2013) with CraftBukkit and Forge issues. I've often wished there was a single independent website that could explain the current status of all-things-Minecraft as you've done here -- and keep that information current and cleaned-up. Maybe you should start such a site up!? hint hint
From what you've indicated (and I've read in pieces elsewhere), aside from going w/ Craftbukkit, the only other two viable Forge-related options are MCPC and Vanilla w/ Forge-BukkitForge.
I guess my concern/question is 'what are the pros and cons of each', esp. going w/ Vanilla MC and Forge vs. MCPC? I know the answer to this question may become obsolete by this time next year, but, hey we live in the present.
Wait, soooo... can you guys spoon feed this to me? lol. I have the exact same question as the original poster. I'm happy to have come across this topic, but I don't think I'm even as savvy as ChainsawPolice. I just got a Bukkit server through Clanforge. I managed to set up Craftbukkit. And now I'm lost trying to add mods via MCPC. I can't find a decent tutorial.
Chances are if you bought a server thgough a service like Clanforge or someone similar, the server typically runs a plain ol' Bukkit. Running something like MCPC or BukkitForge requires delving into the files and changing/moving/modifying/replacing certain files - it may even require a whole new server installation; to my knowledge, MCPC and similar things aren't mods, per se, of the MC server software. Rather, they're a whole new server package and run stand-alone.
If you have one of these offshore servers with a simple web admin panel, you probably won't be able to install MCPC/BukkitForge without maybe contacting the server owners (which may be reluctant to take up your offer, but it depends on a case-to-case basis).
My server is one on a computer in my house running off my own internet, meaning I can access and modify it like a regular computer - which includes installing/runing alternate MC server software. As said before, most offshore/third party server providers don't allow you to do this. Sorry!
WebMaka, I read your post, and thank you for the insight!, but I still don't understand. Is this possible? I mean, I get the hint that some people are getting somewhere with it, but I dont think I've even seen a direct answer; yes or no.
If you don't mind, do you think you could tell me how to do this?
As said before, you'dneed to set up an external at-home server, which could toll heavily on your internet plan depending on the amount of players (100GB a month for four players at 5hrs of uptime per day doesn't even last me).
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A music/art idiot currently gathering dust on a shelf somewhere in Sydney, NSW.
Redstone fanatic, knows a bit about servers, has modded Minecraft.jar to have Comic Sans as the game font.
The long and short of it is that if you have control over the server jar, and need both Forge and Bukkit support, right now your best bet is probably going to be to run the latest recommended build of MCPC+ as your server, and run both Forge coremods/mods and Bukkit plugins as necessary. If you cannot change the server jar but can add Forge coremods and Bukkit plugins, your best bet is to add BukkitForge as a Forge coremod, create a plugins directory in the server's root, and drop the Bukkit mods into there. Both MCPC+ and BukkitForge are using the srgtool auto-remapper for Bukkit mods, and most Bukkit mods will work at least partially with that setup. (WorldEdit, for example, is a bit flaky with regard to Thaumcraft's Warded Stones and Warded Glass.)
Neither approach is perfect. Bukkit plugins that use Java reflection are currently problematic. Some plugins are flaky at best and dangerously unstable at worst. But, if you need to make something work, you can.
If you're a newcomer to the art of server management, especially if you don't physically own your own server box, I think you're best served by staying away from Forge and MCPC/+. It's not that I have any great love for one API over the next on ideological grounds, it's just that ForgeBukkit (the real one; no idea what this "BukkitForge" thing is) died out and Bukkit has a much, much greater variety of established, regularly-updated plugins to choose from than Forge.
If I were you I'd just shelve any ambitions for using Forge-exclusive mods and find something else to work on. It's pessimistic, but that's what happens when community API-makers can't get along and Mojang can't find its metaphorical ass with both hands when it comes to the subject.
...the vibe I got was that team Bukkit is actively hostile toward all things Forge because Forge appears to be perceived as a competitor, and since Bukkit was first to build a workable serverside API they had all of the the glory and weren't about to give it up for some upstart.
I think you'll find its much less dramatic than that. One of the core tenants of the bukkit project is to ensure that players can connect to servers using the default Mojang client. This is one point of difference between Bukkit and Spout teams also. As it would be with anyone distributing or requiring a modified client.
If Mojang would get off their collective backsides and put down some work on an honest-to-God SSP/SMP modding API so modders don't have to take sides in what looks for all the world like an ego war, all of this would be put to bed.
I've posted a similar point of view before. Mojang should stop creating content, release the API and then concentrate on selling licenses. After all, when there are so many people willing and able to do content for free- why not help them??
If you're a newcomer to the art of server management, especially if you don't physically own your own server box, I think you're best served by staying away from Forge and MCPC/+. It's not that I have any great love for one API over the next on ideological grounds, it's just that ForgeBukkit (the real one; no idea what this "BukkitForge" thing is) died out and Bukkit has a much, much greater variety of established, regularly-updated plugins to choose from than Forge.
BukkitForge is real and it is coming to stay. Its a Forge server COREMOD... Just drop it in and play both.
I realise this is maybe an old thread but i am having issues with my Voltz server and running plugins on it and you guys seem pretty knowledgable about server management! I use Nitronetworks as my server host but i have got access to the local files via filezilla, which is handy indeed! I installed bukkitforge and it seemed to work on my server but unfortunately none of the plugins actually worked on the server, when i typed in /plugins the name of the plugins on the server were on there in green but i couldnt use any commands or anything despite being an op I did have a try at doing permissions but failed miserably i think but im not even certain that that was the issues frankly!
The plugins i was trying to use was village shopkeepers and factions and the version of Voltz i was running at the time was version 1.0.12, i am using 1.1.3 at the moment but i am going to update to 1.1.4.
Thanks for any help!
Dale.
BukkitForge is a crappy project. I originally used it when I moved my server over to FTB, and it sucked, really really bad. Sooo much broken/buggy everything. MCPC+ works perfect, it is quite literally a port of the entire Spigot system into Forge (Spigot is basically Craftbukkit with performance improvements added), unlike BukkitForge which is a poor recreation of Bukkit.
Here is the link to download the latest MCPC+ for MC 1.4.7. Instructions: Delete server jar file, replace with MCPC+, rename MCPC+ jar to the name of old jar, and run. It uses the same world system as Craftbukkit, so if you had world-specific things on BukkitForge they will need to be reset (ex: homes, spawns, regions, claims, towns, why because BukkitForge had to use Forge's dimension system instead of a proper world system).
BukkitForge is real and it is coming to stay. Its a Forge server COREMOD... Just drop it in and play both.
BukkitForge, as of current, is very poorly made with plenty of bugs. MCPC+ is plenty better, and until your software can live up to at least Craftbukkit and modify Forge to use a proper world system, I'll only use MCPC for my needs.
From what you've indicated (and I've read in pieces elsewhere), aside from going w/ Craftbukkit, the only other two viable Forge-related options are MCPC and Vanilla w/ Forge-BukkitForge.
I guess my concern/question is 'what are the pros and cons of each', esp. going w/ Vanilla MC and Forge vs. MCPC? I know the answer to this question may become obsolete by this time next year, but, hey we live in the present.
Thanks again.
Vanilla Forge w/ BukkitForge offers:
- 100% guaranteed compatibility with Forge mods, as it does not alter forge
- Many, many, many, many bugs. Most bukkit plugins hardly work at all.
MCPC offers:
- 99% Forge mod compatibility, it changes a few aspects of Forge so its not guaranteed every mod will work
- Complete port of Spigot (which is improved Craftbukkit) into Forge. Most bukkit plugins work perfectly.
I think you'll find its much less dramatic than that. One of the core tenants of the bukkit project is to ensure that players can connect to servers using the default Mojang client. This is one point of difference between Bukkit and Spout teams also. As it would be with anyone distributing or requiring a modified client.
i think mojang should incorporate forge into the vanilla minecraft client.
then bukkit would either agree to help or get left behind.
Honestly I do not care for MCPC+ it offers simplicity to a degree but so many mods are incompatible it's a huge mess,as for BukkitForge I never tried it yet I am quite interested
Ok nevermind this post and the whole forgebukkit project are out of date geez I am so sick of all the good stuff dieing and I blame vanilla for the constant code change they are really over doing it and killing off all the fun
Hey all.. First, I know this is an 'old' topic, but no point in re-creating an already pertinent to the discussion thread when one already exists.
I'm throwing this up to re-raise interest, and hope that members from both sides (Forge and Bukkit) might happen upon it and take note of my comment.
I don't know if there's bad blood as others before me seem to indicate/speculate, or if it's quite honestly that both teams have poured so much blood, sweat and tears that neither wants to share their work. It doesn't matter.
Here's the facts, right?
Forge: You are the engine behind the absolute best, bar-none full-game (client&server) mods out there. What you can do with a Forge modded client and server is point of fact incredible
Bukkit: You are the server-side engine masters, bar-none which power countless plugins which make server admins happy beyond any level of measure. Your API's allow such a unique and diverse server to be set up, and squeeze so much power out of a server-side-only system that it's equally amazing.
Now that that's out of the way. You two groups need to quit being stupid. The best thing in the world, and EVERY honest server admin will agree to this, would be a merger of your systems. Where one server would have the power of Forge AND Bukkit behind it, allowing for the most powerful, USEFUL servers in the history of like... EVER. Period.
I have set up and run a LOT of servers. Every time I run a Bukkit server, I wish I could have this or that from Forge. Every time I run a Forge server, I then regret not being able to use this or that plugin. We all know this, we all experience it.
I don't know or understand what the issue is between you two groups, nor will I pretend to guess or speculate other than that which I already did above. The fact is, whether you realize it or not, you need each other. You both bring something unique and necessary to the table.
The problem, as with any "Company"/"organization" is no one wants to 'surrender' it's code to the other group, and I get that. I propose you both fork off (and run with the cool name mentioned above "ForgeBukkit" where leaders/select members from each project link up and discuss in some way how both of your projects could meld together for the benefit of the entire community. Each would continue to operate on their own, but with a central new committee also working together. I personally have the utmost respect for BOTH projects, and if you sit there and say "we don't need that other project being part of us", no matter who you are or which side of the table your on, you're a fool. The merger would be nothing short of perfection for a server.
So with that said, I again urge you both to reconsider. It's not about who is better, you are both great on your own, but just think for a moment about HOW GREAT "ForgeBukkit" would be for all your loyal server admins. And remember, I'm talking about merged, 'new project/new fork, NOT either party simply surrendering it's code to the other.. BOTH parties will be putting it on the table for the benefit of the new group/alliance/partnership. Whatever the two of you need to do to make it work, I say..
you can get MCPc this is a program where you can have the best of both worlds here the download: http://ci.md-5.net/job/MCPC-Plus/ just click on version you want here a video for each version 1.7.2 version video: 1.6.4 version video: 1.5.2 version video: hope this helps
Well, I was just informed that Cauldron Has gotten in trouble with Craft Bukkit, because of some DCMA Junk, I do know however Cauldron used to be able to use both forge and craft bukkit, and I guess craft bukkit didn't like it.
For the past few days I've been trying to install/enable this "Forge" thing on my Bukkit-based server in order to install a mod or two, and I'm having a massive amount of trouble.
First off, does the Forge team have any sort of home page or wiki? Finding a central home for the Forge tool is pretty damn hard. All I can find is a poorly set-up forum. Finding any sort of Beginner's Guide is hard enough, let alone a single download link for Bukkit.
Second, how do I actually install Forge? Is it a regular drop-into-the-plugins-folder method, or do I need to crack open the craftbukkit .jar file to cram it in somehow?
And finally, does a Bukkit-based Forge even exist? Due to the lack of centralised/easy-to-obtain info on this elusive "Forge", I don't even know if it's even a think. However, one mod I've downloaded, which is Forge-based, says it's both single- and multi-player enabled.
Now, I'm not asking to be spoon-fed here, I've done my research. I've used the forum's Search function (only to find some poorly-worded message about "MCPC", whatever that may be...), I've used Google, I've (tried) browsing the Forge forums... But to no avail!
Ugh!
Redstone fanatic, knows a bit about servers, has modded Minecraft.jar to have Comic Sans as the game font.
http://forums.techni...kit-lite.34804/
So hopefully that can help you. If I'm understanding correctly, it's a CoreMod that acts like Bukkit and allows you to use many of the mods out there for Bukkit (at which point to answer your question about installing forge: unzip the minecraft_server.jar as well as the correct build of minecraft forge and copy the contents of forge into the server.jar. This will allow the CoreMods folder to be created so you can place the mod in.)
The forge team does in fact have a website, if you google it you should be directed straight to their forums, but to save you time here's a link to their download page: http://files.minecraftforge.net/ just make sure you grab the right universal build for the correct version of minecraft.
Edit: http://mcportcentral...Ports_for_1.4.6 This shows a list of all the mods that've been ported by generous people over at MCPC for the latest MCPC build (which is for 1.4.6). If you're just looking for permissions on your modded server, look into Fihgu's Permission Mod (Fihgu's Core being installed just like forge)
I don't believe we'll be having any Forge/Bukkit compatibility anytime soon. If you want plugins with Forge mods or vice versa, might as well start switching over to ForgeEssentials, a server management modification made with Forge compatibility in mind.
TBH, all of the drama is pointless and serves to do nothing but frustrate server operators (oh God does it ever!) and players (who have to deal with the issues that stem from make-work efforts on the part of the server ops to provide what they're wanting). If Mojang would get off their collective backsides and put down some work on an honest-to-God SSP/SMP modding API so modders don't have to take sides in what looks for all the world like an ego war, all of this would be put to bed. And it's not like Mojang didn't hire a couple people from the Bukkit team just for that purpose (reportedly) or anything. But alas, apparently updating redstone functionality is now more important, just as adding things like fireworks and picture frames was for the last "big" update, than standing by your word to make modding more practical. Notch and his crew have achieved great things, including a level of success that will likely not ever again be duplicated by an indie developer, but they are in continuous "drop the ball" motion on this.
As for Bukkit/Forge interoperability on one server, the closest thing that's actually working right now is to either use the Minecraft Port Central project's MCPC-modded CraftBukkit server variant, or use a Forge-modded vanilla server and BukkitForge, which like MCPC aspires to bridge the two APIs to some extent. Basically you'll have to add a bridge for Bukkit support into a Forge server, instead of trying to do it the other way around, as there's no real workable path to do so in reverse (e.g., by adding Forge to a Bukkit server, which tends to blow up spectacularly). That's what I'm doing with my game community's Feed The Beast/MindCrack server so that we have support for Bukkit-only mods in addition to the Forge FTB/MindCrack stuff. It's hardly perfect, though. For example, WorldEdit gets confused by new block IDs from mods like IC2, BuildCraft, and RedPower. And permissions are a right pain in the **** as you have to either make a Bukkit-based permissions handler work (the ForgeEssentials folks are adamant about not supporting anything even smelling like Bukkit, so FE's out if you have to use any sort of perms on any Bukkit mod) or try your luck with one of the for now very few existing Forge-based perms mods (I couldn't get the Forge-ported PermissionsEx to work, and FE's perms are Forge mods only and that won't help you if you need Bukkit mods because of a lack of Forge-native equivalents).
WebMaka, I read your post, and thank you for the insight!, but I still don't understand. Is this possible? I mean, I get the hint that some people are getting somewhere with it, but I dont think I've even seen a direct answer; yes or no.
If you don't mind, do you think you could tell me how to do this?
Thank you WebMaka for the concise and clear overview of where things stand right now (Mar 1 2013) with CraftBukkit and Forge issues. I've often wished there was a single independent website that could explain the current status of all-things-Minecraft as you've done here -- and keep that information current and cleaned-up. Maybe you should start such a site up!? hint hint
From what you've indicated (and I've read in pieces elsewhere), aside from going w/ Craftbukkit, the only other two viable Forge-related options are MCPC and Vanilla w/ Forge-BukkitForge.
I guess my concern/question is 'what are the pros and cons of each', esp. going w/ Vanilla MC and Forge vs. MCPC? I know the answer to this question may become obsolete by this time next year, but, hey we live in the present.
Thanks again.
Chances are if you bought a server thgough a service like Clanforge or someone similar, the server typically runs a plain ol' Bukkit. Running something like MCPC or BukkitForge requires delving into the files and changing/moving/modifying/replacing certain files - it may even require a whole new server installation; to my knowledge, MCPC and similar things aren't mods, per se, of the MC server software. Rather, they're a whole new server package and run stand-alone.
If you have one of these offshore servers with a simple web admin panel, you probably won't be able to install MCPC/BukkitForge without maybe contacting the server owners (which may be reluctant to take up your offer, but it depends on a case-to-case basis).
My server is one on a computer in my house running off my own internet, meaning I can access and modify it like a regular computer - which includes installing/runing alternate MC server software. As said before, most offshore/third party server providers don't allow you to do this. Sorry!
As said before, you'dneed to set up an external at-home server, which could toll heavily on your internet plan depending on the amount of players (100GB a month for four players at 5hrs of uptime per day doesn't even last me).
Redstone fanatic, knows a bit about servers, has modded Minecraft.jar to have Comic Sans as the game font.
Neither approach is perfect. Bukkit plugins that use Java reflection are currently problematic. Some plugins are flaky at best and dangerously unstable at worst. But, if you need to make something work, you can.
If I were you I'd just shelve any ambitions for using Forge-exclusive mods and find something else to work on. It's pessimistic, but that's what happens when community API-makers can't get along and Mojang can't find its metaphorical ass with both hands when it comes to the subject.
I think you'll find its much less dramatic than that. One of the core tenants of the bukkit project is to ensure that players can connect to servers using the default Mojang client. This is one point of difference between Bukkit and Spout teams also. As it would be with anyone distributing or requiring a modified client.
I've posted a similar point of view before. Mojang should stop creating content, release the API and then concentrate on selling licenses. After all, when there are so many people willing and able to do content for free- why not help them??
BukkitForge is real and it is coming to stay. Its a Forge server COREMOD... Just drop it in and play both.
BukkitForge is a crappy project. I originally used it when I moved my server over to FTB, and it sucked, really really bad. Sooo much broken/buggy everything. MCPC+ works perfect, it is quite literally a port of the entire Spigot system into Forge (Spigot is basically Craftbukkit with performance improvements added), unlike BukkitForge which is a poor recreation of Bukkit.
Here is the link to download the latest MCPC+ for MC 1.4.7. Instructions: Delete server jar file, replace with MCPC+, rename MCPC+ jar to the name of old jar, and run. It uses the same world system as Craftbukkit, so if you had world-specific things on BukkitForge they will need to be reset (ex: homes, spawns, regions, claims, towns, why because BukkitForge had to use Forge's dimension system instead of a proper world system).
Vanilla Forge w/ BukkitForge offers:
- 100% guaranteed compatibility with Forge mods, as it does not alter forge
- Many, many, many, many bugs. Most bukkit plugins hardly work at all.
MCPC offers:
- 99% Forge mod compatibility, it changes a few aspects of Forge so its not guaranteed every mod will work
- Complete port of Spigot (which is improved Craftbukkit) into Forge. Most bukkit plugins work perfectly.
I'd say go with MCPC at all costs.
i think mojang should incorporate forge into the vanilla minecraft client.
then bukkit would either agree to help or get left behind.
Ok nevermind this post and the whole forgebukkit project are out of date geez I am so sick of all the good stuff dieing and I blame vanilla for the constant code change they are really over doing it and killing off all the fun
I'm throwing this up to re-raise interest, and hope that members from both sides (Forge and Bukkit) might happen upon it and take note of my comment.
I don't know if there's bad blood as others before me seem to indicate/speculate, or if it's quite honestly that both teams have poured so much blood, sweat and tears that neither wants to share their work. It doesn't matter.
Here's the facts, right?
Forge: You are the engine behind the absolute best, bar-none full-game (client&server) mods out there. What you can do with a Forge modded client and server is point of fact incredible
Bukkit: You are the server-side engine masters, bar-none which power countless plugins which make server admins happy beyond any level of measure. Your API's allow such a unique and diverse server to be set up, and squeeze so much power out of a server-side-only system that it's equally amazing.
Now that that's out of the way. You two groups need to quit being stupid. The best thing in the world, and EVERY honest server admin will agree to this, would be a merger of your systems. Where one server would have the power of Forge AND Bukkit behind it, allowing for the most powerful, USEFUL servers in the history of like... EVER. Period.
I have set up and run a LOT of servers. Every time I run a Bukkit server, I wish I could have this or that from Forge. Every time I run a Forge server, I then regret not being able to use this or that plugin. We all know this, we all experience it.
I don't know or understand what the issue is between you two groups, nor will I pretend to guess or speculate other than that which I already did above. The fact is, whether you realize it or not, you need each other. You both bring something unique and necessary to the table.
The problem, as with any "Company"/"organization" is no one wants to 'surrender' it's code to the other group, and I get that. I propose you both fork off (and run with the cool name mentioned above "ForgeBukkit" where leaders/select members from each project link up and discuss in some way how both of your projects could meld together for the benefit of the entire community. Each would continue to operate on their own, but with a central new committee also working together. I personally have the utmost respect for BOTH projects, and if you sit there and say "we don't need that other project being part of us", no matter who you are or which side of the table your on, you're a fool. The merger would be nothing short of perfection for a server.
So with that said, I again urge you both to reconsider. It's not about who is better, you are both great on your own, but just think for a moment about HOW GREAT "ForgeBukkit" would be for all your loyal server admins. And remember, I'm talking about merged, 'new project/new fork, NOT either party simply surrendering it's code to the other.. BOTH parties will be putting it on the table for the benefit of the new group/alliance/partnership. Whatever the two of you need to do to make it work, I say..
More info here, http://cauldron.minecraftforge.net
I still have the server before this bad news so I can atleast use it for 1.7.10