1. Perhaps JTE didn't add grass physics?
2. Yeah, JTE's server hangs while it's sending to a client
3. This is due to the fact that in Perl, there is no byte object, so all of the blocks are stored in lists which use probably 4-8 bytes per object
4. It's pretty easy, actually.
JTE has announced a new server will be coded in C. Unknown if it will be made downloadable/purchasable or not.
Quote from JTE »
I'm programming a new server in C with extensive Lua scripting support. That's the news.
It should fix all of the current server's problems, particularly being threaded and efficient, and supporting way more things than my Perl script ever could. I was hoping someone else would have done something by now, but nothing has been shared with me. Since I'm on my own, I'll program my own.
The Archives has forgotten me. Their login message (which is still a cruddy text block instead of actually happening upon login) is overzealous about their relationship with World of Minecraft, ranting about how they're "the two greatest servers ever joined forces!1" and whatnot. Eh, I don't need it. Before BOTH there was me, and I'm still here, you'll see.
I don't know if I'll be selling this one too, or if I'll just run one giant server for everyone. I may well do just that. I have the resources.
As for the actual features? I'll list them later, when I open it to the public. I don't want to give away my plans this time, things that no other server has done. But there will definitely be multi-map support and many games and contests to participate in. The entire world automated, and nothing can go wrong. This is the Minecraft of the future. Collaboration is optional.
And when Notch takes Minecraft in a completely different direction, and when the client on the website becomes incompatible, and EVEN IF everyone sees the end of the great pirate server era...