Hello,
i have been playing vanilla Minecraft just fine so far but now i intended to play modded with friends.
Their versions run fine even with less potent hardware.
I am using a R9 Fury, an Xeon 1231 v3 processor and 16GB of DDR3 RAM, 4GB allocated to the game.
The mods include the performance mods Optifine and FoamFix.
I have set all settings to the lowest possible and tried turning on and off the advanced supposedly performance enhancing options.
I constantly just get 1 FPS even with just 2 Chunks set to load.
I measured my individual components usage during running the game that way and found that the RAM and the CPU were not that much used, the GPU did go into the 90%+ of usage pretty often.
I didnt find any fix so far and would really appreciate any help. I havent played the game in years so i dont know all the current things to know.
Hello,
i have been playing vanilla Minecraft just fine so far but now i intended to play modded with friends.
Their versions run fine even with less potent hardware.
I am using a R9 Fury, an Xeon 1231 v3 processor and 16GB of DDR3 RAM, 4GB allocated to the game.
The mods include the performance mods Optifine and FoamFix.
I have set all settings to the lowest possible and tried turning on and off the advanced supposedly performance enhancing options.
I constantly just get 1 FPS even with just 2 Chunks set to load.
I measured my individual components usage during running the game that way and found that the RAM and the CPU were not that much used, the GPU did go into the 90%+ of usage pretty often.
I didnt find any fix so far and would really appreciate any help. I havent played the game in years so i dont know all the current things to know.
Post a screenshot with F3 enabled and your JVM arguments.
The Java arguments:
-Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Screenshot of F3 is added.
Turn down render distance and turn off mipmapping.
Thanks, that worked, it was the mipmapping.
The render distance on the screenshot actually was an accident.