The Meaning of Life, the Universe, and Everything.
Join Date:
1/30/2021
Posts:
45
Member Details
looking forward to the cliff update, will be neat
it seems like there is plenty of room, to develop a strategy of "zombie-weening"
meaning the farther You go from the source, the more, ultimately, things change
this can be anything in range from an "UPDATE" slotting in rare valuables as only a chance to become a survivor, in a World, where new BOSS mechanics, become attached to SEED value, or seeing that things are not simplified to change, unless You have already explored it first (overlord MOBS, like shulkers, and expensives zones, attaining their own unique flavor) sort of a TECH villager Theory:, updates that require You to barely notice the rarity level of environmental changes, unless or until You have actually experienced some of it's most basic land structures
The Meaning of Life, the Universe, and Everything.
Join Date:
1/30/2021
Posts:
45
Member Details
thinking further, down This Line, it would probably be easily considerable as an advantage, to quickly, introduce livestock, in MAIN biomes, and remove staples (such as The "Creeper") say for a desert, that only could or may spawn a rabbit or so on
the wonderful Thing, about MAIN biomes, is that You can always revisit Them, and find them commonly, with a plethora of underground resources, and intricate villager systems, even while some modifications, can take away the excitement of foraging for these particular ITEMS (or even growing simple trees):, while some Zones are left - COMPLETELY - abandoned
looking forward to the cliff update, will be neat
it seems like there is plenty of room, to develop a strategy of "zombie-weening"
meaning the farther You go from the source, the more, ultimately, things change
this can be anything in range from an "UPDATE" slotting in rare valuables as only a chance to become a survivor, in a World, where new BOSS mechanics, become attached to SEED value, or seeing that things are not simplified to change, unless You have already explored it first (overlord MOBS, like shulkers, and expensives zones, attaining their own unique flavor) sort of a TECH villager Theory:, updates that require You to barely notice the rarity level of environmental changes, unless or until You have actually experienced some of it's most basic land structures
thinking further, down This Line, it would probably be easily considerable as an advantage, to quickly, introduce livestock, in MAIN biomes, and remove staples (such as The "Creeper") say for a desert, that only could or may spawn a rabbit or so on
the wonderful Thing, about MAIN biomes, is that You can always revisit Them, and find them commonly, with a plethora of underground resources, and intricate villager systems, even while some modifications, can take away the excitement of foraging for these particular ITEMS (or even growing simple trees):, while some Zones are left - COMPLETELY - abandoned