Ive been working on a world for awhile now and i usually build on the latest version(1.8.7) but Im building large buildings so i need an old version of single player commands for 1.6.2. I opened up my world in unmodded 1.6.2 today but chunks had been completely deleted out of the world in places where there were objects such as item frames, fire, and eggs. I put pictures of the chunk glitches down below. I need to build in 1.6.2 in this world and i don't want chunks to get deleted out of it every time I go on. How can I fix this?
you cant, not compatible backwards, changed block management, ID's etc. Workaround is to export it into schematics with plugins, and iport it into old world, providing that schematics file preserve block compatibility for older versions, which is something to be tested first.
Rollback Post to RevisionRollBack
TAKE CHANCES. TELL THE TRUTH. KISS SLOWLY. DATE SOMEONE TOTALY WRONG FOR YOU.
SAY NO. LOVE DEEPLY. FORGIVE QUICKLY. SPEND ALL YOUR CASH.
GET TO KNOW SOMEONE RANDOM, BE RANDOM. SAY I LOVE YOU. SING OUT LOUD.
FORGET THE PAST. REMMEMBER WHAT IT TOUGHT YOU. LAUGH AT STUPID JOKES.
CRY. APOLOGIZE. TELL SOMEONE HOW MUCH THEY MEAN TO YOU.
TELL A JERK WHAT YOU THINK.LAUGH TILL YOUR STOMACH HURTS.
When you load up a world you have played in 1.7 with 1.6, it cannot understand anything added in 1.7. This is most likely what is causing chunk corruption. Minecraft is not backwards compatible. And if you do choose to do this, ALWAYS make a backup
Ive been working on a world for awhile now and i usually build on the latest version(1.8.7) but Im building large buildings so i need an old version of single player commands for 1.6.2. I opened up my world in unmodded 1.6.2 today but chunks had been completely deleted out of the world in places where there were objects such as item frames, fire, and eggs. I put pictures of the chunk glitches down below. I need to build in 1.6.2 in this world and i don't want chunks to get deleted out of it every time I go on. How can I fix this?
you cant, not compatible backwards, changed block management, ID's etc. Workaround is to export it into schematics with plugins, and iport it into old world, providing that schematics file preserve block compatibility for older versions, which is something to be tested first.
When you load up a world you have played in 1.7 with 1.6, it cannot understand anything added in 1.7. This is most likely what is causing chunk corruption. Minecraft is not backwards compatible. And if you do choose to do this, ALWAYS make a backup