I'm trying to use the Mob Properties mod to equip a Zombie with a piece of armor from the Minefantasy2 mod. I can't figure out how to properly format the file to enter the nbt data for the armor I want to use.
Here's the item from running "/mt hand" with CraftTweaker:
If anyone knows how I would enter that properly, please.... let me know. I'm struggling. I've already spent hours on the Wiki, and doing Google searches for anything that might help, but I can't find any examples of equipping a mob with a modded item on spawn with Mob Properties.
The Wiki has this, which may as well be in another language to me, because I don't know what it's trying to say:
item_id
Saves an item's numerical id as a short using its string id. You MUST use this to use mod item ids in nbt with any amount of reliability. name: the string name of the NBT tag. You will not have to specify this for any vanilla item. Default is "id".
I'm trying to use the Mob Properties mod to equip a Zombie with a piece of armor from the Minefantasy2 mod. I can't figure out how to properly format the file to enter the nbt data for the armor I want to use.
Here's the item from running "/mt hand" with CraftTweaker:
<minefantasy2:standard_splint_boots>.withTag({MF_CustomMaterials:{main_metal:"iron"}})
If anyone knows how I would enter that properly, please.... let me know. I'm struggling. I've already spent hours on the Wiki, and doing Google searches for anything that might help, but I can't find any examples of equipping a mob with a modded item on spawn with Mob Properties.
The Wiki has this, which may as well be in another language to me, because I don't know what it's trying to say:
item_id
Saves an item's numerical id as a short using its string id. You MUST use this to use mod item ids in nbt with any amount of reliability.
name: the string name of the NBT tag. You will not have to specify this for any vanilla item. Default is "id".
value*: the string id of the item.