,but the monsters were spawning when the player was within the usually required range. I even tried setting up 2 more spawners: one with a RequiredPlayerRange of 200 and one with a RequiredPlayerRange of 5. I set the monster spawners only 1 block away from the one with 50. I flew far away then set the difficulty to hard and ran towards them, but they all started summoning at the same time.
Thanks, that worked. I got the code from this monster spawner code generation site, and changed some of the properties while using the Minecraft Wiki. The site generated the MaxNearbyEntities tag with a lowercase letter. The lower case didn't ignore the spawn delay related tags though.
EDIT: I just discovered it doesn't even add RequiredPlayerRange, I was lucky that I added that myself otherwise I wouldn't of even had them spawn. That site's not trustworthy.
I used this code:
,but the monsters were spawning when the player was within the usually required range. I even tried setting up 2 more spawners: one with a RequiredPlayerRange of 200 and one with a RequiredPlayerRange of 5. I set the monster spawners only 1 block away from the one with 50. I flew far away then set the difficulty to hard and ran towards them, but they all started summoning at the same time.
bump
bump
Bump
Bump
MaxNearbyEntities needs to be capitalized.
Then you won't run into this non Bug: https://bugs.mojang.com/browse/MC-31115
Thanks, that worked. I got the code from this monster spawner code generation site, and changed some of the properties while using the Minecraft Wiki. The site generated the MaxNearbyEntities tag with a lowercase letter. The lower case didn't ignore the spawn delay related tags though.
EDIT: I just discovered it doesn't even add RequiredPlayerRange, I was lucky that I added that myself otherwise I wouldn't of even had them spawn. That site's not trustworthy.