Hey when the game gets on full release this will be fixed. We're lucky we have access to the game now.
Illogical, considering chance is irrelevant in this matter. This is a paid beta, to which access was supposed to be, but is currently not possible as a large portion of said beta is nonfunctional due to err on the developer's part. Minecraft being a work in progress is no excuse for a game-crippling bug that started with update 1.3, lasted for more than a month with patch 1.3_01, and was not addressed in update 1.4 while numerous complaints detailing the issue had been lodged with Mojang support immediately following and throughout the time of the error. It was impossible for this feedback to have not reached them weeks ago. The only thing keeping this issue from being resolved now is laziness.
Rollback Post to RevisionRollBack
At first, I was like
[Notch]
BUT THEN I PUT ON MY RAPE FACE
[SSSS]
I hope this thread does get stickied since its happening to so many people. I had no idea it had been cropping up since 1.3 - it HAS to be a coding issue since the symptoms are so similar across the board for different people and occur on a regular basis.
My host edited (basically 'reset') the map around the area where the lag seemed most prominent which seems to have taken care of the extreme lag. Unfortunately I'm still getting booted with the same error. One hypothesis might be that the save file for the map is being corrupted.
Rollback Post to RevisionRollBack
"A wise man washes his hands after he pees. A wiser man doesn't pee on his hands."
The update is most definitely at fault for at least some, if not most of those affected. I have no issues with running 1.2_02 client and joining my own 1.2 server. However, as soon as I run the 1.3 versions (or 1.4), the lag kicks in and that's the end of it. Nothing is changing on either machine between these tests except for the Minecraft server and installed client version.
Rollback Post to RevisionRollBack
At first, I was like
[Notch]
BUT THEN I PUT ON MY RAPE FACE
[SSSS]
I had that problem, I tried almost everything. But then I gave up...
I was later at a friend's house and I was fixing something on his computer, anyways.
I logged into my minecraft account and played on our server, with no lag!
And when I returned home, logged in = no more lag! :biggrin.gif:
If you own no brain and didn't understand what I did.. = I logged onto my account on a different computer (maybe you need to log on a computer with a different internet too..) and it worked..
I had that problem, I tried almost everything. But then I gave up...
I was later at a friend's house and I was fixing something on his computer, anyways.
I logged into my minecraft account and played on our server, with no lag!
And when I returned home, logged in = no more lag! :biggrin.gif:
If you own no brain and didn't understand what I did.. = I logged onto my account on a different computer (maybe you need to log on a computer with a different internet too..) and it worked..
YUSSS
That seems as logical as my false solution to the lag by switching the skins. This is graphical/internal lag. If you are playing online or single survival mode, i can 100% guarantee that logging in on another account doesn't fix anything. Chances are, when you got home, you booted up your computer. When you do that, some processes aren't running or w.e is the cause of the lag so it won't lag. Try doing that after doing 1 hours worth of productive computer work and see if it still does that...
But something that you did might have caused you to play without lag was the thing you fixed. Could u tell us what it was and the solution?
I've been having this problem too. Originally I thought it was a problem with Hamachi but that wasn't the case.
-I have issues connecting to ANY server, Blocks only partial load and everyone appears either still or falling
-Chat is delayed and no one else seems to be having issues, Animals and humans are still on loaded chunks.
-Eventually I disconnect with any of 3 different errors, timeouts, unhandled exceptions.
-I've tried with and without Hamachi on some of the fastest or higher rated servers
-Restarting, reinstalling, completely deleting, playing in a browser. Nothing has had any effect on it. I'm going to try logging in from a different IP.computer next just in case this is some sort of server or account buggery.
After killing everything in a huge radius (Which the mod thought was the problem), and still experiencing the lag. He finally teleported me my friend far away from where the problem was. Somehow it seemed to work. I have no lag and I'm even able to go back to that spot without any troubles.
No idea what happened. But i'm not complaining either.
We didn't have this problem until the last patches.
We have noticed so far:
*It only occurs on multiplayer
*It usualy occurs when to many people log in. The problem might be there all the time though, the computer I run the server on is quite powerful and we might not just notice it until several players log in.
*spawn-monsters=false will remove this problem, so it must be in the monster-coding.
*Allowing monsters to spawn will increase the memory use with two players online, from around 50 to 90 (atleast). The memory use itself should not create this massive lag as I have lots of memory free still.
*The lag increases the more players join, and varies from world to world, day to day. Sometimes we can play fine with two people with monsters on, but then it will start lagging after a while. If we reconnect it will dissapear for a while.
Could the problem be with monsters spam-spawning and overflowing the server?
We didn't have this problem until the last patches.
We have noticed so far:
*It only occurs on multiplayer How and why would it occur on singleplayer? Of course it only happens in SMP.
*It usualy occurs when to many people log in. The problem might be there all the time though, the computer I run the server on is quite powerful and we might not just notice it until several players log in. nope.
*spawn-monsters=false will remove this problem, so it must be in the monster-coding. nope.
*Allowing monsters to spawn will increase the memory use with two players online, from around 50 to 90 (atleast). The memory use itself should not create this massive lag as I have lots of memory free still.
*The lag increases the more players join, and varies from world to world, day to day. Sometimes we can play fine with two people with monsters on, but then it will start lagging after a while. If we reconnect it will dissapear for a while. nope.
Could the problem be with monsters spam-spawning and overflowing the server? nope.
I know servers I could go on with mobs turned on and I could get no lag at all.
I've been having this problem too. Originally I thought it was a problem with Hamachi but that wasn't the case.
-I have issues connecting to ANY server, Blocks only partial load and everyone appears either still or falling
-Chat is delayed and no one else seems to be having issues, Animals and humans are still on loaded chunks.
-Eventually I disconnect with any of 3 different errors, timeouts, unhandled exceptions.
-I've tried with and without Hamachi on some of the fastest or higher rated servers
-Restarting, reinstalling, completely deleting, playing in a browser. Nothing has had any effect on it. I'm going to try logging in from a different IP.computer next just in case this is some sort of server or account buggery.
Get high speed internet, get off of dial up. That is a net latency problem, not a graphics error. If it happens only in multiplayer, then that's your own problem. If it happens in Single player survival mode, then it will also happen in multiplayer, so it will be an internal error; the same that everyone else is getting.
Has anyone tried to start a single player world, hit the escape key and let the chunks load for about 1 minute or so? That could possibly solve your problem??
The new chunk loading method has improved, i can guarantee that. If it fixed for me, it should have been fixed for everyone as well. I admit that when loading a new world, it will be laggy as hell in the beginning. This is where the giant red wall comes in when pressing F3. If it doesn't appear, then it's probably your networks problem. This is why i did all of my tests in single player first before confirming it in Multiplayer.
KEEP IN MIND:
The update from 1.3 to 1.4 is very very recent! If for some reason you have some godly internet speed but you're still lagging e.g. breaking blocks and not dropping anything, missing chunks, etc, THAT IS NOT YOUR FAULT. Chances are, and i will say, CHANCES, it's just that the servers need to work out the kinks. When i was playing in minecraftsquare there was at one point, persistent lag which consisted of 10-15 second delays of drops and messages. They fixed that after some time. So please give it some time if that is the case. I'm sure the administration will work out the kinks when they have a chance. For now, since it's still new, give it some patience.
Not only is this problem unique to SMP ("Has anyone tried to start a single player world?"), it happens on locally hosted servers that have no such issue with beta 1.2. Giving a server time to load by walking away for ten minutes does generate more terrain, but text and player actions still lag behind by at least a minute. I imagine some hardware or software incompatibility was introduced in 1.3 (more than a month ago, mind you—this is not "new" and Mojang has had ample time to at least acknowledge the problem) and stuck around for 1.4. I would like to test a fresh Windows install on the same hardware, but don't have the extra space to clean off my main disk at the moment.
Rollback Post to RevisionRollBack
At first, I was like
[Notch]
BUT THEN I PUT ON MY RAPE FACE
[SSSS]
I actually did perform a fresh Windows install to see if it would solve the problem (reformat was long overdue anyway) and the problem persisted. Same as before: desktop running XP experiences this crippling lag while the laptop running Vista just has FPS lag but no lag lag.
Not only is this problem unique to SMP ("Has anyone tried to start a single player world?"), it happens on locally hosted servers that have no such issue with beta 1.2. Giving a server time to load by walking away for ten minutes does generate more terrain, but text and player actions still lag behind by at least a minute. I imagine some hardware or software incompatibility was introduced in 1.3 (more than a month ago, mind you—this is not "new" and Mojang has had ample time to at least acknowledge the problem) and stuck around for 1.4. I would like to test a fresh Windows install on the same hardware, but don't have the extra space to clean off my main disk at the moment.
I've had this problem recently as of late on my SINGLE PLAYER. minecraft (no server, just plain playing all by myself)
here's what's I've noticed
before starting the minecraft launcher. I have the usual
Username : @#*@#&*
[] Force Update
V12.2 Enter Game
Backup Manager
when I join my world 1 on single player the top left than displays "Beta 1.4"
as the world loads, it's like on a multi server, you see nothingness, than the sky clouds the blue of the world etc. than the spawn point land mass etc.
here's my problem, with one flick of the mouse, the movement takes about 10+ seconds to register. to walk even longer.
at first I tried destroying a block underneath me. now I'm not sure if I can even do anything! it is so frustratingly laggy that as I mentioned before, even attempting to turn around 1*-360* would take minutes (Have not attempted to do so since... well I'm an impatient human I suppose)
I'm experiencing all of these issues from out of nowhere on an extremely strong connection from my university server. Under ordinary circumstances my bandwidth is in the 150 kb/s- 250 kb/s range, when playing a flash game or watching videos online, for example. But when I attempt to log on to a minecraft multiplayer server, my computer only draws the requisite bandwidth for a moment or two before it begins to slip away, until I have a fraction of a kb/s and the connection times out, after I experience a bit of horrendous lag.
I've done some testing with a few of the people on my minecraft server, and the problem is easily duplicated on some computers in many different locations, under different servers and other connections, while other machines using the same connections run Minecraft perfectly fine.
The problem didn't appear for the majority of people until late on April 2nd, so I think it's fair to say that it's related to the Minecraft 1.4 update, but it's strange that it didn't occur until a short time after we had all downloaded the new version.
It's not a mystery any more. At least not for me. I had this issue on both 1.3.01 and 1.4 beta. I'm running a server on x4 640 CPU. With spawn-monsters=true or spawn-animals=true the CPU load varied from 70% to 100% with only 2(!!!) people on the server. When I turned off my Avast 6 antivirus(disabled all shields) CPU load instantly dropped to 15%. That's it! It's unbelievable, yes. But it fixed the problem for me. I also turned-off Windows defender just in case.
Please, confirm if turning off antivirus software worked for you.
disabling wolves on my server stopped most socket exceptions.
also apperntly i cant join any default port server, but other port servers work fine.
found some of the client lag comes from stars. they also render at day but are invisible. all 1500 of them. every frame. disabling them made me gain 20 FPS
It's not a mystery any more. At least not for me. I had this issue on both 1.3.01 and 1.4 beta. I'm running a server on x4 640 CPU. With spawn-monsters=true or spawn-animals=true the CPU load varied from 70% to 100% with only 2(!!!) people on the server. When I turned off my Avast 6 antivirus(disabled all shields) CPU load instantly dropped to 15%. That's it! It's unbelievable, yes. But it fixed the problem for me. I also turned-off Windows defender just in case.
Please, confirm if turning off antivirus software worked for you.
Nope, even with antivirus and firewall off, game still has the same lag.
Illogical, considering chance is irrelevant in this matter. This is a paid beta, to which access was supposed to be, but is currently not possible as a large portion of said beta is nonfunctional due to err on the developer's part. Minecraft being a work in progress is no excuse for a game-crippling bug that started with update 1.3, lasted for more than a month with patch 1.3_01, and was not addressed in update 1.4 while numerous complaints detailing the issue had been lodged with Mojang support immediately following and throughout the time of the error. It was impossible for this feedback to have not reached them weeks ago. The only thing keeping this issue from being resolved now is laziness.
[Notch]
BUT THEN I PUT ON MY RAPE FACE
[SSSS]
http://ghoulifiedgaming.blogspot.com/
My host edited (basically 'reset') the map around the area where the lag seemed most prominent which seems to have taken care of the extreme lag. Unfortunately I'm still getting booted with the same error. One hypothesis might be that the save file for the map is being corrupted.
[Notch]
BUT THEN I PUT ON MY RAPE FACE
[SSSS]
I had that problem, I tried almost everything. But then I gave up...
I was later at a friend's house and I was fixing something on his computer, anyways.
I logged into my minecraft account and played on our server, with no lag!
And when I returned home, logged in = no more lag! :biggrin.gif:
If you own no brain and didn't understand what I did.. = I logged onto my account on a different computer (maybe you need to log on a computer with a different internet too..) and it worked..
YUSSS
Team BBQ FTW
That seems as logical as my false solution to the lag by switching the skins. This is graphical/internal lag. If you are playing online or single survival mode, i can 100% guarantee that logging in on another account doesn't fix anything. Chances are, when you got home, you booted up your computer. When you do that, some processes aren't running or w.e is the cause of the lag so it won't lag. Try doing that after doing 1 hours worth of productive computer work and see if it still does that...
But something that you did might have caused you to play without lag was the thing you fixed. Could u tell us what it was and the solution?
-I have issues connecting to ANY server, Blocks only partial load and everyone appears either still or falling
-Chat is delayed and no one else seems to be having issues, Animals and humans are still on loaded chunks.
-Eventually I disconnect with any of 3 different errors, timeouts, unhandled exceptions.
-I've tried with and without Hamachi on some of the fastest or higher rated servers
-Restarting, reinstalling, completely deleting, playing in a browser. Nothing has had any effect on it. I'm going to try logging in from a different IP.computer next just in case this is some sort of server or account buggery.
After killing everything in a huge radius (Which the mod thought was the problem), and still experiencing the lag. He finally teleported me my friend far away from where the problem was. Somehow it seemed to work. I have no lag and I'm even able to go back to that spot without any troubles.
No idea what happened. But i'm not complaining either.
We have noticed so far:
*It only occurs on multiplayer
*It usualy occurs when to many people log in. The problem might be there all the time though, the computer I run the server on is quite powerful and we might not just notice it until several players log in.
*spawn-monsters=false will remove this problem, so it must be in the monster-coding.
*Allowing monsters to spawn will increase the memory use with two players online, from around 50 to 90 (atleast). The memory use itself should not create this massive lag as I have lots of memory free still.
*The lag increases the more players join, and varies from world to world, day to day. Sometimes we can play fine with two people with monsters on, but then it will start lagging after a while. If we reconnect it will dissapear for a while.
Could the problem be with monsters spam-spawning and overflowing the server?
I know servers I could go on with mobs turned on and I could get no lag at all.
http://ghoulifiedgaming.blogspot.com/
Get high speed internet, get off of dial up. That is a net latency problem, not a graphics error. If it happens only in multiplayer, then that's your own problem. If it happens in Single player survival mode, then it will also happen in multiplayer, so it will be an internal error; the same that everyone else is getting.
Has anyone tried to start a single player world, hit the escape key and let the chunks load for about 1 minute or so? That could possibly solve your problem??
The new chunk loading method has improved, i can guarantee that. If it fixed for me, it should have been fixed for everyone as well. I admit that when loading a new world, it will be laggy as hell in the beginning. This is where the giant red wall comes in when pressing F3. If it doesn't appear, then it's probably your networks problem. This is why i did all of my tests in single player first before confirming it in Multiplayer.
KEEP IN MIND:
The update from 1.3 to 1.4 is very very recent! If for some reason you have some godly internet speed but you're still lagging e.g. breaking blocks and not dropping anything, missing chunks, etc, THAT IS NOT YOUR FAULT. Chances are, and i will say, CHANCES, it's just that the servers need to work out the kinks. When i was playing in minecraftsquare there was at one point, persistent lag which consisted of 10-15 second delays of drops and messages. They fixed that after some time. So please give it some time if that is the case. I'm sure the administration will work out the kinks when they have a chance. For now, since it's still new, give it some patience.
Not only is this problem unique to SMP ("Has anyone tried to start a single player world?"), it happens on locally hosted servers that have no such issue with beta 1.2. Giving a server time to load by walking away for ten minutes does generate more terrain, but text and player actions still lag behind by at least a minute. I imagine some hardware or software incompatibility was introduced in 1.3 (more than a month ago, mind you—this is not "new" and Mojang has had ample time to at least acknowledge the problem) and stuck around for 1.4. I would like to test a fresh Windows install on the same hardware, but don't have the extra space to clean off my main disk at the moment.
[Notch]
BUT THEN I PUT ON MY RAPE FACE
[SSSS]
I've had this problem recently as of late on my SINGLE PLAYER. minecraft (no server, just plain playing all by myself)
here's what's I've noticed
before starting the minecraft launcher. I have the usual
Username : @#*@#&*
[] Force Update
V12.2 Enter Game
Backup Manager
when I join my world 1 on single player the top left than displays "Beta 1.4"
as the world loads, it's like on a multi server, you see nothingness, than the sky clouds the blue of the world etc. than the spawn point land mass etc.
here's my problem, with one flick of the mouse, the movement takes about 10+ seconds to register. to walk even longer.
at first I tried destroying a block underneath me. now I'm not sure if I can even do anything! it is so frustratingly laggy that as I mentioned before, even attempting to turn around 1*-360* would take minutes (Have not attempted to do so since... well I'm an impatient human I suppose)
hope some of my nonsense made sense.
I've done some testing with a few of the people on my minecraft server, and the problem is easily duplicated on some computers in many different locations, under different servers and other connections, while other machines using the same connections run Minecraft perfectly fine.
The problem didn't appear for the majority of people until late on April 2nd, so I think it's fair to say that it's related to the Minecraft 1.4 update, but it's strange that it didn't occur until a short time after we had all downloaded the new version.
http://ghoulifiedgaming.blogspot.com/
Please, confirm if turning off antivirus software worked for you.
also apperntly i cant join any default port server, but other port servers work fine.
found some of the client lag comes from stars. they also render at day but are invisible. all 1500 of them. every frame. disabling them made me gain 20 FPS
http://www.minecraftforum.net/viewtopic.php?f=1&t=23440
Nope, even with antivirus and firewall off, game still has the same lag.