I have done a lot of testing, with y-levels, light levels and skylight, and the conclusion that I have come to is that hostile and neutral mobs that spawn at night are only spawning underground. This specifically applies to mobs that spawn at night, as hostile surface mobs like Primitive Mobs's Lily Lurkers are spawning fine, and neutral surface mobs like Bear With Me's bears are spawning fine as well. However, all Vanilla AND Primitive Mobs mobs that normally spawn above ground at night, be they hostile or neutral, simply will not spawn naturally above ground at night. The summon command and mob eggs work fine, and they DO indeed spawn underground in caves, and at all normal y-levels. I AM playing on Hard difficulty, and as displayed by what I stated earlier, the mobSpawning gamerule is indeed set to true. I even created a new world on Hard and nothing changed. After checking another world, I found that Illagers are still spawning at Woodland Mansions. Mob spawners work underground, however, when I grabbed a spider spawner and moved it to the surface, while it was night, during a thunderstorm, it would NOT spawn any spiders. I then created a large, enclosed cobblestone structure near-identical to a dungeon, and upon placing the spawner on its second floor, it immediately began spawning spiders. It would seem, conclusively, that mobs are only spawning in enclosed, dark spaces, like caves. And that simply won't do.
Here's the list of mods being used, mod versions included:
Forge version 1.12.2-14.23.4.2705
Additional Banners 1.1.40
AI Improvements 1.12-0.0.1b3
Albdeo 0.1.3
Albedo Compat 1.0
AppleCore 3.1.1
AppleSkin 1.0.9
Aroma1997Core 2.0.0.0.b148
AromaBackup 2.1.1.3
AutoRegLib 1.3-18
Bear With Me 1.3
Better Advancements 0.0.6.24
BetterFps 1.4.8
Born In A Barn V1.8-1.12-1.0
Client Tweaks 3.1.6
Combust Fish 1.0.3.2
Coral Reef 2.4
CoroUtil 1.2.11
CT Tiny Coal 1.0.2
Dynamic Lights 1.12.2
Enchanting Bottles 1.0
Lapis Stays in Enchanting Table 1.1.3
Endthereal 1.0
Enhanced Snowman 1.0.1
Environmental Creepers 1.4.0
Expanded Bonemeal 1.2.1
Food Expansion 1.3.2
Fps Reducer 1.9
Ghast Leather 1.0
Giacomos Compass 1.0.6
Giacomos Map Merging 1.1
Giacomos Maps 1.2.3
Giacomos Teleport 1.3
Happy Landings 1.0
Harvest With Dispenser 1.0.0
iChun Util 7.1.4
Improved Villagers 3.0.2
Inspirations 0.2.1
Just a Few Fish 1.7
Klee Slabs 5.4.8
Mantle 1.3.2.24
Mob Amputation 7.0.0
Mob Dismemberment 7.0.0
MultiMine 1.12.2
Natural Baby Animals 1.1.3
Nether Portal Fix 5.3.13
OpenEye 0.8
OptiFine 1.12.2 HD U D1
Permafrost 1.0.1.3
Permafrost corePlugin 1.0.1.3
PiTweaks 0.5.5
Players Drop Heads 1.1.0
Pretty Beaches 1.0.3
Primitive Mobs 1.1.6
Quark r1.4-125
Rock Be Gone 1.1.0
Shipwrecks 2.0.0
Silk Spawner 1.01
Slimy Boyos 1.0.0
Sophisticated Wolves 3.13.2
Sound Filters 0.10
Stack Size 1.0
Swing Through Grass 1.2.3
TNT Utilities 1.2.3
Trees of Stages 1.3.1
Underp Hangables 1.0.0
Weiss Albedo 0.0.13
Wolf Armor 2.1.0.24
XP from Harvest 1.0.1
Zombie Players 1.1.1
Zombie Awareness 1.11.14
If anyone here has ever had this same problem using any of the listed mods, or has any insight in how one might fix this, your input would be appreciated in solving this issue. I would like to avoid any solutions that would mean creating a new world entirely.
So far I have tried opening the world to LAN (a solution I saw on an old r/feedthebeast post about a similar issue), rapidly switching difficulties, deleting/updating some mods, reloading chunks, and checking lighting levels. Nothing.
I have done a lot of testing, with y-levels, light levels and skylight, and the conclusion that I have come to is that hostile and neutral mobs that spawn at night are only spawning underground. This specifically applies to mobs that spawn at night, as hostile surface mobs like Primitive Mobs's Lily Lurkers are spawning fine, and neutral surface mobs like Bear With Me's bears are spawning fine as well. However, all Vanilla AND Primitive Mobs mobs that normally spawn above ground at night, be they hostile or neutral, simply will not spawn naturally above ground at night. The summon command and mob eggs work fine, and they DO indeed spawn underground in caves, and at all normal y-levels. I AM playing on Hard difficulty, and as displayed by what I stated earlier, the mobSpawning gamerule is indeed set to true. I even created a new world on Hard and nothing changed. After checking another world, I found that Illagers are still spawning at Woodland Mansions. Mob spawners work underground, however, when I grabbed a spider spawner and moved it to the surface, while it was night, during a thunderstorm, it would NOT spawn any spiders. I then created a large, enclosed cobblestone structure near-identical to a dungeon, and upon placing the spawner on its second floor, it immediately began spawning spiders. It would seem, conclusively, that mobs are only spawning in enclosed, dark spaces, like caves. And that simply won't do.Here's the list of mods being used, mod versions included:Forge version 1.12.2-14.23.4.2705Additional Banners 1.1.40AI Improvements 1.12-0.0.1b3Albdeo 0.1.3Albedo Compat 1.0AppleCore 3.1.1AppleSkin 1.0.9Aroma1997Core 2.0.0.0.b148AromaBackup 2.1.1.3AutoRegLib 1.3-18Bear With Me 1.3Better Advancements 0.0.6.24BetterFps 1.4.8Born In A Barn V1.8-1.12-1.0Client Tweaks 3.1.6Combust Fish 1.0.3.2Coral Reef 2.4CoroUtil 1.2.11CT Tiny Coal 1.0.2Dynamic Lights 1.12.2Enchanting Bottles 1.0Lapis Stays in Enchanting Table 1.1.3Endthereal 1.0Enhanced Snowman 1.0.1Environmental Creepers 1.4.0Expanded Bonemeal 1.2.1Food Expansion 1.3.2Fps Reducer 1.9Ghast Leather 1.0Giacomos Compass 1.0.6Giacomos Map Merging 1.1Giacomos Maps 1.2.3Giacomos Teleport 1.3Happy Landings 1.0Harvest With Dispenser 1.0.0iChun Util 7.1.4Improved Villagers 3.0.2Inspirations 0.2.1Just a Few Fish 1.7Klee Slabs 5.4.8Mantle 1.3.2.24Mob Amputation 7.0.0Mob Dismemberment 7.0.0MultiMine 1.12.2Natural Baby Animals 1.1.3Nether Portal Fix 5.3.13OpenEye 0.8OptiFine 1.12.2 HD U D1Permafrost 1.0.1.3Permafrost corePlugin 1.0.1.3PiTweaks 0.5.5Players Drop Heads 1.1.0Pretty Beaches 1.0.3Primitive Mobs 1.1.6Quark r1.4-125Rock Be Gone 1.1.0Shipwrecks 2.0.0Silk Spawner 1.01Slimy Boyos 1.0.0Sophisticated Wolves 3.13.2Sound Filters 0.10Stack Size 1.0Swing Through Grass 1.2.3TNT Utilities 1.2.3Trees of Stages 1.3.1Underp Hangables 1.0.0Weiss Albedo 0.0.13Wolf Armor 2.1.0.24XP from Harvest 1.0.1Zombie Players 1.1.1Zombie Awareness 1.11.14If anyone here has ever had this same problem using any of the listed mods, or has any insight in how one might fix this, your input would be appreciated in solving this issue. I would like to avoid any solutions that would mean creating a new world entirely.So far I have tried opening the world to LAN (a solution I saw on an old r/feedthebeast post about a similar issue), rapidly switching difficulties, deleting/updating some mods, reloading chunks, and checking lighting levels. Nothing.Please help me out.Problem solved. It was a config option from
AlbedoCompat.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
Just found out that you can bump your thread every 12 hours, so bump bump bump!
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m