Uhh so I found lots of thread about this but nothing helped me for some strange reason so
The game crashed whilst initializing game
Error: bmg: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?
The posts I see have bxm instead of bmg if that's worth anything.
I have no resourcepacks installed.
I am using an unmodded version.
I am running 1.8.9 for Hypixel but it crashes on other versions too
Here is the crash report:
---- Minecraft Crash Report ----
// There are four lights!
Time: 22/11/19 17:19
Description: Initializing game
bmg: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmf.c(SourceFile:60)
at bmh.b(SourceFile:197)
at bmh.a(SourceFile:77)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 87585248 bytes (83 MB) / 234881024 bytes (224 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9
LWJGL: 2.9.4
OpenGL: AMD Radeon(TM) R5 Graphics GL version 4.5.13476 Compatibility Profile Context 22.19.180.1536, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G
A google search came up with a mojang bug report for a different version of Minecraft..
One of the replies was
'
This crash is caused when a texture being loaded is too large for the graphics card to handle. This most commonly occurs when users attempt to install a 512 resolution pack, such as Sphax PureBD Craft.
To correct this issue, remove the pack (or rename it), and perhaps try one with a smaller resolution.
Resource packs may be access by opening the launcher, clicking Edit Profile -> Open Game Dir, and opening the resourcepacks directory.
If that doesn't work, your system likely does not meet the minimum requirements to play Minecraft. Try to update your Graphic Card Drivers and Java.'
I know you say you don't have any resource pack installed, but what are your graphic drivers like - are they up to date ??
Another bug report show :'Try updating your amd graphics driver'
It looks as though you have a AMD Radeon(TM) R5 Graphics .. not sure if it's a 200/300 or 400 series but the latest 400 series driver seems to be v19.11.3 - without a DXDiag report we can't tell what version you have installed
EDIT: a further search & it seems you may have a 'AMD A9-9420 RADEON R5' which according to the search is a 'entry-level chip from the Stoney-Ridge APU series for notebooks'.
.are you trying to run minecraft on a laptop ??, if so maybe you're running out of memory due to the CPU & Graphics card sharing laptop RAM
I can't be sure but it looks like you have 2GB of memory [up to 2147483648 bytes (2048 MB)] & have assigned 2Gb to running Java [-Xmx2G ] which doesn't leave anything for your graphics card (It looks like you have either 83Mb or 224Mb of memory free [87585248 bytes (83 MB) / 234881024 bytes (224 MB)]
I can't be sure but it looks like you have 2GB of memory [up to 2147483648 bytes (2048 MB)] & have assigned 2Gb to running Java [-Xmx2G ] which doesn't leave anything for your graphics card (It looks like you have either 83Mb or 224Mb of memory free [87585248 bytes (83 MB) / 234881024 bytes (224 MB)]
This is completely incorrect - 2 GB is NOT the total system memory but the maximum amount that Java can allocate (-Xmx2G), while 83 MB is the actual amount of memory currently being used and 224 MB is the maximum amount that the JVM has allocated so far out of the maximum set by Xmx. For example, below is a screen shot taken with -Xmx512M - my computer (or any reasonably modern computer) certainly doesn't have just 499 MB of memory available; 224 MB is the amount currently being used and 263 MB is the maximum that has been used so far (this should not reach the maximum allocated):
Also, as suggested by Tails, this is an issue caused by bad drivers, as every time I see this issue they always have an AMD GPU, suggesting that there is a general issue with their drivers, perhaps because it doesn't properly clean the old drivers when an update is installed (except when it really is caused by a too-large resource pack, since any GPU has a maximum texture size that it can handle, but this should never be an issue with the default pack); note that 32x32 is the default resolution for the flowing lava and water textures as they are handled differently from normal textures (the texture is tiled 2x2 times per frame as flowing liquids need 1.4 times the texture size to fit along a diagonal), which may be a source of confusion over whether a resource pack is involved, but none are listed in the crash report).
This is completely incorrect - 2 GB is NOT the total system memory but the maximum amount that Java can allocate (-Xmx2G), while 83 MB is the actual amount of memory currently being used and 224 MB is the maximum amount that the JVM has allocated so far out of the maximum set by Xmx. For example, below is a screen shot taken with -Xmx512M - my computer (or any reasonably modern computer) certainly doesn't have just 499 MB of memory available; 224 MB is the amount currently being used and 263 MB is the maximum that has been used so far (this should not reach the maximum allocated):
Also, as suggested by Tails, this is an issue caused by bad drivers, as every time I see this issue they always have an AMD GPU, suggesting that there is a general issue with their drivers, perhaps because it doesn't properly clean the old drivers when an update is installed (except when it really is caused by a too-large resource pack, since any GPU has a maximum texture size that it can handle, but this should never be an issue with the default pack); note that 32x32 is the default resolution for the flowing lava and water textures as they are handled differently from normal textures (the texture is tiled 2x2 times per frame as flowing liquids need 1.4 times the texture size to fit along a diagonal), which may be a source of confusion over whether a resource pack is involved, but none are listed in the crash report).
Uhh so I found lots of thread about this but nothing helped me for some strange reason so
The game crashed whilst initializing game
Error: bmg: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?
The posts I see have bxm instead of bmg if that's worth anything.
I have no resourcepacks installed.
I am using an unmodded version.
I am running 1.8.9 for Hypixel but it crashes on other versions too
Here is the crash report:
Reinstall MC from scratch.
Not working. Same results, crashing.
Same crash reason.
I'm getting annoyed now
A google search came up with a mojang bug report for a different version of Minecraft..
One of the replies was
'
This crash is caused when a texture being loaded is too large for the graphics card to handle. This most commonly occurs when users attempt to install a 512 resolution pack, such as Sphax PureBD Craft.
To correct this issue, remove the pack (or rename it), and perhaps try one with a smaller resolution.
Resource packs may be access by opening the launcher, clicking Edit Profile -> Open Game Dir, and opening the resourcepacks directory.
If that doesn't work, your system likely does not meet the minimum requirements to play Minecraft. Try to update your Graphic Card Drivers and Java.'
I know you say you don't have any resource pack installed, but what are your graphic drivers like - are they up to date ??
Another bug report show :'Try updating your amd graphics driver'
It looks as though you have a AMD Radeon(TM) R5 Graphics .. not sure if it's a 200/300 or 400 series but the latest 400 series driver seems to be v19.11.3 - without a DXDiag report we can't tell what version you have installed
EDIT: a further search & it seems you may have a 'AMD A9-9420 RADEON R5' which according to the search is a 'entry-level chip from the Stoney-Ridge APU series for notebooks'.
.are you trying to run minecraft on a laptop ??, if so maybe you're running out of memory due to the CPU & Graphics card sharing laptop RAM
I can't be sure but it looks like you have 2GB of memory [up to 2147483648 bytes (2048 MB)] & have assigned 2Gb to running Java [-Xmx2G ] which doesn't leave anything for your graphics card (It looks like you have either 83Mb or 224Mb of memory free [87585248 bytes (83 MB) / 234881024 bytes (224 MB)]
Reinstall AMD drivers from scratch.
This is completely incorrect - 2 GB is NOT the total system memory but the maximum amount that Java can allocate (-Xmx2G), while 83 MB is the actual amount of memory currently being used and 224 MB is the maximum amount that the JVM has allocated so far out of the maximum set by Xmx. For example, below is a screen shot taken with -Xmx512M - my computer (or any reasonably modern computer) certainly doesn't have just 499 MB of memory available; 224 MB is the amount currently being used and 263 MB is the maximum that has been used so far (this should not reach the maximum allocated):
Also, as suggested by Tails, this is an issue caused by bad drivers, as every time I see this issue they always have an AMD GPU, suggesting that there is a general issue with their drivers, perhaps because it doesn't properly clean the old drivers when an update is installed (except when it really is caused by a too-large resource pack, since any GPU has a maximum texture size that it can handle, but this should never be an issue with the default pack); note that 32x32 is the default resolution for the flowing lava and water textures as they are handled differently from normal textures (the texture is tiled 2x2 times per frame as flowing liquids need 1.4 times the texture size to fit along a diagonal), which may be a source of confusion over whether a resource pack is involved, but none are listed in the crash report).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
So I should just update drivers?
Alright didn't even think about drivers I am stupid
Ok thanks all lol
I stand corrected