I'm running Minecraft on a very low end laptop with onboard graphics. It works OK when playing most of the time, but I've made a song using note blocks and want to record a video, and the performance just isn't good enough. I can live with a few graphical issues, but for the recording it's very important that the sound is flawless - there can't be split second freezes or anything like that when playing the note blocks.
I've done everything I can think of - I'm using a package of Sodium, Lithium and Phosphor, and I've turned the graphics settings way down. The only thing I've left even close to high is particles as I want all the notes coming out of note blocks to be visible. My chunk render distance is all the way down to 6. I've closed everything except background processes and OBS, which I'm using for the recording. I've set Java to high priority and allocated 4 GB RAM to it.
I find performance is almost tolerable if I play Minecraft in a very small window, but it's a bit too small and performance is still not quite good enough.
Is there anything else I could do? I was wondering if there's any way to pre-load everything in advance. Playing the song only means travelling about 1300 blocks, and because it's always the same area each time the song is played, I suspect if there was some way to have everything loaded before starting the song it would run a lot better. The RAM allocation is not close to being fully used, so a lot more could be loaded into the RAM in advance.
My computer uses Intel HD 520 oneboard graphics, Intel Core i5-6200U 2.30 GHz CPU, 8 GB RAM if it makes a difference. I know it's too low spec for Minecraft but 99% of the time it's fine and I'm not going to buy a new PC just for this video. I've put hours into getting it ready so it would be a shame if I couldn't record it properly.
I'm running Minecraft on a very low end laptop with onboard graphics. It works OK when playing most of the time, but I've made a song using note blocks and want to record a video, and the performance just isn't good enough. I can live with a few graphical issues, but for the recording it's very important that the sound is flawless - there can't be split second freezes or anything like that when playing the note blocks.
I've done everything I can think of - I'm using a package of Sodium, Lithium and Phosphor, and I've turned the graphics settings way down. The only thing I've left even close to high is particles as I want all the notes coming out of note blocks to be visible. My chunk render distance is all the way down to 6. I've closed everything except background processes and OBS, which I'm using for the recording. I've set Java to high priority and allocated 4 GB RAM to it.
I find performance is almost tolerable if I play Minecraft in a very small window, but it's a bit too small and performance is still not quite good enough.
Is there anything else I could do? I was wondering if there's any way to pre-load everything in advance. Playing the song only means travelling about 1300 blocks, and because it's always the same area each time the song is played, I suspect if there was some way to have everything loaded before starting the song it would run a lot better. The RAM allocation is not close to being fully used, so a lot more could be loaded into the RAM in advance.
My computer uses Intel HD 520 oneboard graphics, Intel Core i5-6200U 2.30 GHz CPU, 8 GB RAM if it makes a difference. I know it's too low spec for Minecraft but 99% of the time it's fine and I'm not going to buy a new PC just for this video. I've put hours into getting it ready so it would be a shame if I couldn't record it properly.