I was attempting to play Minecraft for the first time on Windows 10, I logged into the game, everything was fine and dandy, then all of a sudden when I created a world, it took way to long to download the world, took two minutes for it to load while falling from the sky, and then after that, the lag was unreal. It was a single player world and I had a 10 second delay on chopping blocks and hitting mobs. Can someone help me or recommend me something that would potentially fix this issue. I included the detailed report of the game below.
I was attempting to play Minecraft for the first time on Windows 10, I logged into the game, everything was fine and dandy, then all of a sudden when I created a world, it took way to long to download the world, took two minutes for it to load while falling from the sky, and then after that, the lag was unreal. It was a single player world and I had a 10 second delay on chopping blocks and hitting mobs. Can someone help me or recommend me something that would potentially fix this issue. I included the detailed report of the game below.
My dxdiag: http://paste.ubuntu.com/11971311/
[01:04:14] [Client thread/INFO]: Setting user: Salty_Fries
[01:04:14] [Client thread/INFO]: (Session ID is token:53f97c7a3f434b379361ee4c8618e746:edac535031214e3f997006626e27fe38)
[01:04:16] [Client thread/INFO]: LWJGL Version: 2.9.4
[01:04:17] [Client thread/INFO]: Reloading ResourceManager: Default
[01:04:17] [Sound Library Loader/INFO]: Starting up SoundSystem...
[01:04:17] [Thread-6/INFO]: Initializing LWJGL OpenAL
[01:04:17] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[01:04:17] [Thread-6/INFO]: OpenAL initialized.
[01:04:17] [Sound Library Loader/INFO]: Sound engine started
[01:04:18] [Client thread/INFO]: Created: 512x512 textures-atlas
[01:04:23] [Client thread/INFO]: Deleting level Snapshot
[01:04:23] [Client thread/INFO]: Attempt 1...
[01:04:27] [Server thread/INFO]: Starting integrated minecraft server version 1.8.8
[01:04:27] [Server thread/INFO]: Generating keypair
[01:04:27] [Server thread/INFO]: Converting map!
[01:04:27] [Server thread/INFO]: Scanning folders...
[01:04:27] [Server thread/INFO]: Total conversion count is 0
[01:04:28] [Server thread/INFO]: Preparing start region for level 0
[01:04:29] [Server thread/INFO]: Preparing spawn area: 8%
[01:04:30] [Server thread/INFO]: Preparing spawn area: 20%
[01:04:31] [Server thread/INFO]: Preparing spawn area: 35%
[01:04:32] [Server thread/INFO]: Preparing spawn area: 48%
[01:04:33] [Server thread/INFO]: Preparing spawn area: 63%
[01:04:34] [Server thread/INFO]: Preparing spawn area: 78%
[01:04:35] [Server thread/INFO]: Preparing spawn area: 92%
[01:04:35] [Server thread/INFO]: Changing view distance to 32, from 10
[01:04:36] [Server thread/INFO]: Salty_Fries[local:E:08340cf7] logged in with entity id 306 at (265.5, 68.0, 50.5)
[01:04:36] [Server thread/INFO]: Salty_Fries joined the game
[01:05:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 48764ms behind, skipping 975 tick(s)
[01:06:30] [Server thread/INFO]: <Salty_Fries> test
[01:06:31] [Client thread/INFO]: [CHAT] <Salty_Fries> test
[01:06:31] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 66995ms behind, skipping 1339 tick(s)
[01:06:33] [Server thread/INFO]: <Salty_Fries> test
[01:06:33] [Client thread/INFO]: [CHAT] <Salty_Fries> test
[01:06:36] [Server thread/INFO]: <Salty_Fries> t
[01:06:36] [Client thread/INFO]: [CHAT] <Salty_Fries> t
[01:06:37] [Server thread/INFO]: <Salty_Fries> t
[01:06:37] [Client thread/INFO]: [CHAT] <Salty_Fries> t
[01:06:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6162ms behind, skipping 123 tick(s)
[01:06:39] [Server thread/INFO]: <Salty_Fries> tsad
[01:06:39] [Client thread/INFO]: [CHAT] <Salty_Fries> tsad
[01:06:49] [Server thread/INFO]: <Salty_Fries> test
[01:06:49] [Client thread/INFO]: [CHAT] <Salty_Fries> test
[01:07:18] [Server thread/INFO]: Saving and pausing game...
[01:07:18] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
Turn down the render distance.
You are generating a huge amount of chunks in a new world at 32 render distance.