I'm encountering an issue where, when using shaders with a resource pack supporting specular maps (block reflections etc) will have strange reflections that randomly cut off and glitch out a lot. In this instance, although I've tried with many different versions and different resource packs, I'm using the Vanilla Normals Renewed resource pack and SEUS Renewed shaders on version 1.14.4-OptiFine_HD_U_F4_pre2. Here are some screenshots of the issues:
And, just in case, I'm using a GTX 1060 6GB graphics card (on latest NVIDIA game ready drivers, 436.02), with OpenGL 4.6.0.
I'm encountering an issue where, when using shaders with a resource pack supporting specular maps (block reflections etc) will have strange reflections that randomly cut off and glitch out a lot. In this instance, although I've tried with many different versions and different resource packs, I'm using the Vanilla Normals Renewed resource pack and SEUS Renewed shaders on version 1.14.4-OptiFine_HD_U_F4_pre2. Here are some screenshots of the issues:
And, just in case, I'm using a GTX 1060 6GB graphics card (on latest NVIDIA game ready drivers, 436.02), with OpenGL 4.6.0.