I was playing Minecraft earlier today and I finally got sick of it. I mentioned it to some of my friends and they have had similar issues since 1.6. It seems like no matter what we do (we tried running with our settings as low as they can go) and nothing seemed to work. We still experience game crippling lag.
Currently my specs are
Graphics: NVIDIA Quadro FX 3500 (I know not the best but it should hand Minecraft much better than this)
RAM : 12GB of DDR2 ram
CPU(s) : I run 2 Intel Xeons clocked at 2.66GHz
I just wiped and reloaded my computer (Backed everything up too) with Windows 7 x64. I currently have 64 bit Java 8.
There is no reason that I see, that this computer should be lagging like it does, especially with pretty much nothing on it and the proper installations of software.
This may be because the game isn't using your dedicated GPU, a problem caused by the new launcher added in 1.6; you can find instructions here on how to make Minecraft use your dedicated GPU (one way to tell is to run 1.8 and press F3 to see what it says; 1.8 shows your CPU and GPU in the debug screen, the latter what the game is actually using).
Otherwise, my computer is lower speced than yours (2.2 GHz dual-core Athlon 64 X2 4200+, GeForce 7600 with 256 MB VRAM, 3 GB DDR (yes, plain DDR) RAM at 400 MHz, 32 bit Windows 7 Ultimate) and runs 1.6.4 very well, as long as I don't use Far render distance (of course, I get a "64 bit Java recommended" warning when I select this) or Fancy graphics in biomes with a lot of trees (not that I care for the leaves, or the vignette effect; Optifine lets you use Fast and selectively enable any Fancy feature you want), with 100 FPS being normal (with or without Optifine, which has little effect on average FPS; on the other hand Advanced OpenGL, removed in 1.8, doubles it).
Also, for some reason Java 8 causes significantly reduced performance in 1.6.4 for me, and even causes the game to glitch with odd errors in the game output (missing item entities, entity tracking errors are a couple I've seen), and even chunks being corrupted even during new world generation (example; it looks like it reset halfway through the generation process since some but not all trees are cut-off, another example, note the lack of snow and floating leaves near the top center, this is disturbingly common, once every 2000 or so chunks in one test world); you can use an older version of Java (you can get Java 7 here) by clicking on "edit profile" in the launcher and near the bottom entering the path to the Java executable (usually in C:\Program Files).
You can also compare the system requirements for 1.6, which are much lower than for 1.8; for example, 1.8 requires at a minimum a GeForce 9600 (9 series), which is much newer than the GeForce 6xxx (6 series) recommended for 1.6; my GPU is between those, which explains why 1.8 lags so much - and the worst thing is that this was all unnecessary, just due to "optimizations" which claimed improved performance on, you guessed it, older computers (though some people report much better performance in 1.8, I suspect this is due to their GPU being much better, as 1.8 offloads a lot of work to the GPU which was once done on the CPU; for 1.6 your CPU should be more than enough as they recommend a 2.6 GHz Athlon 64, no mention of dual-core (X2), as I have at a lower clock, which utilizes both cores when running 1.6.4 despite the game not being that multithreaded, the client and (integrated) server and system software can run on separate cores though).
Installing optimize helped a crap ton. Seriously I am pulling 300+ FPS (compared to the 7 -10 maybe 15 FPS I was pulling before). The difference is just crazy! Best of all i am using everything on fancy settings <3.
i figured it had something to do with them pushing more towards the graphics cards. i guess I'll just save up for a better one :3
I was playing Minecraft earlier today and I finally got sick of it. I mentioned it to some of my friends and they have had similar issues since 1.6. It seems like no matter what we do (we tried running with our settings as low as they can go) and nothing seemed to work. We still experience game crippling lag.
Currently my specs are
Graphics: NVIDIA Quadro FX 3500 (I know not the best but it should hand Minecraft much better than this)
RAM : 12GB of DDR2 ram
CPU(s) : I run 2 Intel Xeons clocked at 2.66GHz
I just wiped and reloaded my computer (Backed everything up too) with Windows 7 x64. I currently have 64 bit Java 8.
There is no reason that I see, that this computer should be lagging like it does, especially with pretty much nothing on it and the proper installations of software.
Has anyone else had this similar issue?
Try some Mods like Optifine and fpsplus. Worked great for me
This may be because the game isn't using your dedicated GPU, a problem caused by the new launcher added in 1.6; you can find instructions here on how to make Minecraft use your dedicated GPU (one way to tell is to run 1.8 and press F3 to see what it says; 1.8 shows your CPU and GPU in the debug screen, the latter what the game is actually using).
Otherwise, my computer is lower speced than yours (2.2 GHz dual-core Athlon 64 X2 4200+, GeForce 7600 with 256 MB VRAM, 3 GB DDR (yes, plain DDR) RAM at 400 MHz, 32 bit Windows 7 Ultimate) and runs 1.6.4 very well, as long as I don't use Far render distance (of course, I get a "64 bit Java recommended" warning when I select this) or Fancy graphics in biomes with a lot of trees (not that I care for the leaves, or the vignette effect; Optifine lets you use Fast and selectively enable any Fancy feature you want), with 100 FPS being normal (with or without Optifine, which has little effect on average FPS; on the other hand Advanced OpenGL, removed in 1.8, doubles it).
Also, for some reason Java 8 causes significantly reduced performance in 1.6.4 for me, and even causes the game to glitch with odd errors in the game output (missing item entities, entity tracking errors are a couple I've seen), and even chunks being corrupted even during new world generation (example; it looks like it reset halfway through the generation process since some but not all trees are cut-off, another example, note the lack of snow and floating leaves near the top center, this is disturbingly common, once every 2000 or so chunks in one test world); you can use an older version of Java (you can get Java 7 here) by clicking on "edit profile" in the launcher and near the bottom entering the path to the Java executable (usually in C:\Program Files).
You can also compare the system requirements for 1.6, which are much lower than for 1.8; for example, 1.8 requires at a minimum a GeForce 9600 (9 series), which is much newer than the GeForce 6xxx (6 series) recommended for 1.6; my GPU is between those, which explains why 1.8 lags so much - and the worst thing is that this was all unnecessary, just due to "optimizations" which claimed improved performance on, you guessed it, older computers (though some people report much better performance in 1.8, I suspect this is due to their GPU being much better, as 1.8 offloads a lot of work to the GPU which was once done on the CPU; for 1.6 your CPU should be more than enough as they recommend a 2.6 GHz Athlon 64, no mention of dual-core (X2), as I have at a lower clock, which utilizes both cores when running 1.6.4 despite the game not being that multithreaded, the client and (integrated) server and system software can run on separate cores though).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Installing optimize helped a crap ton. Seriously I am pulling 300+ FPS (compared to the 7 -10 maybe 15 FPS I was pulling before). The difference is just crazy! Best of all i am using everything on fancy settings <3.
i figured it had something to do with them pushing more towards the graphics cards. i guess I'll just save up for a better one :3
Thank you both for your help.