While making something that involved redstone, I noticed how redstone was pretty delayed with like the ticks and stuff, and a lot of stuff began to get really delayed, and I noticed that there was a lot of server lag, not with the fps, but with just a singleplayer world. In the debug screen, I noticed the "ms ticks" was pretty high, and I did research and realized it shouldn't be that high. I'm just looking for a way to fix this
While making something that involved redstone, I noticed how redstone was pretty delayed with like the ticks and stuff, and a lot of stuff began to get really delayed, and I noticed that there was a lot of server lag, not with the fps, but with just a singleplayer world. In the debug screen, I noticed the "ms ticks" was pretty high, and I did research and realized it shouldn't be that high. I'm just looking for a way to fix this
Does it happen on a newly created world?
No it doesn't. I've only been working on this for about a day or two. It's also in a superflat void world
Then that world is corrupted, restore from backup.