I'll need to change the readme a bit more, but I actually kind of recommend starting the server.conf from scratch due to the new changes. There is no full change list as there is too much to list.
Sure I can, just give me some time as I'm still setting that part up. If your plugin functions I could consider mentioning/adding it in a future Hyvebuild. :smile.gif:
I have made a plugin that will create an isoimage of the map you are currently on. i just made the plugin. i am using isocraft made by puddy8 to create the actual image.
after the image is created it is stored in <hyvebuild directory>\myne\plugins\isoimage\images.
just extract the ziped files into the plugins folder. you will also have to add isoimage to the list of booted plugins.
the plugin is run by /isoimage. let me know if you have any problems. http://www.mediafire.com/?qzxoylmwwqg
NOTE: have not tested on hyvebuild v1.0. i have no reason to believe this will not work on any version of mynecraft or hyvebuild.
I have made a plugin that will create an isoimage of the map you are currently on. i just made the plugin. i am using isocraft made by puddy8 to create the actual image.
after the image is created it is stored in <hyvebuild directory>\myne\plugins\isoimage\images.
just extract the ziped files into the plugins folder. you will also have to add isoimage to the list of booted plugins.
the plugin is run by /isoimage. let me know if you have any problems. http://www.mediafire.com/?qzxoylmwwqg
NOTE: have not tested on hyvebuild v1.0. i have no reason to believe this will not work on any version of mynecraft or hyvebuild.
Could you add a timer to it so it will make an image every x minutes?
i could do that. i didnt originally because
1) the process is a but cpu intensive to run.
2) not all maps are in constant state of build.
i could set it to only run on the map the the operator was on but if you have more then one map constantly running this from time to time. it could be really taxing on your server. we norm run it after putting in a days work on the map. currently lamap and public are the only maps (out of 7 that are being edited.)
on my server i use a program called "Fling" that uploads the images to an ftp server for me that i link to in my web page http://www.minecraftjunk.com/goober (thx to MonkeyDKS for the ftp/web server)
this way people can see an updated copy of the maps.
Some problems highlighted should of been caught during my testing, but I think I must of not caught them all. v1.0.1 is due later today to fix these issues.
Open server.conf, find controller_port: 35527, add update_spec: true(or false if you don't want to use WoM spec list) below.
@ikJames: Please don't directly copy my script because I suck at indentation and they probably are bugged. XD
(or at least tell me? You copied Andrew's templates without crediting him)
Changes made:
Initial command aliases are "/b <blocktype>", "/build <blocktype>" and "/buildme <blocktype>"
Water is made by placing blue cloth,
watervator is made by placing cyan cloth,
stillwater is made by placing cyan cloth,
lava is made by placing red cloth,
stilllava is made by placing orange cloth,
lavavator is made by placing orange cloth,
grass is made by placing green cloth,
doublestep is made by placing gravel
Changes made:
Initial command aliases are "/b <blocktype>", "/build <blocktype>" and "/buildme <blocktype>"
Water is made by placing blue cloth,
watervator is made by placing cyan cloth,
stillwater is made by placing cyan cloth,
lava is made by placing red cloth,
stilllava is made by placing orange cloth,
lavavator is made by placing orange cloth,
grass is made by placing green cloth,
doublestep is made by placing gravel
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I defined the rank in line 414.
#minecrafthelp Channel Manager
<@Notch> whoa, rude language, behave
<@LG_Legacy> Oh relax notch, I'm never serious >_>
<@Notch> I DON'T CARE!!
@Notch runs away, crying
<@LG_Legacy> I made god cry? o_O"
i told u how to fix it
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No. You need to edit the PATH varaible, and then add ;C:/Python26 at the end.
#minecrafthelp Channel Manager
<@Notch> whoa, rude language, behave
<@LG_Legacy> Oh relax notch, I'm never serious >_>
<@Notch> I DON'T CARE!!
@Notch runs away, crying
<@LG_Legacy> I made god cry? o_O"
here is a "how to" for the enviroment variables.
http://www.computerhope.com/issues/ch000549.htm
folow this and do like tyteen4a03 said and add ;c:\python26 to the end of it.
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More details on the release and how to get it is right here.
after the image is created it is stored in <hyvebuild directory>\myne\plugins\isoimage\images.
just extract the ziped files into the plugins folder. you will also have to add isoimage to the list of booted plugins.
the plugin is run by /isoimage. let me know if you have any problems.
http://www.mediafire.com/?qzxoylmwwqg
NOTE: have not tested on hyvebuild v1.0. i have no reason to believe this will not work on any version of mynecraft or hyvebuild.
Support Forum
or
IRC
i reject your reality and substitute my own -Adam Savage
i could do that. i didnt originally because
1) the process is a but cpu intensive to run.
2) not all maps are in constant state of build.
i could set it to only run on the map the the operator was on but if you have more then one map constantly running this from time to time. it could be really taxing on your server. we norm run it after putting in a days work on the map. currently lamap and public are the only maps (out of 7 that are being edited.)
on my server i use a program called "Fling" that uploads the images to an ftp server for me that i link to in my web page http://www.minecraftjunk.com/goober (thx to MonkeyDKS for the ftp/web server)
this way people can see an updated copy of the maps.
Support Forum
or
IRC
i reject your reality and substitute my own -Adam Savage
Support Forum
or
IRC
i reject your reality and substitute my own -Adam Savage
See the full changelog on the SVN page.
Hyvebuild v1.0.2 Released.
See the full changelog on the SVN page.
Hyvebuild v1.0.3 Released.
See the full changelog on the SVN page.
Hyvebuild v1.0.4 Released.
See the full changelog on the SVN page.
Hyvebuild v1.0.5 Released.
See the full changelog on the SVN page.
See the full changelog on the SVN page.
Hyvebuild v1.1.1 Released.
See the full changelog on the SVN page.
Hyvebuild v1.1.2 Released.
See the full changelog on the SVN page.
Hyvebuild v1.1.3 Released.
See the full changelog on the SVN page.
about the sphere. you don't place boundries like with blb. you place the center block then type /sphere <block type> <radius>
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i reject your reality and substitute my own -Adam Savage
Open server.conf, find controller_port: 35527, add update_spec: true(or false if you don't want to use WoM spec list) below.
@ikJames: Please don't directly copy my script because I suck at indentation and they probably are bugged. XD
(or at least tell me? You copied Andrew's templates without crediting him)
#minecrafthelp Channel Manager
<@Notch> whoa, rude language, behave
<@LG_Legacy> Oh relax notch, I'm never serious >_>
<@Notch> I DON'T CARE!!
@Notch runs away, crying
<@LG_Legacy> I made god cry? o_O"
http://erronjason.com/myne/build.py
Changes made:
Initial command aliases are "/b <blocktype>", "/build <blocktype>" and "/buildme <blocktype>"
Water is made by placing blue cloth,
watervator is made by placing cyan cloth,
stillwater is made by placing cyan cloth,
lava is made by placing red cloth,
stilllava is made by placing orange cloth,
lavavator is made by placing orange cloth,
grass is made by placing green cloth,
doublestep is made by placing gravel
def commandBuildme(self, parts):
"/buildme water|lava|grass|doublestep"
possibles = {
"air": (BLOCK_AIR, BLOCK_GLASS, "Glass"),
"water": (BLOCK_WATER, BLOCK_BLUE_CLOTH, "Blue cloth"),
Are you sure?
#minecrafthelp Channel Manager
<@Notch> whoa, rude language, behave
<@LG_Legacy> Oh relax notch, I'm never serious >_>
<@Notch> I DON'T CARE!!
@Notch runs away, crying
<@LG_Legacy> I made god cry? o_O"