It seems that chests are carried over but inventory is not. I don't care, as I'll be using /item for this anyway. And I figured this out without the guide, but i thought I would mention that.
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” — Albert Einstein
"Never try to teach a pig to sing; it wastes your time and it annoys the pig." — Robert Heinlein
Anyone who had previously hosted their own mp server knows that the world file saves where you launched the exe from, and anyone with a grain of salt worth of tech experience (anyone who goes on a pc nowadays...) would know you can just use your sp save by copying it or moving it.
Anyone who had previously hosted their own mp server knows that the world file saves where you launched the exe from, and anyone with a grain of salt worth of tech experience (anyone who goes on a pc nowadays...) would know you can just use your sp save by copying it or moving it.
Well take your trollism and leave please. Clearly it helped people... did you not read any of the comments? Also this was posted when smp just came out..
Hello, i recently bought minecraft and I am enjoying it very much. I am setting up a server for my friends and i to play but i am getting a very stange glitch when i transfer my singleplayer map. Everything works perfectly up to the point that you die, when you respawn it looks as if you are spawning outside of the map. You can see a side view of the world basically, you can still look around but cant move. Strange thing is that if i type /home i get back to my normal spawn so im pretty sure its not corrupted spawn coordinates. Does anyone know what could be wrong?
Hello, i recently bought minecraft and I am enjoying it very much. I am setting up a server for my friends and i to play but i am getting a very stange glitch when i transfer my singleplayer map. Everything works perfectly up to the point that you die, when you respawn it looks as if you are spawning outside of the map. You can see a side view of the world basically, you can still look around but cant move. Strange thing is that if i type /home i get back to my normal spawn so im pretty sure its not corrupted spawn coordinates. Does anyone know what could be wrong?
Thank you, this was pretty helpful.
My problem is this, though: I started a singleplayer world, World2. I mined the hell out of it, building walls, forts, tunneling into the deep underground. The world saves and loads properly in singleplayer. I copy and paste it into my desktop/minecraftserver folder (where the minecraft_server.exe are located, as well as world, server properties, etc) and edited the server properties to load World2. I can connect and load the world, but none of the changes I made to the world in singleplayer appear in multiplayer. So, it's the same basic terrain (I recognize the mountains, the ocean, the field, the beach that I spawn on, etc) that I started with in singleplayer. But all of my forts, walls, tunnels, torches - they're nowhere to be found.
I also tried renaming World2 as world, and setting server properties to load that as an alternative. That also did not work- same terrain, no changes.
Load it up again in singleplayer, and hey, there's all the nifty stuff I built. Copy and paste it again into desktop/minecraftserver. No dice.
Is anyone else having this problem? And does anyone know a solution?
If you have hell world on,
it merges Nether with your world, so a gaint chunk of world and stuff will load there,
I found mine, Its realy weird.
Just get it again place it in yur folder, The reason why is because it does merge,
and normaly its not supposed to, Just throwinmg it in there~
i am having a similar issue,
whenever i copy over my SP world to SMP, and run the server, when i connect to the game, i always spawn in the nether above a pool of lava, vs my usual spawn point near my base in the above world. I checked with MCedit, and my spawn point is exactly where it was in my SP game.
even if i JUST copy my Over world data and not my nether data, if i have Hell Enabled i will always warp into the nether (it will create a new nether)
is it possible to carry my world and the nether over without this issue? i would like to have the SMP world with Hell Enabled.
I had just answered a question about this, and our solutions are the same. I see this question alot, so I thank you for having the courtesy to post a reliable guide on this much asked question. :smile.gif:
Ive tried this for hours, converting from singleplayer to Multiplayer. This is what Ive done;
Ive downloaded the server software from minecraft.net
Ive downloaded a custom map, and put that into singleplayer saves. (the map works in singleplayer)
Ive moved that world map to the server folder, and renamed it "world". In the server proporties, there is no tag named "level-name". I made it just to try everything, and wroter " level-name=world"
When I start "start server.bat" just an original minecraft map open!! How do I get the custom map to load???
The "level-name" should be a standard tag. The only two things I can think of are that you are running an older version of the Minecraft server, or the name has changed. Either way, there should be a way to synch the names. Check again incase it is going under a different name and if it is completley not there, You will have to find a template of how it should look and edit this yourself as it might have been deleted.
If you can confirm you are running an up to date server (the server has a white list tag for example) then I will post a template here for you to base yours on.
The reason this is happening is because to transfer over a single player map, you must not have entered the Nether on your SSP map. If you do not enter it, it will not yet exist.
It may (but might break your world) be possible to go into your world files and remove the files containing the Nether chunks. I unfortunately have no clue about how you would find these, and I would not recommend it unless you know what you are doing.
[WARNING] **** FAILED TO BIND TO PORT!
[WARNING] The exception was: java.net.BindException: Cannot assign requested address: JVM_Bind
[WARNING] Perhaps a server is already running on that port?
"Never try to teach a pig to sing; it wastes your time and it annoys the pig." — Robert Heinlein
Well take your trollism and leave please. Clearly it helped people... did you not read any of the comments? Also this was posted when smp just came out..
I don't think its a problem with changing maps...
is there a tutorial for bringing SMP to SSP? or am i a complete noob and is that really easy?
I believe you just do the opposite.
My problem is this, though: I started a singleplayer world, World2. I mined the hell out of it, building walls, forts, tunneling into the deep underground. The world saves and loads properly in singleplayer. I copy and paste it into my desktop/minecraftserver folder (where the minecraft_server.exe are located, as well as world, server properties, etc) and edited the server properties to load World2. I can connect and load the world, but none of the changes I made to the world in singleplayer appear in multiplayer. So, it's the same basic terrain (I recognize the mountains, the ocean, the field, the beach that I spawn on, etc) that I started with in singleplayer. But all of my forts, walls, tunnels, torches - they're nowhere to be found.
I also tried renaming World2 as world, and setting server properties to load that as an alternative. That also did not work- same terrain, no changes.
Load it up again in singleplayer, and hey, there's all the nifty stuff I built. Copy and paste it again into desktop/minecraftserver. No dice.
Is anyone else having this problem? And does anyone know a solution?
Youtube
i am having a similar issue,
whenever i copy over my SP world to SMP, and run the server, when i connect to the game, i always spawn in the nether above a pool of lava, vs my usual spawn point near my base in the above world. I checked with MCedit, and my spawn point is exactly where it was in my SP game.
even if i JUST copy my Over world data and not my nether data, if i have Hell Enabled i will always warp into the nether (it will create a new nether)
is it possible to carry my world and the nether over without this issue? i would like to have the SMP world with Hell Enabled.
Thanks
This post has earned a
The "level-name" should be a standard tag. The only two things I can think of are that you are running an older version of the Minecraft server, or the name has changed. Either way, there should be a way to synch the names. Check again incase it is going under a different name and if it is completley not there, You will have to find a template of how it should look and edit this yourself as it might have been deleted.
If you can confirm you are running an up to date server (the server has a white list tag for example) then I will post a template here for you to base yours on.
The reason this is happening is because to transfer over a single player map, you must not have entered the Nether on your SSP map. If you do not enter it, it will not yet exist.
It may (but might break your world) be possible to go into your world files and remove the files containing the Nether chunks. I unfortunately have no clue about how you would find these, and I would not recommend it unless you know what you are doing.
When I run the Minecraft_server.exe, It says:
[WARNING] **** FAILED TO BIND TO PORT!
[WARNING] The exception was: java.net.BindException: Cannot assign requested address: JVM_Bind
[WARNING] Perhaps a server is already running on that port?
*VERY CONFUSED*
YESSSSSSSSS.