Instead of making a new combat system, or continue with using the current one, or reverting back to the old one, just combine them. When using a sword with no shield you should do the block animation from 1.8 But when holding a shield use the shield blocking animation. Along with these when using the block with your sword you will take the regular amount of knock back, but have 0 damage resistance. But with a shield you can take less knock back and less damage and with new tiers of shields it would decrease the amount of knock back. With this, Netherite armor knock back resistance should also be nerfed giving shields an incentive. Along with keeping the spam click, but allowing players to also use the charge up system giving players a choice weather they want to hit fast, or slow and strong. And seeing in the combat preview update instead of blocking you from eating when hit. You should be blocked from drinking potions. This idea can easily be expanded on, but I feel as mixing both ways of combat would be best. Allowing different play styles
I think Mojang is right to be cautious about changing the combat system. That being said, you can never please everyone. I certainly wouldn't mind a bit of an update- as it is right now, (At least from my experience), you're always either obviously under prepared, or obviously over prepared for a situation- which can be kind of boring. The only element of risk tends to be completely unpredictable and unforeseeable deaths, like being blown into lava by a ghast, or blown up by a sudden creeper. (In fact, most of these seem to involve explosions.)
There should be a bit more depth, in my opinion. An inexperienced player shouldn't be invincible just because they find decent equipment, and an experienced player should be able to make do with lacking equipment. And, as you seemed to suggest, this can be done by adding to the combat system rather than changing it completely. Add usefulness to hoes by giving them much longer reach at the expense of less damage- adding more shields, or a parrying move. Keep the mechanic of clicking a sword as quickly as possible... but give slight bonuses for better timed attacks. Etc.
I think stuff like this might come around eventually- and I like the idea of enhancing existing mechanics and enabling a diverse range of playstyles- but in the mean time Mojang seems to have bigger fish to fry.
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Combat definitely needs a tune up but I don't think it needs to be anything crazy. The game doesn't need everything to be overly complicated, spam clicking was fine as it was.
Instead of making a new combat system, or continue with using the current one, or reverting back to the old one, just combine them. When using a sword with no shield you should do the block animation from 1.8 But when holding a shield use the shield blocking animation. Along with these when using the block with your sword you will take the regular amount of knock back, but have 0 damage resistance. But with a shield you can take less knock back and less damage and with new tiers of shields it would decrease the amount of knock back. With this, Netherite armor knock back resistance should also be nerfed giving shields an incentive. Along with keeping the spam click, but allowing players to also use the charge up system giving players a choice weather they want to hit fast, or slow and strong. And seeing in the combat preview update instead of blocking you from eating when hit. You should be blocked from drinking potions. This idea can easily be expanded on, but I feel as mixing both ways of combat would be best. Allowing different play styles
I think Mojang is right to be cautious about changing the combat system. That being said, you can never please everyone. I certainly wouldn't mind a bit of an update- as it is right now, (At least from my experience), you're always either obviously under prepared, or obviously over prepared for a situation- which can be kind of boring. The only element of risk tends to be completely unpredictable and unforeseeable deaths, like being blown into lava by a ghast, or blown up by a sudden creeper. (In fact, most of these seem to involve explosions.)
There should be a bit more depth, in my opinion. An inexperienced player shouldn't be invincible just because they find decent equipment, and an experienced player should be able to make do with lacking equipment. And, as you seemed to suggest, this can be done by adding to the combat system rather than changing it completely. Add usefulness to hoes by giving them much longer reach at the expense of less damage- adding more shields, or a parrying move. Keep the mechanic of clicking a sword as quickly as possible... but give slight bonuses for better timed attacks. Etc.
I think stuff like this might come around eventually- and I like the idea of enhancing existing mechanics and enabling a diverse range of playstyles- but in the mean time Mojang seems to have bigger fish to fry.
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Combat definitely needs a tune up but I don't think it needs to be anything crazy. The game doesn't need everything to be overly complicated, spam clicking was fine as it was.
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