Jup, im one of them. I use Hey0's mod religiously. Hey maybe as a plugin!
I'm wait you on this is should be a plugin for hey0 mod it's the biggest one out there the most used and its going get even bigger now it has cuboids support.. Who would use anything else?
Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S relativity.
Idea for the calibration, if the spawn point leaves some data about where it is couldn't you use that to say "ok this is the center of the map" and then it will know in the world where the spawn XYZ is, and then can report the XYZ of the players from that point? I am guessing this is how it works?
Now I understand the fault here is how dose the MM client know where on the map to center this? The image file of the map it self I think would have to hold the key to that. The program building the image (Cartograph) left some mark for the program to pick up as the spawn point. This would only work with the help of the coder of the program building the maps, and if they would even want to include such a feature. We can't forget dose the map data the program access have the data to say where the spawn is. (I'm not a java coder mind you, and I don't know the works of map chunks.)
The Proccess would be like so:
Make map image with say "MiniMap Marker" option on
Cartograph makes the map but with this new option on it marks where the spawn is with a marker
You then load up the image into the MM client
Click calibration on the MM client
MM client looks for this maker (color marker of some kind, rare color would work best, and rare meaning a color Minecraft/Cartograph dose not use)
MM client finds marker and then sets that as the center point
This would work but the programmer of Cartograph would have to add such option/feature, now the only thing I could see that you could run into with this is the spawn point is not stored with the map data. Like I said I am not a Java Coder, I don't know if such a thing can be done but it seems worth checking out. You would have to code something in the MM client to also search out that color I would think this wouldn't be to hard to do, but I could be fully wrong since I don't code with java.
Nice fast update, thank you!
Hope this idea might help you.
-Moto
I imagine this is possible. For all I know, world coordinates are stored in map data and all the mapping program would have to do is turn the pixel at 0,0 white or pink or something, and then I should be able to easily find it in the map. Cartograph is open source and no longer being developed if I recall, so maybe I will look into that in the future.
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Now, on to hey0 mod support. I am going to download that mod today and figure out what it takes to make the mods compatible.
I would suggest to check out hey0 plugin system. He is going to be for sure the mod standing in 2 years from now and he is doing some great advancements.
I would suggest to check out hey0 plugin system. He is going to be for sure the mod standing in 2 years from now and he is doing some great advancements.
OOooooOOOooohh. I took a look at the plugin system and it looks like that will do everything I need quite easily. Well, I shouldn't say that. Something can and will go wrong - it always does.
I will try to build a hey0 plugin today. But for the foreseeable future, I will also keep around the current plugin style that interfaces directly with Notch's code and requires nobody else's mod.
After seeing this I decided to give it a try on Hey0's.
I don't know if it's the fact that this is broken or what? But when I tried to use it, as soon as someone logged into my server it crashed, and that was after adding the minimap.class + the other map.class file to the directory.
After seeing this I decided to give it a try on Hey0's.
I don't know if it's the fact that this is broken or what? But when I tried to use it, as soon as someone logged into my server it crashed, and that was after adding the minimap.class + the other map.class file to the directory.
Doh!
I bet it has something to do with id.class being modified by both mods. The id class gets constructed every time a user logs in, you see, so that would be the moment I would expect a crash to occur.
I am working on a Hey0 plugin at this moment. Should have something for you all to test this evening.
I bet it has something to do with id.class being modified by both mods. The id class gets constructed every time a user logs in, you see, so that would be the moment I would expect a crash to occur.
I am working on a Hey0 plugin at this moment. Should have something for you all to test this evening.
Sounds good, I was wondering why it wasn't exactly working, seemed kinda weird.
Instead of tags add a pencil tool and stamps like a house and mine shaft stamp, maybe some kind of ore stamps
Very possible, but whats wrong with a simple tag that says "Mineshaft" or whatever else you like? I would think a stamp would take up just as much space on the map and not be quite as intuitive as "iceninjax's house" anyway.
Instead of tags add a pencil tool and stamps like a house and mine shaft stamp, maybe some kind of ore stamps
Very possible, but whats wrong with a simple tag that says "Mineshaft" or whatever else you like? I would think a stamp would take up just as much space on the map and not be quite as intuitive as "iceninjax's house" anyway.
But with a pencil tool you could just write a persons name over it...
Ass his name is Hey0 :tongue.gif:
But yes I agree if you don't have Hey0 support then 75%+ of the people your missing out on.
Check out my Let's Play Series:
I'm wait you on this is should be a plugin for hey0 mod it's the biggest one out there the most used and its going get even bigger now it has cuboids support.. Who would use anything else?
Check out my Let's Play Series:
http://filebeam.com/a4fb98675d28c6797fc8d84f957b91c7
I imagine this is possible. For all I know, world coordinates are stored in map data and all the mapping program would have to do is turn the pixel at 0,0 white or pink or something, and then I should be able to easily find it in the map. Cartograph is open source and no longer being developed if I recall, so maybe I will look into that in the future.
------------------
Now, on to hey0 mod support. I am going to download that mod today and figure out what it takes to make the mods compatible.
Have you tried Minecraft AutoMap?
Check out his forums:
http://forum.hey0.net/viewforum.php?id=4
Plugin List and Codes:
http://forum.hey0.net/viewtopic.php?id=21
getting Started only 33% done:
http://forum.hey0.net/viewtopic.php?id=14
Check out my Let's Play Series:
OOooooOOOooohh. I took a look at the plugin system and it looks like that will do everything I need quite easily. Well, I shouldn't say that. Something can and will go wrong - it always does.
I will try to build a hey0 plugin today. But for the foreseeable future, I will also keep around the current plugin style that interfaces directly with Notch's code and requires nobody else's mod.
Have you tried Minecraft AutoMap?
After seeing this I decided to give it a try on Hey0's.
I don't know if it's the fact that this is broken or what? But when I tried to use it, as soon as someone logged into my server it crashed, and that was after adding the minimap.class + the other map.class file to the directory.
Doh!
I bet it has something to do with id.class being modified by both mods. The id class gets constructed every time a user logs in, you see, so that would be the moment I would expect a crash to occur.
I am working on a Hey0 plugin at this moment. Should have something for you all to test this evening.
Have you tried Minecraft AutoMap?
Check out my Let's Play Series:
Sounds good, I was wondering why it wasn't exactly working, seemed kinda weird.
Check out my Let's Play Series:
Not sure exactly what you mean by "ranges of how deep they are." Players already have their altitude next to their name like this:
. bp2008 (120)
Which would mean I am nearly at the top of the world. Each block height = 1 altitude.
I added password support already so if you really feel like disallowing your regular players the use of the map, go right ahead.
Have you tried Minecraft AutoMap?
Very possible, but whats wrong with a simple tag that says "Mineshaft" or whatever else you like? I would think a stamp would take up just as much space on the map and not be quite as intuitive as "iceninjax's house" anyway.
Have you tried Minecraft AutoMap?
But with a pencil tool you could just write a persons name over it...
Dude he is going make it a official hey0 plugin just be patient
Check out my Let's Play Series: