The Meaning of Life, the Universe, and Everything.
Location:
My Hard Drive
Join Date:
5/23/2011
Posts:
160
Minecraft:
Maddoga
PSN:
PinkRaynbow
Member Details
BattleTowers and Ruins don't spawn. I'm using Biomes O' Plenty by the way. I know this made the difference. I'm figuring that when I set the world type to Biomes O' Plenty, it doesn't use the battletowers and ruins... My question is how could I fix this, AND HOW DO I get them into my world now that I already have a working world? I need those ruins around in my world.
if the ruins and battletowers spawn in the default world type and not the biomes o plenty type, you can enable the biomes o plenty biomes in the default world in the configs.
Thanks! But now here's my problem: How do I get them to spawn in my current Biomes O' Plenty world? I spent way too long with a friend making that world, and am either going to have to get things spawning there, or find a way to transfer my new sky island. Know of any ideas?
In most mods, once a world has been generated, any new mods you add will not and cannot have that generation in already generated areas. In other words, you can't have the ruins/towers in areas that you've already explored but they will be in areas you haven't been yet.
Some mods, usually fairly big ones such as Thaumcraft, Ars Magica and Thermal Expansion that add in lots of ores and worldgen do have a feature called 'Retroactive' world generation which can be enabled in the configs and will generate the content in areas that you've already explored. I don't know if ruins/battletowers has this but if it does, it will probably be in the configs, just make sure you backup your world before you enable it.
Checked around for it and couldn't really find anything so yea.
SO Instead of doing that I'll transfer my work to my NEW world...
HOW do I do that easier/is there a way to make that less of a pain?
I know you can transfer it using MCEdit although it's a bit of a pain and can be fiddly, I haven't tried it before myself although I've got a friend that did it a while back so I know it's possible.
Bear in mind that you'll get screwed up terrain borders if you copy a large chunk of land into another world although this may be a necessary evil.
Sorry, I know I haven't been that helpful, maybe others can be of more help.
No you've been really really helpful!
It's just that the one time I used mcedit for a similar situation it only copied half of what I wanted. But it may work this time, since I have a smaller base. Question: Do you know if it will transfer items as well?
I assume that if you keep exactly the same mods in the new world compared with the old world and you make sure you copy the chest/storage that the items are in, it should retain its contents, if you make sure you backup the world beforehand, you can always revert if need be and either try again or try something different.
Odd, I made a default world and nothing is spawning in (ie: ruins and battletowers)
This is really aggravating me now...
~Maddoga
Thanks! But now here's my problem: How do I get them to spawn in my current Biomes O' Plenty world? I spent way too long with a friend making that world, and am either going to have to get things spawning there, or find a way to transfer my new sky island. Know of any ideas?
~Maddoga
Checked around for it and couldn't really find anything so yea.
SO Instead of doing that I'll transfer my work to my NEW world...
HOW do I do that easier/is there a way to make that less of a pain?
~Maddoga
No you've been really really helpful!
It's just that the one time I used mcedit for a similar situation it only copied half of what I wanted. But it may work this time, since I have a smaller base. Question: Do you know if it will transfer items as well?
~Maddoga
Odd, I made a default world and nothing is spawning in (ie: ruins and battletowers)
This is really aggravating me now...
~Maddoga
EVERYTHING IS FIXED NOW! I REINSTALLED IT AND IT WORKS, AND EVERYTHING IS TRANSFERED. You can close this or whatever.
~Maddoga