Alright, bare with my inability to explain things properly, please.
I'm trying to take some fancy screenshots to use for random digital art projects, however, I'm having some issues getting my shader pack to play nice with custom sky packs so that I can have clouds.
I've already gone through and changed "const float sunPathRotation" to 0.0.
My render distance is much higher than 8. (Far/Extreme)
The only shader pack I've found that does what I need and that actually works is KUDA
The resource packs I've tried are Dramatic Skies, Clouds Pack, and Realistic Clouds Faithful
The modpack I'm running also has these mods (Plus or minus a couple, but they should all be inconsequential - I'm the only one having these problems out of the handful of people who run shaders on this modpack [::EDIT:: Confirmed theory, works even with a fresh slate, no mods other than Forge, Optifine, and Shader mod.])
[Are we allowed to swear, on MCForums? Better safe than sorry, I guess.]
Don't get me wrong, I love my laptop ... It's just not meant to do these things.
So, here's the problem:
With a sky/cloud resourcepack, I assume, I'm actually not sure if shaders can add clouds or not.
With AND without sky/cloud resource packs
BEAUTIFUL AS (EXPLETIVE), RIGHT?
Even though the clouds worked, (I know they look wrong, that's probably very easily fixable by editing configs) it doesn't actually add any "shading" to the blocks AND
It still renders everything else as pitch black, especially noticeable once I turn off the resource pack, just like every other shader pack I try to use
So, the question:
Does anyone know what may be causing this stupid (expletive)?
Is there any workaround to get the sky/cloud mods to show through the shader pack? I'm fine with the sky not being changed by shaders, as long as I can get the clouds.
Anti-intellectualism has been a constant thread winding it's way throughout political and cultural life, nurtured by the false notion that democracy means that my ignorance is just as good as your knowledge. - Isaac Asimov
I do in fact know these answers, I work with shaders
1. In the first spoilers about Kuda Shaders, it looks as if you are running the Lite or Low version of the shader. Enabling the "Highs" and "Ultras" will give you much better effects. If this is not the case, please let me know.
2. The second set of spoilers regarding the Custom Skies and Chocapic13's Shaders is a simple answer. Laptops with low-end CPUs and Intel HD Graphics cannot run a large portion of shaders. For example, let's take 2 Graphics Cards (GPUs). Yours at the moment are Intel HD Graphics 3000, and the other Graphics card we will compare it to will be a GTX 1060. The GTX 1060 Graphics card is a very high end card optimized mostly for gaming. On the other hand, your Intel HD Graphics are not, they lean more to the Desktop/Video Editing, or just general use. Each card is manufactured by different companies, and have different goals in mind of delivering performance and main use. The Nvidia GTX 1060 reads the code from the shaders in a different way from your Intel HD Graphics. The 1060 is meant to run programs like this. Your Intel HD Graphics are not because they read the code and process it a different way. That's why you see no shading on some shaderpacks, because the Intel Graphics cannot read the shaders quickly/correctly.
Alright, bare with my inability to explain things properly, please.
I'm trying to take some fancy screenshots to use for random digital art projects, however, I'm having some issues getting my shader pack to play nice with custom sky packs so that I can have clouds.
I've already gone through and changed "const float sunPathRotation" to 0.0.
My render distance is much higher than 8. (Far/Extreme)
The only shader pack I've found that does what I need and that actually works is KUDA
The resource packs I've tried are Dramatic Skies, Clouds Pack, and Realistic Clouds Faithful
The modpack I'm running also has these mods (Plus or minus a couple, but they should all be inconsequential - I'm the only one having these problems out of the handful of people who run shaders on this modpack [::EDIT:: Confirmed theory, works even with a fresh slate, no mods other than Forge, Optifine, and Shader mod.])
[Are we allowed to swear, on MCForums? Better safe than sorry, I guess.]
Don't get me wrong, I love my laptop ... It's just not meant to do these things.
So, here's the problem:
With a sky/cloud resourcepack, I assume, I'm actually not sure if shaders can add clouds or not.
With AND without sky/cloud resource packs
BEAUTIFUL AS (EXPLETIVE), RIGHT?
Even though the clouds worked, (I know they look wrong, that's probably very easily fixable by editing configs) it doesn't actually add any "shading" to the blocks AND
It still renders everything else as pitch black, especially noticeable once I turn off the resource pack, just like every other shader pack I try to use
So, the question:
Does anyone know what may be causing this stupid (expletive)?
Is there any workaround to get the sky/cloud mods to show through the shader pack? I'm fine with the sky not being changed by shaders, as long as I can get the clouds.
I do in fact know these answers, I work with shaders
1. In the first spoilers about Kuda Shaders, it looks as if you are running the Lite or Low version of the shader. Enabling the "Highs" and "Ultras" will give you much better effects. If this is not the case, please let me know.
2. The second set of spoilers regarding the Custom Skies and Chocapic13's Shaders is a simple answer. Laptops with low-end CPUs and Intel HD Graphics cannot run a large portion of shaders. For example, let's take 2 Graphics Cards (GPUs). Yours at the moment are Intel HD Graphics 3000, and the other Graphics card we will compare it to will be a GTX 1060. The GTX 1060 Graphics card is a very high end card optimized mostly for gaming. On the other hand, your Intel HD Graphics are not, they lean more to the Desktop/Video Editing, or just general use. Each card is manufactured by different companies, and have different goals in mind of delivering performance and main use. The Nvidia GTX 1060 reads the code from the shaders in a different way from your Intel HD Graphics. The 1060 is meant to run programs like this. Your Intel HD Graphics are not because they read the code and process it a different way. That's why you see no shading on some shaderpacks, because the Intel Graphics cannot read the shaders quickly/correctly.
If you need anymore help, just quote me