i searched google for "minecraft client bot" and the first result was.. this thread.
mind elaborating?
It's a theory. It would take hours of work to make one in practice, with block tracking and player tracking and auto opping and ungriefing and all those features.
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
i used to play Active Worlds before they killed themselves by requiring monthly payments, and the bots you could make for that game could do some pretty excellent stuff. I made a tic-tac-toe bot and one that automatically assigned build lots in a city I started.
Long term griefers are aware of what they are doing. They are informed that the net gain is negative. They know that they are causing severe damage to others for minor plesure. Due to multiple possible reasons, they do not care.
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
By 4chan, I meant juvenile, uncreative kids that feel the need to be a part of a group that makes them feel important without any effort on their part.
Wouldn't the game lag after a while from all the huge buildings?
I mean, i'm no game designer, just asking if thousands of blocks arranged in a complex pattern would create a bit of a problem for the server.
It's a theory. It would take hours of work to make one in practice, with block tracking and player tracking and auto opping and ungriefing and all those features.
Quality of output = Skill * Effort
i used to play Active Worlds before they killed themselves by requiring monthly payments, and the bots you could make for that game could do some pretty excellent stuff. I made a tic-tac-toe bot and one that automatically assigned build lots in a city I started.
Quality of output = Skill * Effort
Wouldn't the game lag after a while from all the huge buildings?
I mean, i'm no game designer, just asking if thousands of blocks arranged in a complex pattern would create a bit of a problem for the server.