I am getting terrible lag spikes and I have no idea why. I have a good PC and I KNOW it's not that, unless minecraft has issues with whatever GPU or processor I'm running... The only mod I'm running is optifine, on version 1.14.4, a texture pack, and no shaders. I have the launcher set to allow 4gb of RAM, I have java set to not use my integrated GPU in the 3D settings, and all my drivers are up to date.
I attached a picture with F3 on. Each spike seems to happen when there's about 100 chunk updates. Any help is appreciated.
EDIT: I realized I had it set to 8gb of RAM in that screenshot but I changed it back to 4gb and the same thing is happening.
Turn off mipmapping and lower Biome Blend to 5x5 or lower.
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Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
Turn off mipmapping and lower Biome Blend to 5x5 or lower.
Tried this, didn't help much if at all.
On a server I play in I noticed the chunk updates never get to 100 and rarely go above 60, so I guess something to limit this would be useful. Turning render distance down below 12 chunks doesn't make any difference though.
1.14 seems to have some server-side performance issues, specifically
related to chunk loading and entity processing. We've been seeing a lot of complaints about 1.14 servers being very laggy.
Rollback Post to RevisionRollBack
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
I am getting terrible lag spikes and I have no idea why. I have a good PC and I KNOW it's not that, unless minecraft has issues with whatever GPU or processor I'm running... The only mod I'm running is optifine, on version 1.14.4, a texture pack, and no shaders. I have the launcher set to allow 4gb of RAM, I have java set to not use my integrated GPU in the 3D settings, and all my drivers are up to date.
I attached a picture with F3 on. Each spike seems to happen when there's about 100 chunk updates. Any help is appreciated.
EDIT: I realized I had it set to 8gb of RAM in that screenshot but I changed it back to 4gb and the same thing is happening.
Turn off mipmapping and lower Biome Blend to 5x5 or lower.
Tried this, didn't help much if at all.
On a server I play in I noticed the chunk updates never get to 100 and rarely go above 60, so I guess something to limit this would be useful. Turning render distance down below 12 chunks doesn't make any difference though.
1.14 seems to have some server-side performance issues, specifically
related to chunk loading and entity processing. We've been seeing a lot of complaints about 1.14 servers being very laggy.