More Info: How to Fix java.lang.OutOfMemoryError in Minecraft
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I need some help. All of the sudden, everytime I try to load my default Minecraft world, it says "building terrain", than either freezes, or just boots me back to the title screen. I don't know if I'm not giving it enough memory or something, but all my other worlds work fine. Can anyone use some magic and figure this out?
dump:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Why did you do that?
Time: 3/25/18 6:55 PMDescription: Updating screen events
java.lang.OutOfMemoryError: Java heap space at auo.a(SourceFile:77) at auo.c(SourceFile:62) at atv.a(SourceFile:1439) at awh.e(SourceFile:157) at awh.a(SourceFile:122) at awe.a(SourceFile:69) at awe.d(SourceFile:128) at awe.m(SourceFile:107) at atv.k(SourceFile:1158) at atv.S(SourceFile:663) at atv.d(SourceFile:619) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Stacktrace: at auo.a(SourceFile:77) at auo.c(SourceFile:62) at atv.a(SourceFile:1439) at awh.e(SourceFile:157) at awh.a(SourceFile:122) at awe.a(SourceFile:69) at awe.d(SourceFile:128) at awe.m(SourceFile:107)
-- Affected screen --Details: Screen name: bltStacktrace: at atv.k(SourceFile:1158) at atv.S(SourceFile:663) at atv.d(SourceFile:619) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --Details: Minecraft Version: 1.6.4 Operating System: Windows 10 (x86) version 10.0 Java Version: 1.8.0_151, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 972175984 bytes (927 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xmx1G -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: IWrUpdater, Config, WrUpdates, ...] IntCache: cache: 18, tcache: 0, allocated: 3, tallocated: 63 Launched Version: 1.6.4-OptiFine_HD_U_D1 LWJGL: 2.9.0 OpenGL: Intel(R) HD Graphics 4600 GL version 4.3.0 - Build 20.19.15.4549, Intel Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Resource Pack: Faithful1.7.zip Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
You ran out of memory. Allocate more memory to Minecraft, try -Xmx2G in your JVM arguments.
I tried that and -Xmx4G, neither worked.
I tried that and -Xmx4G, neither worked.
This issue is often caused when installing large resource packs. If increasing the memory usage does not correct the issue, or results in other crashes, remove the resource pack.
That didn't work either. I also tried lowering the render distance to the very bottom, and setting the priority in task manager to high, if that helps. Nothing. Is there anything else I can do?
bump?
If it helps at all, I've noticed that deleting a few of the big "region" files allows the world to load. I suppose there's just too much too load, but I'm not trying to erase parts of my world just to play it again.