I apologize if this is the wrong area to post a suggestion of this nature in, if not, please direct me to the correct sub-forum.
Anyways, onto the idea. This is a suggestion for a server host who wants to run a unique server for their players.
Suggested players: 40-60, whitelisted would work best
The server in a sentence: The players have to run a country/metropolis, with a King and his Advisers managing affairs, such as construction, resources, and rebellion.
Elaborated: The goal for players is to gain as much power as possible. Instead of being a number recorded in logs, power is self-awarded. If you're King, you're at the top. Doesn't that feel great? The power, the assets? The thing is, EVERYONE wants to be King. So there are Advisers, loyal (or maybe not :wink.gif: ) to the King. You want to be in a high as a rank as possible. The King has the ability to give orders of any kind, so he can choose to be fair, loving of people, a tyrant, or just make wacky laws (e.x. no eating mushroom soup unless you wear an iron helmet).
However, if you're not Royalty, you have to fare in the city. You can either be a loyal subject, and maybe even work your way up to a Guard, or an Adviser the next time elections come around (if the King allows elections). Or maybe you're the sneaky rouge, living on the streets, stealing from the street vendors while their backs are turned. Or maybe you're the rebellious warmonger, the soon-to-be killer of the King. Or maybe you're the shopkeeper, trying to make a profit to stay alive.
To sum it up, the goal is to watch your city as it grows and flourishes (or crumbles to the ground). Everybody will be responsible as a citizen. The King has to make sure the city runs, and that he stays in power. The farmers have to make sure everyone is fed. The guards have to make sure that the walls don't explode every night because of creepers, and that the citizens are safe. The way I see it, is that it's an experiment in Minecraft civilization.
Feedback: I'd LOVE to hear what other people say about this, and also tell me if there's anything I can clarify.
If you like the idea, feel free to use it, it's not like I've copyrighted it or anything. Though I would appreciate it if you PMed me, since I'd love to get involved with that.
Thanks you for reading!
SUGGESTIONS, ADDITIONS, EXTENSIONS
By: Aulia_Harvestmoon
1. Players need a reason to stick together.
2. By limiting resources (food, wood, stone, water, etc.) and increasing the danger of the outside world, we force the players to work together and adopt roles to sustain themselves.
Dude i love your idea but it has a HUGE problem...
If the server is 40-60 people ot would be a mess i dont really think that all those people will follow the rules and its even harder to make people roleplay as cityzens.
Im not telling its a bad idea I LOVE IT but you have to find a way to fix that (mods maybe?)
Anyway FOR THE GREAT IDEA
Rollback Post to RevisionRollBack
There are 10 types of people in the world: Those who understand binary, and those who don't.
That's why I suggested the use of a whitelist, to make sure people understand how to play on the server properly. There aren't actually that many rules set in stone, it's mostly run how the players (mostly the King, I would assume) want it to be played.
Rollback Post to RevisionRollBack
Please learn how to use google. My grandfather knows how to, I think you can too.
This is an AMAZING IDEA. The only problem I see with it is having enough people on at one time to make the flow of the rp constant enough, someone could be the only one on, and if no guards were on who's to say someone wouldn't steal from everyone? And you could expand on the idea! Have an even larger server with multiple towns and kings. You could even develop a type of feudal system! Great idea and I would love to see it come to be!
Having multiple towns would be very cool! With a capital city and some others. That would be pretty cool. You are right though, it does need a good amount of players online at one time to make sure everything flows. Maybe incorporate a locking plugin (limited to 1 chest per player) to prevent robbery while no one is online?
Rollback Post to RevisionRollBack
Please learn how to use google. My grandfather knows how to, I think you can too.
Having multiple towns would be very cool! With a capital city and some others. That would be pretty cool. You are right though, it does need a good amount of players online at one time to make sure everything flows. Maybe incorporate a locking plugin (limited to 1 chest per player) to prevent robbery while no one is online?
That one chest could be somewhere such as a bank, like a safe box! I really like this idea and I am sure that the plugins exist, all that is needed is someone who is capable of starting a server like that, and enough reputable players to actually play, it would be a cool social experiment modeling medieval societies.
A bank could work. I'd host the server, but having experience hosting one before, I think it's a bit beyond me at the moment.
I was also thinking that you could implement a factions plugin, to simulate a form of gang wars. At the start, the Royal Guard could control most of the city, however, gangs of rogues and the like could break out and claim their territory.
Rollback Post to RevisionRollBack
Please learn how to use google. My grandfather knows how to, I think you can too.
A bank could work. I'd host the server, but having experience hosting one before, I think it's a bit beyond me at the moment.
I was also thinking that you could implement a factions plugin, to simulate a form of gang wars. At the start, the Royal Guard could control most of the city, however, gangs of rogues and the like could break out and claim their territory.
Well if you need any help trying to recruit people for the server or for anything to get the server running I'd love to help! It would be great to have a server like this to play on regularly, would you start allowing the 'citizens' onto the server before or after the town was built? I would like to help you build the original city if you want to before allowing more players on, so that they have a pre-built city to begin in. The rogue factions vs. Royal Guard idea would also work, as the struggle for power and riches began.
I'm not sure which server you refer to. I'm not running one...
I think for the girst round of testing, it should be kept vanilla. I'd like to see the players build up their own town. Let the first 20 players or so decide a leader, and see how far they get. It would be fun to document and review history as well. Maybe the server admin wiuld start as King. I was King, I'd be strict and quick to punishment for rulebreakers, while rewarding good deeds.
I'm not sure which server you refer to. I'm not running one...
I think for the girst round of testing, it should be kept vanilla. I'd like to see the players build up their own town. Let the first 20 players or so decide a leader, and see how far they get. It would be fun to document and review history as well. Maybe the server admin wiuld start as King. I was King, I'd be strict and quick to punishment for rulebreakers, while rewarding good deeds.
My bad, I meant a if you create a new server I'd like to help with that one. And sounds like a plan! I wonder if some sort of republic would emerge eventually...
Um... Don't do vanilla. Trust me, the troublemakers will just light enemy towns to the ground. And also, LWC has a chest locking system that you can limit to 1 per person :wink.gif:
Well,... Im already on that project too, by myself.
The problem in this idea is that... You cant just give the roles in the society to them. You must give them the liberty to create the social structure, and let them decide who, how, and when, is gonna be what... And why. I mean... yo cant select a player and say to him/her "Hey, now you are the king/queen. Rule them all!!". Maybe that player doesnt wants to be king, or maybe the other players dont accept him/her.
In the second case, they can set up a new king,... But the problems is if they just go to trhough the long and width of the world.
You know... Peopple usually try to hide, to build a house far away from others to avoid the grieffing, or to concentrate in some place in small groups. They usually tend too to try to find a way of no depend from others, and Minecraft gives that posibility easily. All the maps, in one way or another, have all the resources. They are not sparse.
If you want to make a society that already "wants" to stay together, you have to give to them a threat. A large threat. They must to face something that, being alone, becomes a hell. They must to need from the others, and to find pleasure in cooperate with others.
For this, in first point, you have to reacreate a Rule of the world: the resources, in best case, are sparse.
Thats it. In the real world you dont put a pot with grass in your window and "grows" magically a chicken, or a pig. If you want food, you have to work hard for it. Also if you want a shoe you have to a big effort for "hunting" a deer, or a cow in this case.
And... If you spend your day hunting, farming, or fishing, you cant chop trees or make tools. And thats the point. In a world poor in stone, in metals, and specially in animals, you need from the others to survive,... and to not starve.
In second point, you have to scare them. They have to fear to being alone. So,... LOTS of mobs. A game with the hardest difficulty will keep them outside a camp in the day, and inside a camp or in large groups in the night.
Maybe they will turn for guarding walls and streets. Maybe the society can employ some townwatchs. Maybe this could make a division between who likes to farm and work, and who likes to fight and protect.
This, sir, is the very basical point of a society: the works and tasks division.
A dangerous world. A poor land with hard-to-gather resources, the need of food... All this makes ones to like to be near from others.
Now... you have the teorical base of a society. What makes "cohesion".
Now, to the hard theory.
You know that every country is just a bunch of laws applied over a geographical space, where a group or groups (nations) of persons live. The laws are made from needs, and also the religion expresses that needs.
With the time, the religion iteslf becomes the very base of the laws (example: Roman Empire, and the Law System that actually rules, with the private property and all). But we are not gonna get that far.
Anyway, the needs are expressed by the institutions (the "School" is the need of education, the "Hospital" is the need of health, the "Army" is the need of internal protection and external defense, the "Police" is the need of keeping the written rules being facts, etc.).
In a world where you can heal yourself (and also you regenerate yourself...), where you can have a "Bakery" with an oven where you bake your bread but someone can go and smelt his/her iron/gold bars or make charcoal, where you dont need a "Mill" to make sugar or flour, and where you actually dont have too much tools or machines... All you can "institute" is:
- A Communal Oven (in a nice building and all)
- A Communal Deposit (you have to find a way to compensate the deposit, and to control the extractions)
- A Bank (by sure)
- A Guard Post
- A Fight Pit (cause you know that sooner or later this will emerge)
- An Archery (maybe... im not sure, but people can train or just do it for fun)
- A Housing or Building with departments (small ones. Just a bed and a chest)
- A Pond (or not)
- Some Farm Fields
- A Well
- A Little Watch Tower or Garrison (peopple can improve this later if they want to build a castle)
- Empty Space to buy to the (my bad) from the "State", previously delimitated, with a price per block and all, where players could build whatever they want. Maybe their "dream houses", or their private farm fields.
This are the only institutes that you can make at the starting. Just the practical ones. Let them make others if they want.
At the very begining, they would need to work for sharing, for common use (like a Communism, cause in the beginning they will have less than Adam and Eve, and zombies behind the walls). Maybe in a future they will institute the Private Property, but that is a secondary thing now. What they WILL need is a money system. Maybe not from the very starting moment in an active way, but the posibility, introduced in a point by the chance to sell something to the "State" or government, made by them. That will be the point where they will use a Coin, and set salaries.
After this, I have my own ideas about the way, but Im not gonna share them if Im not asked about. I have only pointed that like a beginning. Im that way too, cause I want that project for me. So,... thats it.
"""Maybe""", if you want, we can try to talk and understand each other´s point, and see in that way if we are compatible or not :smile.gif:.
(BTW,... I only speak spanish. I hope that you could understand that this is an effort for me. You will notice my broken english quick enough in this post)
Wow, for only speaking Spanish, that's pretty good.
I definitely think that our ideas are compatible, I think they actually build on each other in a sense. Your world which demands cooperation works perfectly with the idea of a single-country server.
As for a player being forced as a King, it's more of whoever wants to be at the start. Though being King would have to come with it's rewards, otherwise it's just a pointless title. As King, you collect taxes, are fed well, are protected, and have dozens of people to do your bidding. It's the luxury life.
Rollback Post to RevisionRollBack
Please learn how to use google. My grandfather knows how to, I think you can too.
The problem is that... Societies tend to reproduce themselves. If you put some players in a modern setting, they maybe will try to do modern things. But in a medieval setting, they maybe will try to set a king or so. The problem is that... Is a game, but the ideas from the external world cant be stoped. Im sure that in some point they could want to have democracy, or not.
Its imposible to predict what the players will choose in that kind of game. The only way to direct them to the "king´s" idea is to start setting a king, maybe yourself (:tongue.gif:), and also give to them some strong points of the game, some guidelines.
If you drop a bunch of persons in an isle, or in a strange world, the most posible kind of social structure that you will promptly have is a tribe. Maybe some primite communism (the first kind of social structure. Then, the slave based, the feudal, and the capitalism,... And Marx says that the Perfect Communism at last, but that will be seen... In a not-short time in the future).
In that point im just an observer. Im open to whatever-it-happens. And is exciting to watch how it evolves!!
Ty for the accomplishment <3. The most of my english is... "street english". And the holes are filled with a dictionary. Is what you have when you grow outside of your house.
-----------------------------------------
EDIT:
About my ideas for my project,... I want to protect the starting city/camp-with-crappy-walls to prevent the grieffing from mobs and from players. Also, to encourage them to work for money, and to use the money for buying terrains, practically empty squares to build over them, and in that way improve the city.
Also,... Let the pvp be free, inside or outside, but not protecting the outside from grieffing (except if they build a "Town Generator" or a <I-will-think-in-a-name-later> and start then a ciry by their owns)
For the city,... I want to expand the terrain by "space generators", or hard-to-find chunks or chunks combinations and, around them, protect a zone of "X" blocks in all directions.
With that, employ builders to expand the city, pay them with the fictional money, and improve in that way the economic system inside the server.
The plot? Magic. Magical anti-grieffing and anti-mob zone generators. Like a force shield generators, that nobody can remove.
Maybe some day I will repent myself from this when they think about war but,... Its the only solution that I have in my hand right now.
Anyway,... Its all about theory. Im not gonna start nothing serious without tests and small groups.
One thing that seems to be missing is that in a real life situation all things are griefable..... someone could blow up my house today or destroy something of mine. If this was a more realistic experiment you would have to allow for at least some griefing, such as cities being burned and sacked, and real crimes being committed. This would create a need for a police system. You could probably find a plug-in that only allowed people to be healed by certain people given certain commands that could only be used at certain levels for them to heal people (Dr.'s) And this could normally happen somewhere such as a Hospital. And when a city is burned the people would have to come together to rebuild it, or, if they decide to, abandon it due to an unjust king.
One thing that seems to be missing is that in a real life situation all things are griefable..... someone could blow up my house today or destroy something of mine. If this was a more realistic experiment you would have to allow for at least some griefing, such as cities being burned and sacked, and real crimes being committed. This would create a need for a police system. You could probably find a plug-in that only allowed people to be healed by certain people given certain commands that could only be used at certain levels for them to heal people (Dr.'s) And this could normally happen somewhere such as a Hospital. And when a city is burned the people would have to come together to rebuild it, or, if they decide to, abandon it due to an unjust king.
The problem is that I can employ peopple for acting like a police all the day, all the time. In that way, I cant control the grieffing problem, and leting it happen will reduce whatever thing to ashes sooner or later.
For that, I think that the only posibility is allow the grieffing outside the starting city. That means that the threat will be not only the hordes of mobs, but the players too, so in that way, is better to be safe and cooperate, than to be outside.
Also, I want to give a place for those paceful players who doesnt like the PvP, and suffer the grieffing a lot.
So the peaceful can be inside the walls making money and living his life (rpg or not based), and the pvper can go outside or stay inside.
Anyway, I want to let them kill each other inside the city (for now,... Cause I have to experiment with that).
In a real life experience, you dont have peopple who "disconect" themselves from the reality. The 24 hours you can call to the police, and there are polices guarding the streets. Also is hard to destroy a house just with a hammer, a pick, or your very own fists. In the game is not that way,... So there should be some balance.
I apologize if this is the wrong area to post a suggestion of this nature in, if not, please direct me to the correct sub-forum.
Anyways, onto the idea. This is a suggestion for a server host who wants to run a unique server for their players.
Suggested players: 40-60, whitelisted would work best
The server in a sentence: The players have to run a country/metropolis, with a King and his Advisers managing affairs, such as construction, resources, and rebellion.
Elaborated: The goal for players is to gain as much power as possible. Instead of being a number recorded in logs, power is self-awarded. If you're King, you're at the top. Doesn't that feel great? The power, the assets? The thing is, EVERYONE wants to be King. So there are Advisers, loyal (or maybe not :wink.gif: ) to the King. You want to be in a high as a rank as possible. The King has the ability to give orders of any kind, so he can choose to be fair, loving of people, a tyrant, or just make wacky laws (e.x. no eating mushroom soup unless you wear an iron helmet).
However, if you're not Royalty, you have to fare in the city. You can either be a loyal subject, and maybe even work your way up to a Guard, or an Adviser the next time elections come around (if the King allows elections). Or maybe you're the sneaky rouge, living on the streets, stealing from the street vendors while their backs are turned. Or maybe you're the rebellious warmonger, the soon-to-be killer of the King. Or maybe you're the shopkeeper, trying to make a profit to stay alive.
To sum it up, the goal is to watch your city as it grows and flourishes (or crumbles to the ground). Everybody will be responsible as a citizen. The King has to make sure the city runs, and that he stays in power. The farmers have to make sure everyone is fed. The guards have to make sure that the walls don't explode every night because of creepers, and that the citizens are safe. The way I see it, is that it's an experiment in Minecraft civilization.
Feedback: I'd LOVE to hear what other people say about this, and also tell me if there's anything I can clarify.
If you like the idea, feel free to use it, it's not like I've copyrighted it or anything. Though I would appreciate it if you PMed me, since I'd love to get involved with that.
Thanks you for reading!
SUGGESTIONS, ADDITIONS, EXTENSIONS
By: Aulia_Harvestmoon
1. Players need a reason to stick together.
2. By limiting resources (food, wood, stone, water, etc.) and increasing the danger of the outside world, we force the players to work together and adopt roles to sustain themselves.
If the server is 40-60 people ot would be a mess i dont really think that all those people will follow the rules and its even harder to make people roleplay as cityzens.
Im not telling its a bad idea I LOVE IT but you have to find a way to fix that (mods maybe?)
Anyway FOR THE GREAT IDEA
That one chest could be somewhere such as a bank, like a safe box! I really like this idea and I am sure that the plugins exist, all that is needed is someone who is capable of starting a server like that, and enough reputable players to actually play, it would be a cool social experiment modeling medieval societies.
I was also thinking that you could implement a factions plugin, to simulate a form of gang wars. At the start, the Royal Guard could control most of the city, however, gangs of rogues and the like could break out and claim their territory.
Well if you need any help trying to recruit people for the server or for anything to get the server running I'd love to help! It would be great to have a server like this to play on regularly, would you start allowing the 'citizens' onto the server before or after the town was built? I would like to help you build the original city if you want to before allowing more players on, so that they have a pre-built city to begin in. The rogue factions vs. Royal Guard idea would also work, as the struggle for power and riches began.
I think for the girst round of testing, it should be kept vanilla. I'd like to see the players build up their own town. Let the first 20 players or so decide a leader, and see how far they get. It would be fun to document and review history as well. Maybe the server admin wiuld start as King. I was King, I'd be strict and quick to punishment for rulebreakers, while rewarding good deeds.
My bad, I meant a if you create a new server I'd like to help with that one. And sounds like a plan! I wonder if some sort of republic would emerge eventually...
Maybe just these ones to start:
- Something like a bulletin, that notifies players of new events when they log on
- Maybe Factions
- A chest protection system
Well,... Im already on that project too, by myself.
The problem in this idea is that... You cant just give the roles in the society to them. You must give them the liberty to create the social structure, and let them decide who, how, and when, is gonna be what... And why. I mean... yo cant select a player and say to him/her "Hey, now you are the king/queen. Rule them all!!". Maybe that player doesnt wants to be king, or maybe the other players dont accept him/her.
In the second case, they can set up a new king,... But the problems is if they just go to trhough the long and width of the world.
You know... Peopple usually try to hide, to build a house far away from others to avoid the grieffing, or to concentrate in some place in small groups. They usually tend too to try to find a way of no depend from others, and Minecraft gives that posibility easily. All the maps, in one way or another, have all the resources. They are not sparse.
If you want to make a society that already "wants" to stay together, you have to give to them a threat. A large threat. They must to face something that, being alone, becomes a hell. They must to need from the others, and to find pleasure in cooperate with others.
For this, in first point, you have to reacreate a Rule of the world: the resources, in best case, are sparse.
Thats it. In the real world you dont put a pot with grass in your window and "grows" magically a chicken, or a pig. If you want food, you have to work hard for it. Also if you want a shoe you have to a big effort for "hunting" a deer, or a cow in this case.
And... If you spend your day hunting, farming, or fishing, you cant chop trees or make tools. And thats the point. In a world poor in stone, in metals, and specially in animals, you need from the others to survive,... and to not starve.
In second point, you have to scare them. They have to fear to being alone. So,... LOTS of mobs. A game with the hardest difficulty will keep them outside a camp in the day, and inside a camp or in large groups in the night.
Maybe they will turn for guarding walls and streets. Maybe the society can employ some townwatchs. Maybe this could make a division between who likes to farm and work, and who likes to fight and protect.
This, sir, is the very basical point of a society: the works and tasks division.
A dangerous world. A poor land with hard-to-gather resources, the need of food... All this makes ones to like to be near from others.
(and also for this I made this topic)
-------------------------------------------------------------------------------------------------------------
Now... you have the teorical base of a society. What makes "cohesion".
Now, to the hard theory.
You know that every country is just a bunch of laws applied over a geographical space, where a group or groups (nations) of persons live. The laws are made from needs, and also the religion expresses that needs.
With the time, the religion iteslf becomes the very base of the laws (example: Roman Empire, and the Law System that actually rules, with the private property and all). But we are not gonna get that far.
Anyway, the needs are expressed by the institutions (the "School" is the need of education, the "Hospital" is the need of health, the "Army" is the need of internal protection and external defense, the "Police" is the need of keeping the written rules being facts, etc.).
In a world where you can heal yourself (and also you regenerate yourself...), where you can have a "Bakery" with an oven where you bake your bread but someone can go and smelt his/her iron/gold bars or make charcoal, where you dont need a "Mill" to make sugar or flour, and where you actually dont have too much tools or machines... All you can "institute" is:
- A Communal Oven (in a nice building and all)
- A Communal Deposit (you have to find a way to compensate the deposit, and to control the extractions)
- A Bank (by sure)
- A Guard Post
- A Fight Pit (cause you know that sooner or later this will emerge)
- An Archery (maybe... im not sure, but people can train or just do it for fun)
- A Housing or Building with departments (small ones. Just a bed and a chest)
- A Pond (or not)
- Some Farm Fields
- A Well
- A Little Watch Tower or Garrison (peopple can improve this later if they want to build a castle)
- Empty Space to buy
to the(my bad) from the "State", previously delimitated, with a price per block and all, where players could build whatever they want. Maybe their "dream houses", or their private farm fields.This are the only institutes that you can make at the starting. Just the practical ones. Let them make others if they want.
At the very begining, they would need to work for sharing, for common use (like a Communism, cause in the beginning they will have less than Adam and Eve, and zombies behind the walls). Maybe in a future they will institute the Private Property, but that is a secondary thing now.
What they WILL need is a money system. Maybe not from the very starting moment in an active way, but the posibility, introduced in a point by the chance to sell something to the "State" or government, made by them. That will be the point where they will use a Coin, and set salaries.
-----------------------------------------------------
After this, I have my own ideas about the way, but Im not gonna share them if Im not asked about. I have only pointed that like a beginning. Im that way too, cause I want that project for me. So,... thats it.
"""Maybe""", if you want, we can try to talk and understand each other´s point, and see in that way if we are compatible or not :smile.gif:.
(BTW,... I only speak spanish. I hope that you could understand that this is an effort for me. You will notice my broken english quick enough in this post)
I definitely think that our ideas are compatible, I think they actually build on each other in a sense. Your world which demands cooperation works perfectly with the idea of a single-country server.
As for a player being forced as a King, it's more of whoever wants to be at the start. Though being King would have to come with it's rewards, otherwise it's just a pointless title. As King, you collect taxes, are fed well, are protected, and have dozens of people to do your bidding. It's the luxury life.
Its imposible to predict what the players will choose in that kind of game. The only way to direct them to the "king´s" idea is to start setting a king, maybe yourself (:tongue.gif:), and also give to them some strong points of the game, some guidelines.
If you drop a bunch of persons in an isle, or in a strange world, the most posible kind of social structure that you will promptly have is a tribe. Maybe some primite communism (the first kind of social structure. Then, the slave based, the feudal, and the capitalism,... And Marx says that the Perfect Communism at last, but that will be seen... In a not-short time in the future).
In that point im just an observer. Im open to whatever-it-happens. And is exciting to watch how it evolves!!
Ty for the accomplishment <3. The most of my english is... "street english". And the holes are filled with a dictionary. Is what you have when you grow outside of your house.
-----------------------------------------
EDIT:
About my ideas for my project,... I want to protect the starting city/camp-with-crappy-walls to prevent the grieffing from mobs and from players. Also, to encourage them to work for money, and to use the money for buying terrains, practically empty squares to build over them, and in that way improve the city.
Also,... Let the pvp be free, inside or outside, but not protecting the outside from grieffing (except if they build a "Town Generator" or a <I-will-think-in-a-name-later> and start then a ciry by their owns)
For the city,... I want to expand the terrain by "space generators", or hard-to-find chunks or chunks combinations and, around them, protect a zone of "X" blocks in all directions.
With that, employ builders to expand the city, pay them with the fictional money, and improve in that way the economic system inside the server.
The plot? Magic. Magical anti-grieffing and anti-mob zone generators. Like a force shield generators, that nobody can remove.
Maybe some day I will repent myself from this when they think about war but,... Its the only solution that I have in my hand right now.
Anyway,... Its all about theory. Im not gonna start nothing serious without tests and small groups.
The problem is that I can employ peopple for acting like a police all the day, all the time. In that way, I cant control the grieffing problem, and leting it happen will reduce whatever thing to ashes sooner or later.
For that, I think that the only posibility is allow the grieffing outside the starting city. That means that the threat will be not only the hordes of mobs, but the players too, so in that way, is better to be safe and cooperate, than to be outside.
Also, I want to give a place for those paceful players who doesnt like the PvP, and suffer the grieffing a lot.
So the peaceful can be inside the walls making money and living his life (rpg or not based), and the pvper can go outside or stay inside.
Anyway, I want to let them kill each other inside the city (for now,... Cause I have to experiment with that).
In a real life experience, you dont have peopple who "disconect" themselves from the reality. The 24 hours you can call to the police, and there are polices guarding the streets. Also is hard to destroy a house just with a hammer, a pick, or your very own fists. In the game is not that way,... So there should be some balance.
That's the best part. You get to see how the server evolves.