Altough me and my friends have a hard time finding out how to use the IC's, I need a better tutorial because all I know is how to make the sign, not input/output and whereever it needs to be.
Altough me and my friends have a hard time finding out how to use the IC's, I need a better tutorial because all I know is how to make the sign, not input/output and whereever it needs to be.
I have to agree too. I love what I see in this plugin and am already setting it up on my system, but a video tutorial of say how to build what you showed in your last video (switchable bridge-floodgates & redstone-lit pumpkins) would be awesome. I know they are a pain to do. No voice-overs or anything, just a step by step showing in-game placement of how you laid the redstone, placed the pumkins (or bridges), the IC units, the switches/signs and then flipped the switches at the end to make them work would be so helpful. From there pretty much anyone could do a comprehensive "howto". I could spend some trial-and-error time doing it probably, but this plugin seems to have so much in it, a good tutorial would go a long way to get us all appreciating what it has to offer.
This mod/plugin is fantastically awesome! Keep up the good work :biggrin.gif:
Wish list for new ICs (in order of most wishing):
[*:141flh94]An object sensor: An IC that generates a high output when a person/animal/monster/minecart is in front of it. This is probably the IC I would most like to have, but is probably the most likely to be technically unfeasible. A 'tripwire' variant (that detects objects between a pair) would also be awesome.
[*:141flh94] Timer IC: On a rising edge it starts and internal timer that waits an amount of time (specified on the sign, and probably in 'ticks'), and then turns on its output. (if there is another rising edge while the timer is counting down, probably restarting the countdown would be best)
[*:141flh94] Clock IC: When the input is high, provides an automatically toggling output at a rate specified on the sign.
[*:141flh94] Counter IC: This one would need 2 inputs: a clock, and a reset. On a rising edge of its clock input, it increments an internal counter. When it reaches a value specified on the sign, the output becomes high. The output should remain high until reset.
I can likely do a player sensor, at least in the form of a trip wire. For minecarts I can make a separate device for that.
Timer I can do, but I am not sure that I can synchronize to ticks. I can synchronize it in real time though.
A clock is technically infeasible because I can't automatically start it when a chunk loads.
For counters, yes I do plan that.
Quote from 1994mat »
Hay, NJ you did there, I like it!
Altough me and my friends have a hard time finding out how to use the IC's, I need a better tutorial because all I know is how to make the sign, not input/output and whereever it needs to be.
Gonna read some now because of your plugin
For the input, just run the wire up to the front of the sign.
For the output, put a switch in the back of the block.
Quote from damelon »
Quote from 1994mat »
Altough me and my friends have a hard time finding out how to use the IC's, I need a better tutorial because all I know is how to make the sign, not input/output and whereever it needs to be.
I have to agree too. I love what I see in this plugin and am already setting it up on my system, but a video tutorial of say how to build what you showed in your last video (switchable bridge-floodgates & redstone-lit pumpkins) would be awesome. I know they are a pain to do. No voice-overs or anything, just a step by step showing in-game placement of how you laid the redstone, placed the pumkins (or bridges), the IC units, the switches/signs and then flipped the switches at the end to make them work would be so helpful. From there pretty much anyone could do a comprehensive "howto". I could spend some trial-and-error time doing it probably, but this plugin seems to have so much in it, a good tutorial would go a long way to get us all appreciating what it has to offer.
I would be a more prolific video creator if Fraps (I haven't tried anything else yet) didn't freeze my game every few seconds when I use it. I tried to hide in that video I posted by limiting my movement but you there are obvious moments when I did freeze.
I personally think some sort of combination lock IC (someone mentioned before) would be really cool. I've spent way too much space building button order sequence locks around my world. maybe make it so they are a sign next too it and then when you first place it you type [x,x,x,x,] on the second line then when it is placed you right click it and can somehow edit it too type the combo.
I personally think some sort of combination lock IC (someone mentioned before) would be really cool. I've spent way too much space building button order sequence locks around my world. maybe make it so they are a sign next too it and then when you first place it you type [x,x,x,x,] on the second line then when it is placed you right click it and can somehow edit it too type the combo.
I personally think some sort of combination lock IC (someone mentioned before) would be really cool. I've spent way too much space building button order sequence locks around my world. maybe make it so they are a sign next too it and then when you first place it you type [x,x,x,x,] on the second line then when it is placed you right click it and can somehow edit it too type the combo.
same :[]
That's a possibility, although I am not sure where to put the fourth input, physically.
I would be a more prolific video creator if Fraps (I haven't tried anything else yet) didn't freeze my game every few seconds when I use it. I tried to hide in that video I posted by limiting my movement but you there are obvious moments when I did freeze.
Ug.. sorry to hear that man. I didn't know. I wonder if anyone else out there who has figured out the tricks of your plugin could help with this. I've had some fraps issues in the past too, but haven't tried it in years.
Is there a way to tell if a receiver is in loaded chunk range of the transmitter you're trying to activate (both on the same band of course)? If not, can there be?
I'm trying to place receivers attached to clocks as far as possible, but right now it's mostly me using guess and check to see if I've placed it the farthest I can.
Can somone explain how to make the elevator work? Does the platform have to be from a speficit matieral? do the signs have to touch (or not touch) the platform as it moves?
Right now I have a 3x3 platform of with a single 3x1 (upwards) with the signs on it that say
TEST
[Lift Up]
and below it
TEST
[Lift Down]
but when I right-click nothing happens...
Can somone explain how to make the elevator work? Does the platform have to be from a speficit matieral? do the signs have to touch (or not touch) the platform as it moves?
Right now I have a 3x3 platform of with a single 3x1 (upwards) with the signs on it that say
TEST
[Lift Up]
and below it
TEST
[Lift Down]
but when I right-click nothing happens...
you need to have another platform above or below with a sign that has [Lift] on the sign, the sign doesn't move the platform you make but teleports you up or down to the next [Lift] Sign.
It's just like Teser above me said. I have 3 demo videos though because someone in another thread a few days ago was asking for help, so I'll post those here in case you still need some help. Oh, and you don't need to use the materials I do, any should work. Sign placement is what's important.
It's just like Teser above me said. I have 3 demo videos though because someone in another thread a few days ago was asking for help, so I'll post those here in case you still need some help. Oh, and you don't need to use the materials I do, any should work. Sign placement is what's important.
Thanks! Now I get it! 2 lifts and counting! :happy.gif:
Okay, I never posted the new version here, but here's 1.3.1:
Version 1.3
[*:3g3sijpu]Added MC3020 (2-input XOR gate), MC3002 (3-input AND), MC3003 (3-input NAND), MC3021 (2-input XNOR), MC3030 (RS NOR latch), MC3031 (RS NAND latch), MC3034 (D rising edge-triggered flip flop), MC3035 (D level-triggered flip flop), MC3231 (time control), MC1201 (dispenser).
[*:3g3sijpu]Minecart booster and station blocks added. They were accidentally added by 1.2.1 got out, so many of you have already been running it. I didn't mean to have them get into the main CraftBook branch yet --but they have. Gold blocks underneath a track give a 2x boost, gold ore gives 25% boost, slow sand gives a 50% slow down, and gravel gives a 20% slow down. Station blocks are made of obsidian -- wire them and have a low input to stop all carts that pass over. Put a sign two blocks below facing the direction that you want to go and give a high input to have the cart pushed in the sign's direction (no diagonals!).
[*:3g3sijpu]Improved redstone triggering so that redstone devices to the right/left and above of an input block but have nothing under them will not prevent trigerring.
[*:3g3sijpu]Fixed for the MC update.
[*:o6oddwny]Added MC5000, a programmable logic chip utilizing the PerlStone language. Contributed by Lymia.
[*:o6oddwny]Gates can now displace lava in addition to water.
[*:o6oddwny]Minecarts can now be controlled by hitting the cart from within it.
[*:o6oddwny]Added a minecart message control block that will print a message to a player's chat when s/he passes over the block in a minecart.
[*:o6oddwny]Added minecart ejection control block to eject the player.
[*:o6oddwny]Added reverse and directed reverse minecart control blocks.
[*:o6oddwny]New minecart dispensers that will pick up minecarts that hit it (a chest) and will dispense carts when given a redstone current.
[*:o6oddwny]Added configuration options to change the minecart control block types.
[*:o6oddwny]Replaced the minecart coast factor with a function to hinder the gradual slow down of unoccupied minecarts.
[*:o6oddwny]New experimental minecart trigger block that toggles switches on the side of the block (doesn't work too swell yet).
[*:o6oddwny]Pressure plates should now no longer bring minecarts to a dead stop.
[*:o6oddwny]Station signs can now be only one block below the station block.
[*:o6oddwny]Minecart station blocks now give a slightly stronger boost.
[*:o6oddwny]MC1200 now spawns mobs in the first free block above the block behind the IC sign.
[*:o6oddwny]MC1201 now spawn mobs above the block behind the IC sign.
[*:o6oddwny]Added MC1025 that places a block two blocks above the block behind the IC sign.
[*:o6oddwny]Added MC1026 that places a block two blocks below the block behind the IC sign.
Altough me and my friends have a hard time finding out how to use the IC's, I need a better tutorial because all I know is how to make the sign, not input/output and whereever it needs to be.
Gonna read some now because of your plugin
I have to agree too. I love what I see in this plugin and am already setting it up on my system, but a video tutorial of say how to build what you showed in your last video (switchable bridge-floodgates & redstone-lit pumpkins) would be awesome. I know they are a pain to do. No voice-overs or anything, just a step by step showing in-game placement of how you laid the redstone, placed the pumkins (or bridges), the IC units, the switches/signs and then flipped the switches at the end to make them work would be so helpful. From there pretty much anyone could do a comprehensive "howto". I could spend some trial-and-error time doing it probably, but this plugin seems to have so much in it, a good tutorial would go a long way to get us all appreciating what it has to offer.
I can likely do a player sensor, at least in the form of a trip wire. For minecarts I can make a separate device for that.
Timer I can do, but I am not sure that I can synchronize to ticks. I can synchronize it in real time though.
A clock is technically infeasible because I can't automatically start it when a chunk loads.
For counters, yes I do plan that.
For the input, just run the wire up to the front of the sign.
For the output, put a switch in the back of the block.
I would be a more prolific video creator if Fraps (I haven't tried anything else yet) didn't freeze my game every few seconds when I use it. I tried to hide in that video I posted by limiting my movement but you there are obvious moments when I did freeze.
Check out my Minecraft server.
same :[]
That's a possibility, although I am not sure where to put the fourth input, physically.
Check out my Minecraft server.
Will definitely be recommending this to my server owner.
And also make the option for admins only (the IC thingie)
Ug.. sorry to hear that man. I didn't know. I wonder if anyone else out there who has figured out the tricks of your plugin could help with this. I've had some fraps issues in the past too, but haven't tried it in years.
Check out my Minecraft server.
Check out my Minecraft server.
I'm trying to place receivers attached to clocks as far as possible, but right now it's mostly me using guess and check to see if I've placed it the farthest I can.
Can somone explain how to make the elevator work? Does the platform have to be from a speficit matieral? do the signs have to touch (or not touch) the platform as it moves?
Right now I have a 3x3 platform of with a single 3x1 (upwards) with the signs on it that say
TEST
[Lift Up]
and below it
TEST
[Lift Down]
but when I right-click nothing happens...
you need to have another platform above or below with a sign that has [Lift] on the sign, the sign doesn't move the platform you make but teleports you up or down to the next [Lift] Sign.
[] [] (top floor [Lift down])
[] [] []
[] [] []
[] [] []
[] [] (bottom floor [Lift Up])
It's just like Teser above me said. I have 3 demo videos though because someone in another thread a few days ago was asking for help, so I'll post those here in case you still need some help. Oh, and you don't need to use the materials I do, any should work. Sign placement is what's important.
Lift:
Gate:
Bridge:
Thanks! Now I get it! 2 lifts and counting! :happy.gif:
Version 1.3
[*:3g3sijpu]Added MC3020 (2-input XOR gate), MC3002 (3-input AND), MC3003 (3-input NAND), MC3021 (2-input XNOR), MC3030 (RS NOR latch), MC3031 (RS NAND latch), MC3034 (D rising edge-triggered flip flop), MC3035 (D level-triggered flip flop), MC3231 (time control), MC1201 (dispenser).
[*:3g3sijpu]Minecart booster and station blocks added. They were accidentally added by 1.2.1 got out, so many of you have already been running it. I didn't mean to have them get into the main CraftBook branch yet --but they have. Gold blocks underneath a track give a 2x boost, gold ore gives 25% boost, slow sand gives a 50% slow down, and gravel gives a 20% slow down. Station blocks are made of obsidian -- wire them and have a low input to stop all carts that pass over. Put a sign two blocks below facing the direction that you want to go and give a high input to have the cart pushed in the sign's direction (no diagonals!).
[*:3g3sijpu]Improved redstone triggering so that redstone devices to the right/left and above of an input block but have nothing under them will not prevent trigerring.
[*:3g3sijpu]Fixed for the MC update.
Get it: http://wiki.sk89q.com/wiki/CraftBook#Download
Also, all the ICs and the bulk of the features also now documented at the page above!
Check out my Minecraft server.
[*:o6oddwny]Added MC5000, a programmable logic chip utilizing the PerlStone language. Contributed by Lymia.
[*:o6oddwny]Gates can now displace lava in addition to water.
[*:o6oddwny]Minecarts can now be controlled by hitting the cart from within it.
[*:o6oddwny]Added a minecart message control block that will print a message to a player's chat when s/he passes over the block in a minecart.
[*:o6oddwny]Added minecart ejection control block to eject the player.
[*:o6oddwny]Added reverse and directed reverse minecart control blocks.
[*:o6oddwny]New minecart dispensers that will pick up minecarts that hit it (a chest) and will dispense carts when given a redstone current.
[*:o6oddwny]Added configuration options to change the minecart control block types.
[*:o6oddwny]Replaced the minecart coast factor with a function to hinder the gradual slow down of unoccupied minecarts.
[*:o6oddwny]New experimental minecart trigger block that toggles switches on the side of the block (doesn't work too swell yet).
[*:o6oddwny]Pressure plates should now no longer bring minecarts to a dead stop.
[*:o6oddwny]Station signs can now be only one block below the station block.
[*:o6oddwny]Minecart station blocks now give a slightly stronger boost.
[*:o6oddwny]MC1200 now spawns mobs in the first free block above the block behind the IC sign.
[*:o6oddwny]MC1201 now spawn mobs above the block behind the IC sign.
[*:o6oddwny]Added MC1025 that places a block two blocks above the block behind the IC sign.
[*:o6oddwny]Added MC1026 that places a block two blocks below the block behind the IC sign.
Download and docs:
http://wiki.sk89q.com/wiki/CraftBook
Check out my Minecraft server.