Hi all. I have gtx 1070 NVIDIA, intel i7 6700k and 16Gb RAM.I'm playing SevTech modpack (last version) with the twitch launcher and 10Gb RAM dedicated. The bug happen on moving and looking at distant textures ( for example wood or stone briks). They have something like "curvy lines" like interferences that moves when i'm walking. If i'm too near they disappear. Found online that antialias can solve this, so i've installed optifine 1.12 U F4 (last version) and i've set :
With this options the problem is 30% solved (still killing my eyes) and also there is a new bug on held item textures (90% of items have bugged and glitchy textures, pic1 image). In minecraft vanilla+optifine, that has the same first bug , this second bug doesn't happen on this settings.
So i've tryed with some NVIDIA control panel settings for javaw.exe (the one i'm using with twitch), but i cannot find any settings combo to solve the problem(with or without optifine antialias). The only one that solved the problem was:
previous in game minecraft settings
---NVIDIA control panel---
antialias mode: Improves the application
antialias trasparency: 2x or 4x or 8x
antialias setting: 2x or 4x or 8x
(antialias trasparency and antialias settings always with the same values)
But with this set-up 2 new bug appears:
the first is similar to the pic1,not soo glitchy but has 50% opacity textures in certain pixels (the image is pic2).
and the second bug happen on breaking blocks (texture, saturation,opacity and color of the block go crazy)
if i remove the antialias in-game setting, this 2 bugs are fixed, but returns the main bug, the walking lines on distant blocks.
if u wanna repproduce the main bug, simply create a superfalt world, go find some village, look at the top of some woodden house, move straight and back at certain distance.
i have no texture pack or shader. Using Java 1.8.0_221-b11 64 bit