I was playing on a world-building an airport in a creative water world, after starting to build for a while I noticed there was some extreme tick lag, I tried resolving it by killing all entities but that didn't help so I continued building. After making some really good progress, I left the world. The next day I tried loading the world but my game crashed. I tried again with the same results. After looking around online someone said I should update java. So I did. After doing so I still can't load the world and my game keeps crashing while trying to load it.
I have got the crash report:
---- Minecraft Crash Report ----
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 11/6/19 7:36 PM
Description: Exception ticking world
java.lang.IllegalStateException: TickNextTick list out of synch
at om.a(SourceFile:610)
at om.d(SourceFile:219)
at net.minecraft.server.MinecraftServer.D(SourceFile:624)
at net.minecraft.server.MinecraftServer.C(SourceFile:560)
at chb.C(SourceFile:154)
at net.minecraft.server.MinecraftServer.run(SourceFile:464)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at om.a(SourceFile:610)
at om.d(SourceFile:219)
-- Affected level --
Details:
Level name: City 2
All players: 0 total; []
Chunk stats: ServerChunkCache: 627 Drop: 0
Level seed: -8231141006186486436
Level generator: ID 01 - flat, ver 0. Features enabled: false
Hello,
I was playing on a world-building an airport in a creative water world, after starting to build for a while I noticed there was some extreme tick lag, I tried resolving it by killing all entities but that didn't help so I continued building. After making some really good progress, I left the world. The next day I tried loading the world but my game crashed. I tried again with the same results. After looking around online someone said I should update java. So I did. After doing so I still can't load the world and my game keeps crashing while trying to load it.
I have got the crash report:
---- Minecraft Crash Report ----
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 11/6/19 7:36 PM
Description: Exception ticking world
java.lang.IllegalStateException: TickNextTick list out of synch
at om.a(SourceFile:610)
at om.d(SourceFile:219)
at net.minecraft.server.MinecraftServer.D(SourceFile:624)
at net.minecraft.server.MinecraftServer.C(SourceFile:560)
at chb.C(SourceFile:154)
at net.minecraft.server.MinecraftServer.run(SourceFile:464)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at om.a(SourceFile:610)
at om.d(SourceFile:219)
-- Affected level --
Details:
Level name: City 2
All players: 0 total; []
Chunk stats: ServerChunkCache: 627 Drop: 0
Level seed: -8231141006186486436
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
3;minecraft:bedrock,5*minecraft:stone,5*minecraft:dirt,5*minecraft:sand,90*minecraft:water;24;oceanmonument,biome_1
Level spawn location: World: (-1618,4,-948), Chunk: (at 14,0,12 in -102,-60; contains blocks -1632,0,-960 to -1617,255,-945), Region: (-4,-2; contains chunks -128,-64 to -97,-33, blocks -2048,0,-1024 to -1537,255,-513)
Level time: 277255 game time, 11281 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil Level weather:
Rain time: 15859 (now: false), thunder time: 6690 (now: true)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.D(SourceFile:624)
at net.minecraft.server.MinecraftServer.C(SourceFile:560)
at chb.C(SourceFile:154)
at net.minecraft.server.MinecraftServer.run(SourceFile:464)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details: Minecraft Version: 1.12
Operating System: Mac OS X (x86_64) version 10.15
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 331447552 bytes (316 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC
-XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50
-XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
For more information:
OS: Mac OS Catalina
Using a late 2015 Macbook Air, 8GB Ram. intel i5 1.6 Dual Core CPU. Intel HD Graphics 6000 1536 MB.
Minecraft Version: 1.12 (No Mods)
Any help would be appreciated.
Thank you.
Why 1.12 and not 1.12.2?
I mean I was going to use 1.12.2 but I accidentally started 1.12 and I couldn't be bothered to switch and I kinda just went with it.
Do you realise 1.12.2 had many important bug fixes that are not present in 1.12?