More Info: How to Fix java.lang.OutOfMemoryError in Minecraft
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I know I post a lot of these, but I looked over the crashpath and I don't know where it's having issues. My game won't load a specific world, my only world. I have Ice and Fire and Mo Creatures installed as well as the mods they require to run. If anyone can help me fix this error so I can integrate another two mods in without issue, namely MCA and Realm of Dragons, that would be great. I have also noticed that whenever I try to create a new world the game crashes on entering the world, but when I go into the world again after I restart my game it works perfectly, if rather laggy.
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present:Contact their authors BEFORE contacting forge
// This doesn't make any sense!
Time: 2/1/18 11:39 AMDescription: Registering texture
java.lang.OutOfMemoryError: Java heap space at net.minecraft.client.renderer.texture.TextureUtil.func_110993_a(TextureUtil.java:239) at net.minecraft.client.renderer.texture.TextureUtil.func_110995_a(TextureUtil.java:230) at net.minecraft.client.renderer.texture.TextureUtil.func_110989_a(TextureUtil.java:198) at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:46) at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:69) at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:44) at net.minecraft.client.renderer.RenderGlobal.func_174976_a(RenderGlobal.java:1383) at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1296) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1259) at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1062) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1117) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at net.minecraft.client.renderer.texture.TextureUtil.func_110993_a(TextureUtil.java:239) at net.minecraft.client.renderer.texture.TextureUtil.func_110995_a(TextureUtil.java:230) at net.minecraft.client.renderer.texture.TextureUtil.func_110989_a(TextureUtil.java:198) at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:46)
-- Resource location being registered --Details: Resource location: minecraft:textures/environment/moon_phases.png Texture object class: net.minecraft.client.renderer.texture.SimpleTextureStacktrace: at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:69) at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:44) at net.minecraft.client.renderer.RenderGlobal.func_174976_a(RenderGlobal.java:1383) at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1296) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1259)
-- Affected level --Details: Level name: MpServer All players: 1 total; [EntityPlayerSP['ClockworkOrange_'/1121, l='MpServer', x=8.50, y=65.00, z=8.50]] Chunk stats: MultiplayerChunkCache: 0, 0 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 1 total; [EntityPlayerSP['ClockworkOrange_'/1121, l='MpServer', x=8.50, y=65.00, z=8.50]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer serverStacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:420) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2748) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:418) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 13497600 bytes (12 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 1, tcache: 0, allocated: 13, tallocated: 95 FML: MCP 9.42 Powered by Forge 14.23.1.2604 8 mods loaded, 8 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature | |:--------- |:------------- |:------------ |:----------------------------------- |:---------------------------------------- | | UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAAAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAAAA | FML | 8.0.99.99 | forge-1.12.2-14.23.1.2604.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | forge | 14.23.1.2604 | forge-1.12.2-14.23.1.2604.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | customspawner | 3.11.3 | CustomMobSpawner-3.11.3.jar | None | | UCHIJAAAA | mocreatures | 12.0.3 | DrZharks MoCreatures Mod-12.0.3.jar | None | | UCHIJAAAA | llibrary | 1.7.7 | llibrary-1.7.7-1.12.1.jar | None | | UCHIJAAAA | iceandfire | 1.3.0 | iceandfire-1.3.0-1.12.2.jar | None |
Loaded coremods (and transformers): GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 388.71' Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2' Launched Version: 1.12.2-forge1.12.2-14.23.1.2604 LWJGL: 2.9.4 OpenGL: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 388.71, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'vanilla,squidhq' Type: Client (map_client.txt) Resource Packs: Flows HD (1.12) 128x.zip Current Language: English (US) Profiler Position: N/A (disabled) CPU: 8x Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
have you tried downloading more RAM?
ok, i jest - but seriously, give java more RAM to play with. if you're using the twitch client there's a RAM slider, otherwise try replacing that "-Xmx512M" with something like -Xmx2G or -Xmx4G. you're looking for "java options", "java memory options" or similar.
It says I have 1G devoted for it, it's not using slightly more than half of it.
in the crash report
Why are you playing with 512 mb of ram?
by default, minecraft uses 1 gb of ram, here it's forced to use 512 mb witch is, for non-modded a little ram, and for modded, you wouldent be able to lauch it, a small modpack that i've made, requires 4G of ram, it will not launch otherwise, and there is 20 littles mods, and this is just for launching it, for playing a map (in 5 of render distance) it will need 5G for 70 fps, so, just up this number for exemple "-Xmx3G" (K for kilobytes, M for Megabytes, G for Gigabytes and nothing for bytes) i recommand using your max ram - 1G for the system, and you will not be able to have other memory-demanding apps running (like streaming apps)
hopes that helps you to have the best memory allocation, because this is very important in modded minecraft
I was in the java arguments and it said 1G, I've given it another G and am seeing if that helps it out, I don't know how much ram my computer has since I'm not the one that built it (my brother did) so I'm hesitant to give it more in case I lose functionality of my other programs.