Trying to do the latest version of it with the clay soldiers mod and not even working, just went freaked out! We need the creator or mojang/microsoft to help us!!!
Mojang can't help. Only your mod makers can. See my earlier post.
i installed Technic launcher and a lot of mod packs then i took one and got rid of all the mods in it then started to put mods in it and they all worked but as soon ass i added codechickencore and not enough items it said i needed a different version of forge can any won help me?
i installed Technic launcher and a lot of mod packs then i took one and got rid of all the mods in it then started to put mods in it and they all worked but as soon ass i added codechickencore and not enough items it said i needed a different version of forge can any won help me?
That means exactly what it says, CodeChickenCore and NotEnoughItems require a newer version of Forge. If you want to use different mods than those that the modpack provides then you'd be better off installing Forge to your launcher yourself so you won't run into issues like an incompatible Forge version.
Rollback Post to RevisionRollBack
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
It's got to be your mods you installed. I deleted my latest two mods when I had that error, the mods were NotEnoughItems and CodeChickenCore. I only have Biblocraft left. But it worked. The error went away.
You guys I think it is different for everyone... I fixed my problem but it's probably not the problem of others. No matter what mods you're using, replace every mod with the latest 1.7.10 version.
I'm having a problem where if I try to run the app it works, then when I open the launcher, the forge profile is GONE!
So you may have heard that as of Java 8 update
20, a bug came to light in Forge which causes a crash at startup. This
appears to affect both Minecraft 1.6 and 1.7. Fortunately, later
versions of Forge for 1.7.10 correct the issue. But 1.6.4 and 1.7.2 are
still affected, as are many versions for 1.7.10 still in use. You could
easily just use Java 7, or Java 8 update 11, and not be affected by this
bug. But for future-proofing sake, in case someone wants to run Java 8
but a security issue is discovered at some point in the future which
makes update 11 not very safe, I decided to just fix Forge.
Only one file is the problem, so that's all you need:
I'm going to assume you already have Forge installed into the vanilla launcher for these instructions.
From here you need to find your way into your libraries directory for Forge. On Windows, the direct route would be:
For 1.6.4: %appdata%\.minecraft\libraries\net\minecraftforge\minecraftforge\9.11.1.965
For 1.7.2:
%appdata%\.minecraft\libraries\net\minecraftforge\forge\1.7.2-10.12.2.1147
(or switch 1147 for the version you're using)
For 1.7.10: %appdata%\.minecraft\libraries\net\minecraftforge\forge\1.7.10-10.13.0.1208
If you use Linux then you know your way around your home directory. And
if you use OSX, then I'm sure someone else can help you find it, but I
imagine that your base Minecraft directory is in your home directory
somewhere as well like Linux.
You can make a backup of the JAR if you want at this point. But now open
up the JAR in WinRAR or what ever program you use for such things.
First, go ahead and delete the META-INF directory in the root of the
JAR, or you'll get a crash related to security, just like in the old
JAR-modding days. Now navigate your way through cpw/mods/fml/relauncher.
You should see a CoreModManager.class in here. Just drop this patched
version on top, and you should be good to go!
-- FTB --[/b]
This is relatively identical to the above instructions. The only
difference is that you have to find the libraries directory inside your
FTB directory instead. Then do the same process as above, and this
should fix every related pack on the launcher.
-- Technic --[/b]
This is a bit different. You need to patch individual modpacks. And
every time a pack is updated, you'll probably have to patch it again.
But it's not a big deal. For this, first go into your packs directory.
For Windows this is: %appdata%\.technic\modpacks
Now go into whichever pack you want to fix. For this example we'll use
the main Tekkit. So navigate into tekkitmain, then into bin. You should
see a modpack.jar here. This is basically your Forge JAR. Follow the
process of above for patching the JAR, of deleting META-INF and adding
the class file into the appropriate place, and your pack should now run
again.
-- ATLauncher --[/b]
Again, this is slightly different, requiring you to fix per-instance
like Technic. Go to your ATLauncher directory, then into instances. Find
the instance you want to repair, then go into jarmods. You should see
the Forge JAR here. So do the above mentioned process to patch the JAR,
and the pack should be fixed. Like Technic, updates might break it.
-- MultiMC -- [/b]
I have no easy fix for this at this time, because it automatically
redownloads the Forge JAR after it detects modification, which is both
nice and annoying depending on the situation!
-- Servers --[/b]
In this case, Forge will already be in the server JAR. You won't want to
erase all of META-INF or the server won't launch, just deleting
FORGE.DSA is enough according to DAOWAce's post below. Then just copy
the class file you downloaded into the appropriate place in the JAR.
-- Misc --[/b]
Now for the technical details of what this does, for those interested.
Java 8 update 20 changed the way Collections.sort works, no longer
cloning a List but modifying it in-place. Since FML is iterating this
list at this particular moment, you get the crash. So what this patch
does is replace Collections.sort with a wrapper function inside
CoreModManager.
It does this:
public static <T> void sort(List<T> list, Comparator<? super T> c)
This is basically a modified version of the same code used to fix later
versions of FML, just implemented differently for the sake of a patch.
What I did was compile this bit of code in an otherwise empty class, then used Java Bytecode Editor
to extract the bytecode from that class and create the identical method
in CoreModManager. Lastly I modified the sortTweakList method to invoke
cpw/mods/fml/relauncher/CoreModManager/sort instead of
java/util/Collections/sort. You can use JBE to confirm youself that
that's the only difference between this patched file and the original if
you're concerned at all.
There's a chance that the 1.6.4 patch will work on other versions of
Forge for 1.6.x, you would just have to try it and see. The two 1.7.2
builds are the 'latest' and 'recommended' ones, and both had an
identical version of CoreModManager, though it might work on earlier
builds for that version as well if necessary.
GUYS MY FORGE 1.7.10 WON'T INSTALL BUT IT SAYS IT INSTALLED HELP ME! PLEASE PLEASE!
Barging into an unrelated thread and asking, in all caps, why Forge won't install isn't how you ask for help.
Make sure you've run the installer and selected "Install client." It will create a new profile in your Minecraft Launcher. Select that profile and make sure the selected version in Edit Profile is the appropriate Forge version, i.e. "release 1.7.10-forge-...".
Rollback Post to RevisionRollBack
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Mojang can't help. Only your mod makers can. See my earlier post.
Before you even THINK about asking for crash help: Guide to fixing and avoiding crashes
me to i am modded tho my fav mods i can't use so idk what to do if you want you can see my game output log
where else are you going to copy it? idk where plus i am a heavily modded minecraft person and i want to play modded minecraft!
where else are you going to copy it? idk where plus i am a heavily modded minecraft person and i want to play modded minecraft! cause i need to know
YOU ARE THE BEST PERSON ALIVE ON THIS EARTH!!!!
I have been looking for you (not in a weird way) for ever now. Finally I can get a decent mod. THANK YOU SOOOOOOOOOO MUCH!!!!!!!!!!
who me? idk who you talking about
i installed Technic launcher and a lot of mod packs then i took one and got rid of all the mods in it then started to put mods in it and they all worked but as soon ass i added codechickencore and not enough items it said i needed a different version of forge can any won help me?
That means exactly what it says, CodeChickenCore and NotEnoughItems require a newer version of Forge. If you want to use different mods than those that the modpack provides then you'd be better off installing Forge to your launcher yourself so you won't run into issues like an incompatible Forge version.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
anybody can i play it with mods because i really want to play it with mods<_<
ban
It's got to be your mods you installed. I deleted my latest two mods when I had that error, the mods were NotEnoughItems and CodeChickenCore. I only have Biblocraft left. But it worked. The error went away.
Backup your worlds and mods, then reinstall minecraft
I'm having a problem where if I try to run the app it works, then when I open the launcher, the forge profile is GONE!
I'm having a problem where my Forge 1.7.10 wont run saying it needs java Runtime Environment 1.6.0, but is that okay to download?
I have that problem but the screen just turns black it opens but I cant see it
If you want help, make your own thread and attach a full FML log.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
20, a bug came to light in Forge which causes a crash at startup. This
appears to affect both Minecraft 1.6 and 1.7. Fortunately, later
versions of Forge for 1.7.10 correct the issue. But 1.6.4 and 1.7.2 are
still affected, as are many versions for 1.7.10 still in use. You could
easily just use Java 7, or Java 8 update 11, and not be affected by this
bug. But for future-proofing sake, in case someone wants to run Java 8
but a security issue is discovered at some point in the future which
makes update 11 not very safe, I decided to just fix Forge.
Only one file is the problem, so that's all you need:
CoreModManager.class, for Forge #965 for Minecraft 1.6.4.
or
CoreModManager.class, for Forge #1121 / #1147 for Minecraft 1.7.2
or
CoreModManager.class, for Forge #1208 for Minecraft 1.7.10
-- Vanilla --[/b]
I'm going to assume you already have Forge installed into the vanilla launcher for these instructions.
From here you need to find your way into your libraries directory for Forge. On Windows, the direct route would be:
For 1.6.4: %appdata%\.minecraft\libraries\net\minecraftforge\minecraftforge\9.11.1.965
For 1.7.2:
%appdata%\.minecraft\libraries\net\minecraftforge\forge\1.7.2-10.12.2.1147
(or switch 1147 for the version you're using)
For 1.7.10: %appdata%\.minecraft\libraries\net\minecraftforge\forge\1.7.10-10.13.0.1208
If you use Linux then you know your way around your home directory. And
if you use OSX, then I'm sure someone else can help you find it, but I
imagine that your base Minecraft directory is in your home directory
somewhere as well like Linux.
You can make a backup of the JAR if you want at this point. But now open
up the JAR in WinRAR or what ever program you use for such things.
First, go ahead and delete the META-INF directory in the root of the
JAR, or you'll get a crash related to security, just like in the old
JAR-modding days. Now navigate your way through cpw/mods/fml/relauncher.
You should see a CoreModManager.class in here. Just drop this patched
version on top, and you should be good to go!
-- FTB --[/b]
This is relatively identical to the above instructions. The only
difference is that you have to find the libraries directory inside your
FTB directory instead. Then do the same process as above, and this
should fix every related pack on the launcher.
-- Technic --[/b]
This is a bit different. You need to patch individual modpacks. And
every time a pack is updated, you'll probably have to patch it again.
But it's not a big deal. For this, first go into your packs directory.
For Windows this is: %appdata%\.technic\modpacks
Now go into whichever pack you want to fix. For this example we'll use
the main Tekkit. So navigate into tekkitmain, then into bin. You should
see a modpack.jar here. This is basically your Forge JAR. Follow the
process of above for patching the JAR, of deleting META-INF and adding
the class file into the appropriate place, and your pack should now run
again.
-- ATLauncher --[/b]
Again, this is slightly different, requiring you to fix per-instance
like Technic. Go to your ATLauncher directory, then into instances. Find
the instance you want to repair, then go into jarmods. You should see
the Forge JAR here. So do the above mentioned process to patch the JAR,
and the pack should be fixed. Like Technic, updates might break it.
-- MultiMC -- [/b]
I have no easy fix for this at this time, because it automatically
redownloads the Forge JAR after it detects modification, which is both
nice and annoying depending on the situation!
-- Servers --[/b]
In this case, Forge will already be in the server JAR. You won't want to
erase all of META-INF or the server won't launch, just deleting
FORGE.DSA is enough according to DAOWAce's post below. Then just copy
the class file you downloaded into the appropriate place in the JAR.
-- Misc --[/b]
Now for the technical details of what this does, for those interested.
Java 8 update 20 changed the way Collections.sort works, no longer
cloning a List but modifying it in-place. Since FML is iterating this
list at this particular moment, you get the crash. So what this patch
does is replace Collections.sort with a wrapper function inside
CoreModManager.
It does this:
public static <T> void sort(List<T> list, Comparator<? super T> c)
{
T[] toSort = list.toArray((T[])new Object[list.size()]);
Arrays.sort(toSort, c);
for (int j = 0; j < toSort.length; j++) list.set(j, toSort[j]);
}
This is basically a modified version of the same code used to fix later
versions of FML, just implemented differently for the sake of a patch.
What I did was compile this bit of code in an otherwise empty class, then used Java Bytecode Editor
to extract the bytecode from that class and create the identical method
in CoreModManager. Lastly I modified the sortTweakList method to invoke
cpw/mods/fml/relauncher/CoreModManager/sort instead of
java/util/Collections/sort. You can use JBE to confirm youself that
that's the only difference between this patched file and the original if
you're concerned at all.
There's a chance that the 1.6.4 patch will work on other versions of
Forge for 1.6.x, you would just have to try it and see. The two 1.7.2
builds are the 'latest' and 'recommended' ones, and both had an
identical version of CoreModManager, though it might work on earlier
builds for that version as well if necessary.
Hope this helps!
Last edited by FyberOptic: Oct 18, 2014
This solution is from FyberOptic, not me.
If you want to see it just go here : http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2206446-forge-1-6-4-1-7-2-java-8-compatibility-patch
Barging into an unrelated thread and asking, in all caps, why Forge won't install isn't how you ask for help.
Make sure you've run the installer and selected "Install client." It will create a new profile in your Minecraft Launcher. Select that profile and make sure the selected version in Edit Profile is the appropriate Forge version, i.e. "release 1.7.10-forge-...".
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
i need help guys... i can't install forge ver 1.7.10
anyone know that problem????
help pls!!! I tried everything but once I downloaded the 1.7.10 it isn't appearing in my profile list!
Please don't hijack threads. If you have a problem, make a new thread, and post a crash report or logs in it.