So, the background story is, I have been playing minecraft totally smoothly. However recently, for no reason I can think of, the minecraft suddenly lag so much down to 0 - 2 fps.
Though the peformance drop was noticable, I don't pay much attention until now. It feels like the more day pass as I have played minecraft, the more performance drop is happening. Before I can play on 60 fps.
I have been searching over the internet with no solution. Rest assured since it wasn't completely pointless reasearch. I have found that someone suggest to check out the bar chart in debug screen, in case if the issue is that the game spending too much time with ticks.
Here, let me quote it.
"The bar chart in the debug screen will show you what is probably the issue. If it's spending a lot of time on "ticks" then it's primarily the cpu, maybe more memory could help but probably not. Usually when I see lots of lag, the tick portion of the bar goes way up in size. Minecraft is a different type of game. The world is "huge" and absolutely everything in the world has to be kept track of. So that's a lot more cpu/memory required than those other games." ~Tempus64
And it was right! I check the minecraft and it looks so obvious to me. Check out the image over the attachment.
Inaddition to support it more, my game console log were spammed with this warning.
[12:02:58] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 117.464043 ms
[12:02:58] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 107.999456 ms
[12:02:58] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 106.123188 ms
[12:02:58] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 102.981883 ms
[12:02:58] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 101.498277 ms
[12:02:58] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 115.183708 ms
[12:02:59] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 125.337451 ms
[12:02:59] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 114.311335 ms
[12:02:59] [Client thread/WARN]: Something's taking too long! 'root.tick.textures' took aprox 123.888817 ms
[12:02:59] [Client thread/WARN]: Something's taking too long! 'root.tick' took aprox 1115.871344 ms
[12:02:59] [Client thread/WARN]: Something's taking too long! 'root' took aprox 1203.316235 ms
As an additional information, this are my computer specification.
Windows 8.1 Enterprise x64 bit
Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz 2.70GHz
4.00 GB Memory RAM
Laptop Lenovo Thinkpad L520
Java Version 8 Update 151
So before telling me it's all about the driver and java, no it's not. I have say the problem have been encountered suddenly. Therefore if it were to be the driver and java, then this issue should have raise from way back before.
And no, it's not because of the hardware is bad either. I also have say that previously minecraft can run smoothly. Although with an unknown cause of constant performance drop.
And again, it's not my hardware getting rust. I always maintain it. And this problem only happened on windows.
Stop, it's not the video setting too. Before, I always able to play on render distance of 16 and mipmap of 4 with a constant 60fps.
I run a dual boot, windows and ubuntu. Minecraft run perfectly fine on ubuntu like how it used to be on windows. A constant 60fps with maximum video graphic setting, render distance of 16, mipmap level 4.
But it's not the case on windows, I have lowered the video setting to the lowest, and it made no improvement to the fps at all. Not in the slightest. Have tried render distance of 2, mipmap level 0, particle decreased, smooth lighting off, clouds off, etc.
And finally, NO! I'm not going to play minecraft in ubuntu forever, that is why I made the thread in the very first place to get help.
So, to whoever may help my situation here, please do so. I will be very grateful for it. Thank you.
It's just me trying all sort of different kind of method from internet to get around the issue. But no help at all. Thanks to mention it, forgot to turn it back.
So, the background story is, I have been playing minecraft totally smoothly. However recently, for no reason I can think of, the minecraft suddenly lag so much down to 0 - 2 fps.
Though the peformance drop was noticable, I don't pay much attention until now. It feels like the more day pass as I have played minecraft, the more performance drop is happening. Before I can play on 60 fps.
I have been searching over the internet with no solution. Rest assured since it wasn't completely pointless reasearch. I have found that someone suggest to check out the bar chart in debug screen, in case if the issue is that the game spending too much time with ticks.
Here, let me quote it.
Link to the suggestion: http://www.minecraftforum.net/forums/minecraft-java-edition/discussion/166629-what-causes-lag#c4
And it was right! I check the minecraft and it looks so obvious to me. Check out the image over the attachment.
Inaddition to support it more, my game console log were spammed with this warning.
As an additional information, this are my computer specification.
So before telling me it's all about the driver and java, no it's not. I have say the problem have been encountered suddenly. Therefore if it were to be the driver and java, then this issue should have raise from way back before.
And no, it's not because of the hardware is bad either. I also have say that previously minecraft can run smoothly. Although with an unknown cause of constant performance drop.
And again, it's not my hardware getting rust. I always maintain it. And this problem only happened on windows.
Stop, it's not the video setting too. Before, I always able to play on render distance of 16 and mipmap of 4 with a constant 60fps.
I run a dual boot, windows and ubuntu. Minecraft run perfectly fine on ubuntu like how it used to be on windows. A constant 60fps with maximum video graphic setting, render distance of 16, mipmap level 4.
But it's not the case on windows, I have lowered the video setting to the lowest, and it made no improvement to the fps at all. Not in the slightest. Have tried render distance of 2, mipmap level 0, particle decreased, smooth lighting off, clouds off, etc.
And finally, NO! I'm not going to play minecraft in ubuntu forever, that is why I made the thread in the very first place to get help.
So, to whoever may help my situation here, please do so. I will be very grateful for it. Thank you.
It's just me trying all sort of different kind of method from internet to get around the issue. But no help at all. Thanks to mention it, forgot to turn it back.
And no, I haven't made anymore changes.