I feel as if snow golems should be buffed in some way.
As a "utility" mob, they tend to be somewhat useless in any situation, except rarely when one brings 50+ of them into the nether. Usually they try to pull a fast one on something hostile, but end up getting slaughtered in the process.
However, snow golems are extremely cheap and renewable. Adding even a little bit of value to them could mess with the balance of Minecraft mobs.
After reading the new snapshot notes about the new blocks/biomes, I feel like one could "equip" a snow golem with some kind of weapon, a "packed snowball." Two could be made from 2 Packed ice, 2 Flint, and a snowball.
Yes, I know I used ice in the picture. Packed ice isn't out on Minecraft recipe designer.
The recipe can (should?) be tweaked depending on balance issues.
Effect:
Snow golems' snowballs now deal x damage.
x being anywhere from half a heart to 1.5 hearts. (Numbers may be changed.)
Packed snowballs count as "weapons" for the snow golem and have 80 uses. (8 skeletons or 10 spiders)
Uses can vary.
I hope you like this suggestion!
Stuff
This is my first post in the suggestions forum. I've read the guidelines and I hope I'm not messing up any rules! D:
I also am not a fan on the fancy new editor, (BBcode for life) so sorry if the formatting's off
Moved from "small suggestions" thread.
i think this would be a good idea! one thing though, how would you equip it? would a snow golem have its own inventory? or would you just drop the packed snowball, and have the golem pick it up?
i think this would be a good idea! one thing though, how would you equip it? would a snow golem have its own inventory? or would you just drop the packed snowball, and have the golem pick it up?
Snow golems could use the Zombie attribute canPickThingsUp and have it limited to packed snowballs. An inventory would work as well
As a "utility" mob, they tend to be somewhat useless in any situation, except rarely when one brings 50+ of them into the nether. Usually they try to pull a fast one on something hostile, but end up getting slaughtered in the process.
However, snow golems are extremely cheap and renewable. Adding even a little bit of value to them could mess with the balance of Minecraft mobs.
After reading the new snapshot notes about the new blocks/biomes, I feel like one could "equip" a snow golem with some kind of weapon, a "packed snowball." Two could be made from 2 Packed ice, 2 Flint, and a snowball.
Yes, I know I used ice in the picture. Packed ice isn't out on Minecraft recipe designer.
The recipe can (should?) be tweaked depending on balance issues.
Effect:
Snow golems' snowballs now deal x damage.
x being anywhere from half a heart to 1.5 hearts. (Numbers may be changed.)
Packed snowballs count as "weapons" for the snow golem and have 80 uses. (8 skeletons or 10 spiders)
Uses can vary.
I hope you like this suggestion!
Stuff
This is my first post in the suggestions forum. I've read the guidelines and I hope I'm not messing up any rules! D:
I also am not a fan on the fancy new editor, (BBcode for life) so sorry if the formatting's off
Moved from "small suggestions" thread.
Snow golems could use the Zombie attribute canPickThingsUp and have it limited to packed snowballs. An inventory would work as well
I guess throwing packed snowballs in a pinch would be fun too makes the average snowball fight more deadly!