Ah, I noticed that when looking through the report, just wasn't sure what it meant. I think I know what's going on.. maybe..
Might be something to do with the relation between optifine, IC2, and Tinkers Forge. Reason being that ic2 doesn't natively have a fluid cell of uranium, only the fuel cells. I believe tinkers forge adds a molten variant of uranium when used in conjunction with IC2. I also believe that IC2 has some sort of a general script for adding any fluids (mods or otherwise) to be able to be stored in its fluid cells (for compact physical storage). So with that being the case, IC2 adds the Tinkers forge molten uranium to its list of fluids for the fluid cell, and optifine didn't like that.
Although I could be very wrong about all this XP
Guess it's time for me to mess around with some config files!
Minecraft Version: 1.12.2
Forge Version: forge-1.12.2-14.23.5.2855
Description of issue:
When I load a world it is fine initially but then it crashes.
Logs:
---- Minecraft Crash Report ----
Test it without Optifine
If it is crashing again, add the new report
It is heavily reliant on optifine for both textures and processing. Minecraft struggles to run without it
I will try it tho just to see what it does so one min..
That actually stopped it as far as i could tell. Should i just delete the optifine config folder in case i messed up a setting or whatever?
If i might ask, how did you figure that out?
Looks like Optifine has issues rendering a fluid cell from IndustrialCraft 2
The GUI of JustEnoughItems is also involved
So I think it is an incompatibility between Optifine and jei
You can make some tests without jei or other builds
Create a Backup of your world, before removing it
Ah, I noticed that when looking through the report, just wasn't sure what it meant. I think I know what's going on.. maybe..
Might be something to do with the relation between optifine, IC2, and Tinkers Forge. Reason being that ic2 doesn't natively have a fluid cell of uranium, only the fuel cells. I believe tinkers forge adds a molten variant of uranium when used in conjunction with IC2. I also believe that IC2 has some sort of a general script for adding any fluids (mods or otherwise) to be able to be stored in its fluid cells (for compact physical storage). So with that being the case, IC2 adds the Tinkers forge molten uranium to its list of fluids for the fluid cell, and optifine didn't like that.
Although I could be very wrong about all this XP
Guess it's time for me to mess around with some config files!