I often find it hard to support ideas for new mobs and/or bosses due to lack of originality, or lack of balance. As far as balancing goes, this is just a fledgling idea at the time of this post, so I haven't worked it all out yet, but as far as originality, how about a Mystery Mob/Boss? Here's how it would work... On Hard difficulty only, there's a rare chance at night, during a full moon, that a Ickthor will spawn (just a working name). Some Ickthor are hard, some are really hard, and they dawn the head of another mob type over their own to signify how brutal they are. Ickthor are very slow moving and have a medium and short range attack. They are easy to see and hear at a distance and their close range attack is devastating. They can carry some unusual items, which may include gold ingots, lapis lazuli, or a generous helping of redstone. They will use whatever potions are in their inventory and at random intervals a potion of random type may appear in their inventory. They are rugged and hard to kill but will only attack if they have line of sight. The Ickthor boss however, which has a one in 20 chance of spawning instead of a Ickthor, is another story altogether.
The Ickthor boss has a lot more HP, moves as fast as a player, and is always equipped with diamond armor. His long range attack hits harder and travels much further than that of a regular Ickthor. The potion thing is still in play. The Ickthor boss has a chance of dropping a single diamond. A close range hit by a Ickthor boss is an instant kill for anyone not decked out in iron armor or above. If the Ickthor boss dies in moonlight, he goes dormant (indestructible inert state) for 10 seconds then comes back to life. The only way to kill the Ickthor boss is to either bait him indoors, or kill him early in the morning after the moon has left the sky. Once aggroed the Ickthor boss is relentless and will not stop persuing the player that he's mad at until he despawns after dawn or until he's defeated. Ickthor boss is fire and blast resistant.
Another challenge of the Ickthor boss is that he can call in reinforcements from randomly spawning mobs in the area, and will sometimes boost them with potions. Also, wolves will not attack him. Ickthor boss has some very unusual behavior and is mildly inspired by you-know-who. :-D Ickthor, boss once aggroed, will eat a nearby animal or villager to rejuvenate his health bar, and all Ickthors can spawn regen potions into their inventory at random and will use them when they appear. They will also scoop up useful objects left on the ground, like potions or the armor of a fallen player (which they will drop if defeated). During the day, Ickthors will despawn, but not right away. They linger for a few minutes after dawn then vanish in a dazzling display of effects.
The Ickthor boss should also have some abilities and/or behaviors known initially only to the developers. The legend can be that Ickthor boss is you-know-who's pet, and can be portrayed that way when he is featured in artwork. The difference being that Ickthor boss actually exists. Ickthor boss should be the only actual mob to have an extensive backstory or legend attached to him, with rumors both false and true being intentionally spread over the net to deepen the mystery.
I often find it hard to support ideas for new mobs and/or bosses due to lack of originality, or lack of balance. As far as balancing goes, this is just a fledgling idea at the time of this post, so I haven't worked it all out yet, but as far as originality, how about a Mystery Mob/Boss? Here's how it would work... On Hard difficulty only, there's a rare chance at night, during a full moon, that a Ickthor will spawn (just a working name). Some Ickthor are hard, some are really hard, and they dawn the head of another mob type over their own to signify how brutal they are. Ickthor are very slow moving and have a medium and short range attack. They are easy to see and hear at a distance and their close range attack is devastating. They can carry some unusual items, which may include gold ingots, lapis lazuli, or a generous helping of redstone. They will use whatever potions are in their inventory and at random intervals a potion of random type may appear in their inventory. They are rugged and hard to kill but will only attack if they have line of sight. The Ickthor boss however, which has a one in 20 chance of spawning instead of a Ickthor, is another story altogether.
The Ickthor boss has a lot more HP, moves as fast as a player, and is always equipped with diamond armor. His long range attack hits harder and travels much further than that of a regular Ickthor. The potion thing is still in play. The Ickthor boss has a chance of dropping a single diamond. A close range hit by a Ickthor boss is an instant kill for anyone not decked out in iron armor or above. If the Ickthor boss dies in moonlight, he goes dormant (indestructible inert state) for 10 seconds then comes back to life. The only way to kill the Ickthor boss is to either bait him indoors, or kill him early in the morning after the moon has left the sky. Once aggroed the Ickthor boss is relentless and will not stop persuing the player that he's mad at until he despawns after dawn or until he's defeated. Ickthor boss is fire and blast resistant.
Another challenge of the Ickthor boss is that he can call in reinforcements from randomly spawning mobs in the area, and will sometimes boost them with potions. Also, wolves will not attack him. Ickthor boss has some very unusual behavior and is mildly inspired by you-know-who. :-D Ickthor, boss once aggroed, will eat a nearby animal or villager to rejuvenate his health bar, and all Ickthors can spawn regen potions into their inventory at random and will use them when they appear. They will also scoop up useful objects left on the ground, like potions or the armor of a fallen player (which they will drop if defeated). During the day, Ickthors will despawn, but not right away. They linger for a few minutes after dawn then vanish in a dazzling display of effects.
The Ickthor boss should also have some abilities and/or behaviors known initially only to the developers. The legend can be that Ickthor boss is you-know-who's pet, and can be portrayed that way when he is featured in artwork. The difference being that Ickthor boss actually exists. Ickthor boss should be the only actual mob to have an extensive backstory or legend attached to him, with rumors both false and true being intentionally spread over the net to deepen the mystery.
... Thoughts?
Okay, first of all, giggity giggity. Second of all, Support.
Quote from Skittles_IAnext
I often find it hard to support ideas for new mobs and/or bosses due to lack of originality, or lack of balance. Amen, brother.
As far as balancing goes, this is just a fledgling idea at the time of this post, so I haven't worked it all out yet, but as far as originality, how about a Mystery Mob/Boss? Here's how it would work... On Hard difficulty only, there's a rare chance at night, during a full moon, that a Ickthor will spawn (just a working name). Why limit this boss to hard mode? What if I want to enjoy Easy or Normal while really wanting to face this boss? Placing a boss in just one difficulty doesn't exactly do wonders for balance.
Some Ickthor are hard, some are really hard, and they dawn the head of another mob type over their own to signify how brutal they are. Not gonna lie, that is brutal.
Ickthor are very slow moving and have a medium and short range attack. They are easy to see and hear at a distance and their close range attack is devastating. They can carry some unusual items, which may include gold ingots, lapis lazuli, or a generous helping of redstone. Drops seem a bit random.
They will use whatever potions are in their inventory and at random intervals a potion of random type may appear in their inventory. They are rugged and hard to kill but will only attack if they have line of sight. The Ickthor boss however, which has a one in 20 chance of spawning instead of a Ickthor, is another story altogether. Having a boss just... spawn by chance in the Overworld is a bad idea. Even if it's limited to Hard Mode. You could be just starting out a new world, get unlucky and then this boss just spawns in and shreds you.
The Ickthor boss has a lot more HP, moves as fast as a player, and is always equipped with diamond armor. His long range attack hits harder and travels much further than that of a regular Ickthor. The potion thing is still in play. So I assume this boss is some sort of humanoid if he can wear armor? He sounds like an NPC version of a super-buffed player.
The Ickthor boss has a chance of dropping a single diamond. A close range hit by a Ickthor boss is an instant kill for anyone not decked out in iron armor or above. If the Ickthor boss dies in moonlight, he goes dormant (indestructible inert state) for 10 seconds then comes back to life. The only way to kill the Ickthor boss is to either bait him indoors, or kill him early in the morning after the moon has left the sky. Once aggroed the Ickthor boss is relentless and will not stop persuing the player that he's mad at until he despawns after dawn or until he's defeated. Ickthor boss is fire and blast resistant. This thing sounds very, very powerful. I don't know of this boss floats or walks or does both, but having to bait him indoors just to beat him sounds like a headache. Then again, if you're able to bait him like that, it sounds like you can trap and farm this boss.
Another challenge of the Ickthor boss is that he can call in reinforcements from randomly spawning mobs in the area, and will sometimes boost them with potions. Also, wolves will not attack him. Do you mean that your tamed wolves won't attack the boss? This boss just sounds super overpowered now. He can already possible one-hit bash you to death, and how we can summon hostile mobs at will and use potions on them, so now you have now to focus on the boss and these other spawned mobs.
Ickthor boss has some very unusual behavior and is mildly inspired by you-know-who. :-D Ickthor, boss once aggroed, will eat a nearby animal or villager to rejuvenate his health bar, and all Ickthors can spawn regen potions into their inventory at random and will use them when they appear. They will also scoop up useful objects left on the ground, like potions or the armor of a fallen player (which they will drop if defeated). During the day, Ickthors will despawn, but not right away. They linger for a few minutes after dawn then vanish in a dazzling display of effects. Oooohhh wow... and he can regenerate health by removing animals and villagers from our world by chomping them? This boss is a pure nightmare. Why does he need to refill his health if he just vanishes?
The Ickthor boss should also have some abilities and/or behaviors known initially only to the developers. The legend can be that Ickthor boss is you-know-who's pet, and can be portrayed that way when he is featured in artwork. The difference being that Ickthor boss actually exists. Ickthor boss should be the only actual mob to have an extensive backstory or legend attached to him, with rumors both false and true being intentionally spread over the net to deepen the mystery. Yeah, this is starting to get not-so-Minecraft-ish. Having backstories of any kind in Minecraft usually result in "meh" to "no" ranged responses. Minecraft has done perfectly well where everything is originless and the player is the one who "makes up" how things came to be. Adding just one boss with a backstory is a little out there and inconsistent with the game.
... Thoughts? Nah, no more thoughts, that was pretty much it.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
How about, instead of another boring bossmob, you make it so in the same conditions, certain mobs may be randomly caught in a beam of light and become supercharged, gaining the abilities of the boss you propose?
While this boss may seem overpowered, his rarity factors in. Also, it should be possible to simply avoid him or stay far enough away not to agro him, so rookie players choosing for whatever reason to play on hard don't have to be faced with superboss coming at them from out of nowhere. If you do accidentally aggro one of these very rare badboys (Ickthors, not the boss) you can hide around the corner and by the time he gets close, because you've been out of line of sight for a while, his aggro would have worn off. Then you have to sneak away. Remember that Ickthors themselves are fairly rare, and only one in 20 of them will be the boss, so for how often you're likely to encounter one, it shouldn't be a major concern. The idea here is a mob/boss which when you do see one in the distance, or hear one, you can say "Uh oh" and get out of dodge if you don't feel like taking him on. Ickthors wouldn't spawn close enough to you to automatically be aggroed. My thinking also is on "Hard" mode there should be a random chance of an "Oh Crap!" kind of mob/boss spawning in the overworld.
The Ickthor boss would not "summon" new mobs to help it, only to aggro existing passing mobs in range to attack you. The reason regular Ickthors move slow is to give players an added opportunity to decide they want none of that. Fighting Ickthor boss should be very very hard for a single player to do as he has multiple ways to heal and can also boost himself and his allies. I'm thinking this guy could be human/spider hybrid, like an Arachnitaur. Being a fledgling idea, perhaps some parts need a rethink, but the idea of having an overworld superboss with some secret attributes and strange behaviors would in my opinion add interest to the game. It would also offer a serious, albeit optional challenge for players who think they've seen it all and faught it all.
Yeah, I was thinking something a bit more like this...
... The boss is supposed to be overpowered. He's supposed to be a source of fear, shock and awe for players on hard level. But I think a protective talisman might be a good idea. Perhaps one could craft a lunar talisman and have it in their hand if they hear the ominous sound of an Ickthor, or worse, an Ickthor boss. The Talisman would make Ickthor and Ickthor boss passive mobs that would only attack you if attacked. Ickthor and Ickthor boss would still munch animals and exposed villagers.
A> An overworld rare spawning shock and awe mob and even more rare spawning "Holy Crap, what the ... is that?!" boss for Hard level players.
B> An overworld boss with an air of mystery. Hidden secrets, unusual behaviors, bizarre drops, stuff people might not find out for a long while.
C> A boss to challange the most elite players. The choice to fight this boss results in an epic battle which is worthy of posting online and deserving of major bragging rights if victorious.
D> A fairly easy way of opting out of fighting these superbaddies or avoiding them altogether.
E> A reason to want to fight them. ("They are rare, but when they do appear, the eat all my dang farm animals, and even ate one of my more important villagers last time because he didn't go indoors right away").
I often find it hard to support ideas for new mobs and/or bosses due to lack of originality, or lack of balance. As far as balancing goes, this is just a fledgling idea at the time of this post, so I haven't worked it all out yet, but as far as originality, how about a Mystery Mob/Boss? Here's how it would work... On Hard difficulty only, there's a rare chance at night, during a full moon, that a Ickthor will spawn (just a working name). Some Ickthor are hard, some are really hard, and they dawn the head of another mob type over their own to signify how brutal they are. Ickthor are very slow moving and have a medium and short range attack. They are easy to see and hear at a distance and their close range attack is devastating. They can carry some unusual items, which may include gold ingots, lapis lazuli, or a generous helping of redstone. They will use whatever potions are in their inventory and at random intervals a potion of random type may appear in their inventory. They are rugged and hard to kill but will only attack if they have line of sight. The Ickthor boss however, which has a one in 20 chance of spawning instead of a Ickthor, is another story altogether.
The Ickthor boss has a lot more HP, moves as fast as a player, and is always equipped with diamond armor. His long range attack hits harder and travels much further than that of a regular Ickthor. The potion thing is still in play. The Ickthor boss has a chance of dropping a single diamond. A close range hit by a Ickthor boss is an instant kill for anyone not decked out in iron armor or above. If the Ickthor boss dies in moonlight, he goes dormant (indestructible inert state) for 10 seconds then comes back to life. The only way to kill the Ickthor boss is to either bait him indoors, or kill him early in the morning after the moon has left the sky. Once aggroed the Ickthor boss is relentless and will not stop persuing the player that he's mad at until he despawns after dawn or until he's defeated. Ickthor boss is fire and blast resistant.
Another challenge of the Ickthor boss is that he can call in reinforcements from randomly spawning mobs in the area, and will sometimes boost them with potions. Also, wolves will not attack him. Ickthor boss has some very unusual behavior and is mildly inspired by you-know-who. :-D Ickthor, boss once aggroed, will eat a nearby animal or villager to rejuvenate his health bar, and all Ickthors can spawn regen potions into their inventory at random and will use them when they appear. They will also scoop up useful objects left on the ground, like potions or the armor of a fallen player (which they will drop if defeated). During the day, Ickthors will despawn, but not right away. They linger for a few minutes after dawn then vanish in a dazzling display of effects.
The Ickthor boss should also have some abilities and/or behaviors known initially only to the developers. The legend can be that Ickthor boss is you-know-who's pet, and can be portrayed that way when he is featured in artwork. The difference being that Ickthor boss actually exists. Ickthor boss should be the only actual mob to have an extensive backstory or legend attached to him, with rumors both false and true being intentionally spread over the net to deepen the mystery.
... Thoughts?
Support my suggestions. Make the game better!
Okay, first of all, giggity giggity. Second of all, Support.
Big reply. Spoiler required.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Nononononononononononononnono
How about, instead of another boring bossmob, you make it so in the same conditions, certain mobs may be randomly caught in a beam of light and become supercharged, gaining the abilities of the boss you propose?
While this boss may seem overpowered, his rarity factors in. Also, it should be possible to simply avoid him or stay far enough away not to agro him, so rookie players choosing for whatever reason to play on hard don't have to be faced with superboss coming at them from out of nowhere. If you do accidentally aggro one of these very rare badboys (Ickthors, not the boss) you can hide around the corner and by the time he gets close, because you've been out of line of sight for a while, his aggro would have worn off. Then you have to sneak away. Remember that Ickthors themselves are fairly rare, and only one in 20 of them will be the boss, so for how often you're likely to encounter one, it shouldn't be a major concern. The idea here is a mob/boss which when you do see one in the distance, or hear one, you can say "Uh oh" and get out of dodge if you don't feel like taking him on. Ickthors wouldn't spawn close enough to you to automatically be aggroed. My thinking also is on "Hard" mode there should be a random chance of an "Oh Crap!" kind of mob/boss spawning in the overworld.
The Ickthor boss would not "summon" new mobs to help it, only to aggro existing passing mobs in range to attack you. The reason regular Ickthors move slow is to give players an added opportunity to decide they want none of that. Fighting Ickthor boss should be very very hard for a single player to do as he has multiple ways to heal and can also boost himself and his allies. I'm thinking this guy could be human/spider hybrid, like an Arachnitaur. Being a fledgling idea, perhaps some parts need a rethink, but the idea of having an overworld superboss with some secret attributes and strange behaviors would in my opinion add interest to the game. It would also offer a serious, albeit optional challenge for players who think they've seen it all and faught it all.
Support my suggestions. Make the game better!
I think you should make him a grizzly bear like in H1Z1 instead of a weird gross thing
I should make him look like your avatar. :-D
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This is what I imagine it would be like:
4:42
Yeah, I was thinking something a bit more like this...
... The boss is supposed to be overpowered. He's supposed to be a source of fear, shock and awe for players on hard level. But I think a protective talisman might be a good idea. Perhaps one could craft a lunar talisman and have it in their hand if they hear the ominous sound of an Ickthor, or worse, an Ickthor boss. The Talisman would make Ickthor and Ickthor boss passive mobs that would only attack you if attacked. Ickthor and Ickthor boss would still munch animals and exposed villagers.
Support my suggestions. Make the game better!
Cant you image Steve running OMG ITS A BEAR *rock music plays*
The key points of the Ickthor/Ickthor boss idea.
A> An overworld rare spawning shock and awe mob and even more rare spawning "Holy Crap, what the ... is that?!" boss for Hard level players.
B> An overworld boss with an air of mystery. Hidden secrets, unusual behaviors, bizarre drops, stuff people might not find out for a long while.
C> A boss to challange the most elite players. The choice to fight this boss results in an epic battle which is worthy of posting online and deserving of major bragging rights if victorious.
D> A fairly easy way of opting out of fighting these superbaddies or avoiding them altogether.
E> A reason to want to fight them. ("They are rare, but when they do appear, the eat all my dang farm animals, and even ate one of my more important villagers last time because he didn't go indoors right away").
All the specifics are open to discussion.
Support my suggestions. Make the game better!