Hey everyone today I wanted to show you how to get the best settings for Minecraft 1.8 and 1.7 since many were getting less fps since the new update so I have the best settings for you!
This is the part that's most important, the Minecraft settings! Here are the best settings that I found work the best on 1.8.1 and 1.7.10. I'm not sure but they should work great on other versions too!
I've also made a Video Tutorial covering these settings you can watch here:
Render Distance: 4 Short
Graphics: Fast
Smooth Lighting: None
Smooth Lighting Level: 0%
View Bobbing: On or off (Can stay on if you like it on)
Brightness: 50%
Alternate Blocks: on
Fog: Off
Quality:
Clear Water: Off
Better Grass: Off
Custom Fonts: Off
Details:
Trees: Fast
Sky: Off
Clouds: Fast / Off (for more fps off)
You can not promise 200+ FPS. Simply because your computer gets that FPS when using these settings. These settings will work differently on different computers. Simply setting the settings to the lowest is a really bad way of getting better performance. Mods like Optifine and FastCraft do actual optimizations that make the game run faster with the normal graphics already. 200 FPS isn't worth much if the quality of very poor, also, you don't really need 200 FPs for fluent gameplay, 100 is plenty for easy playability.
I have a suggestion, get a good computer! Mine runs a 1.8.3 freshly generated world at 300+ fps all the time if i do not cap it... And If you also did not know 200+fps is of no use because the average monitor these days can only display 60fps.
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I have a suggestion, get a good computer! Mine runs a 1.8.3 freshly generated world at 300+ fps all the time if i do not cap it... And If you also did not know 200+fps is of no use because the average monitor these days can only display 60fps.
While it is true that the monitor has a physical refresh rate of 60, it is not true that higher frame-rates don't affect the smoothness. Having higher frames than your refresh rate reduces the amount of frame stitching and stutter, and can make that 60 physical FPS more consistent. 60 fps does not mean 1 frame every 0.01666 seconds, the frames may come at random times, one frame may take 0,013 seconds and another may take 0.019 seconds. So the frames are not at a constant rate. if the monitor refresh rate occurs barely after the 0.013 second frame, it may occur again before 0.019 seconds because the refresh rate is consistent. This will lead to periodical duplicate frames. This is why higher FPS makes the game look smoother, even though the monitor doesn't show all the frames processed.
While it is true that the monitor has a physical refresh rate of 60, it is not true that higher frame-rates don't affect the smoothness. Having higher frames than your refresh rate reduces the amount of frame stitching and stutter, and can make that 60 physical FPS more consistent. 60 fps does not mean 1 frame every 0.01666 seconds, the frames may come at random times, one frame may take 0,013 seconds and another may take 0.019 seconds. So the frames are not at a constant rate. if the monitor refresh rate occurs barely after the 0.013 second frame, it may occur again before 0.019 seconds because the refresh rate is consistent. This will lead to periodical duplicate frames. This is why higher FPS makes the game look smoother, even though the monitor doesn't show all the frames processed.
FINALLY someone else gets it you sir win 2 additional internets/// and a bacon tree
While it is true that the monitor has a physical refresh rate of 60, it is not true that higher frame-rates don't affect the smoothness. Having higher frames than your refresh rate reduces the amount of frame stitching and stutter, and can make that 60 physical FPS more consistent. 60 fps does not mean 1 frame every 0.01666 seconds, the frames may come at random times, one frame may take 0,013 seconds and another may take 0.019 seconds. So the frames are not at a constant rate. if the monitor refresh rate occurs barely after the 0.013 second frame, it may occur again before 0.019 seconds because the refresh rate is consistent. This will lead to periodical duplicate frames. This is why higher FPS makes the game look smoother, even though the monitor doesn't show all the frames processed.
Thats a nice bit of info, but i dont think having 200+ frames would be needed. Basically if you have to many frames the gpu might send out two frames during one cycle which will oft create the problem know as screen tearing. Consider reading the wiki page about screen tearing. Dont know if you people consider Wikipedia reliable, but it says the same stuff just about anywhere else. the also got those references at the bottom...
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| “What’s normal anyways?”-Forrest Gump | YouTube| Twitter|
There are two buffers in OpenGL. The active one and the one being written to. When the scene is being drawn it's writing to the second buffer. when it's done being drawn the buffers are swapped. No two screen updates are available at any point in time for the monitor to physically select. With this render pipeline screen tearing simply does not happen unless the person coding the renderer makes a mistake and writes to the primary buffer. The problem with screen tears appears when the buffer is being written to at the same time that the monitor is copying the buffer. Since in the OpenGL pipeline the primary buffer is never written to, this doesn't occur. I get between 190 and 220 fps and have never had screen tearing on any OpenGL game. I've seen it on DirectX games, because they don't have a duel buffer.
I don't need to read the wiki page on screen tearing, I'm very aware of what it is. I'm a programmer and I deal with 3D on a regular basis.
VSync automatically requires that double buffering doesn't swap while the refresh cycle is being ran, however OpenGL does this automatically (And minecraft does take advantage of this function).
Also, frame stitching is not very apparent in most cases, only inter times of extreme movement, where every frame has a high amount of difference from the last frame. at 60 fps, the frame stitching would have to occur around 8% or the time or more for your eye to even register having seen it.
I'm not just spewing out anything I can think of. There has been research going on for years on this topic. People used to say that the human eye can't see more than 60 fps. This was proven false many years ago, and led to a series of very large investigation of framerates higher than 60.
I would like to add a mod named fpsplus. Increased my fps in 1.7.10 from 3fps in the main menu(!) with optifine(!) to about 50fps ingame. great for older computers. and there is also a mod called fastcraft, which implements part of the 1.8 world renderer in 1.7.10. great results with optifine and these two mods at once!
honestly for heavily modded clients fastcraft is better cause optifine has some minor conflicts with some mods IE it can cause errors loading the world or white buttons.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
OK what am I doing wrong here???? The freakin links keep taking me in circles from the download page to the adfly page then back to the damn download page whenever I skip the add on the adfly page...
1. Mods Needed:
How to install optifine:
2. Minecraft Settings:
This is the part that's most important, the Minecraft settings! Here are the best settings that I found work the best on 1.8.1 and 1.7.10. I'm not sure but they should work great on other versions too!
I've also made a Video Tutorial covering these settings you can watch here:
Render Distance: 4 Short
Graphics: Fast
Smooth Lighting: None
Smooth Lighting Level: 0%
View Bobbing: On or off (Can stay on if you like it on)
Brightness: 50%
Alternate Blocks: on
Fog: Off
Quality:
Clear Water: Off
Better Grass: Off
Custom Fonts: Off
Details:
Trees: Fast
Sky: Off
Clouds: Fast / Off (for more fps off)
Animation Settings:
Choose all OFF
I hope these settings help you
However, with all these mods I have, this just increased from 0 FPS to 1.4 FPS, roughly, I guess...
Yes it should work great! =)
Extra 30 FPS
Enjoy
Tutorial Series With MCDeathslimbs!
You can not promise 200+ FPS. Simply because your computer gets that FPS when using these settings. These settings will work differently on different computers. Simply setting the settings to the lowest is a really bad way of getting better performance. Mods like Optifine and FastCraft do actual optimizations that make the game run faster with the normal graphics already. 200 FPS isn't worth much if the quality of very poor, also, you don't really need 200 FPs for fluent gameplay, 100 is plenty for easy playability.
I have a suggestion, get a good computer! Mine runs a 1.8.3 freshly generated world at 300+ fps all the time if i do not cap it... And If you also did not know 200+fps is of no use because the average monitor these days can only display 60fps.
While it is true that the monitor has a physical refresh rate of 60, it is not true that higher frame-rates don't affect the smoothness. Having higher frames than your refresh rate reduces the amount of frame stitching and stutter, and can make that 60 physical FPS more consistent. 60 fps does not mean 1 frame every 0.01666 seconds, the frames may come at random times, one frame may take 0,013 seconds and another may take 0.019 seconds. So the frames are not at a constant rate. if the monitor refresh rate occurs barely after the 0.013 second frame, it may occur again before 0.019 seconds because the refresh rate is consistent. This will lead to periodical duplicate frames. This is why higher FPS makes the game look smoother, even though the monitor doesn't show all the frames processed.
FINALLY someone else gets it you sir win 2 additional internets/// and a bacon tree
Thats a nice bit of info, but i dont think having 200+ frames would be needed. Basically if you have to many frames the gpu might send out two frames during one cycle which will oft create the problem know as screen tearing. Consider reading the wiki page about screen tearing. Dont know if you people consider Wikipedia reliable, but it says the same stuff just about anywhere else. the also got those references at the bottom...
There are two buffers in OpenGL. The active one and the one being written to. When the scene is being drawn it's writing to the second buffer. when it's done being drawn the buffers are swapped. No two screen updates are available at any point in time for the monitor to physically select. With this render pipeline screen tearing simply does not happen unless the person coding the renderer makes a mistake and writes to the primary buffer. The problem with screen tears appears when the buffer is being written to at the same time that the monitor is copying the buffer. Since in the OpenGL pipeline the primary buffer is never written to, this doesn't occur. I get between 190 and 220 fps and have never had screen tearing on any OpenGL game. I've seen it on DirectX games, because they don't have a duel buffer.
I don't need to read the wiki page on screen tearing, I'm very aware of what it is. I'm a programmer and I deal with 3D on a regular basis.
VSync automatically requires that double buffering doesn't swap while the refresh cycle is being ran, however OpenGL does this automatically (And minecraft does take advantage of this function).
Also, frame stitching is not very apparent in most cases, only inter times of extreme movement, where every frame has a high amount of difference from the last frame. at 60 fps, the frame stitching would have to occur around 8% or the time or more for your eye to even register having seen it.
I'm not just spewing out anything I can think of. There has been research going on for years on this topic. People used to say that the human eye can't see more than 60 fps. This was proven false many years ago, and led to a series of very large investigation of framerates higher than 60.
I would like to add a mod named fpsplus. Increased my fps in 1.7.10 from 3fps in the main menu(!) with optifine(!) to about 50fps ingame. great for older computers. and there is also a mod called fastcraft, which implements part of the 1.8 world renderer in 1.7.10. great results with optifine and these two mods at once!
honestly for heavily modded clients fastcraft is better cause optifine has some minor conflicts with some mods IE it can cause errors loading the world or white buttons.
if you are on 1.8 try better fps mod too.
I already have the same settings
These are very good settings for recording/streaming!
OK what am I doing wrong here???? The freakin links keep taking me in circles from the download page to the adfly page then back to the damn download page whenever I skip the add on the adfly page...
80 FPS is now getting used to 30 ThanK YoU
Worked great
Thanks!
This gave me 30 FPS on 1.9.2