- Add a backpack that gives extra inventory space.
1) Balanced by giving the player the slowness effect.
2) Has to be placed down to access.
3) Items don't automatically get retrieved like normal inventory when wearing
This would give the early game an option for mobile storage until players can get shulker boxes, and it would fit perfectly for the caves and cliffs update.
...Yeah, I gotta say that this is kind of redundant. I like mods that add backpacks- but there are already mechanics in the game to help with this. ...That being said, If this were to be added, slowness would make them too irritating to use- another balancing solution could be to make them like Elytra- you can't wear a chest plate if you're wearing a backpack, and cannot remove the backpack if it has items in it. I would not, however, support this in the main game. The Inventory is, (In my opinion), already too large, and players generally don't need to be carrying that much stuff on a regular basis. Stuff like shulker boxes and ender chests is difficult to get for a reason.
I object.
Shulker boxes are hard to get for a good reason, Mojang will not give an item that allows more inventory space for a cheap cost.
And I doubt they haven't considered backpack slowing people down, mind that the debuff would mean nothing when the player uses a horse or a boat, and I doubt there would be special workarounds to negate that, especially considering that players would likely work around the workarounds with use of leads and such, or they would be nerfed to the ground so badly no one will bother to use backpacks.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
With Caves&Cliffs Mojang will give us the bundles. I think backpacks are off the table now.
And i'm sad about that, bc i don't like the bundles.
Their mechanik to only store 1 stack of mixed items may be usefull in some situations.
Maybe you can create specific comperator output with them.
It is however clear that they are designed with shulker-balance in mind.
A version of shulker boxes craftet from turtle shells would have been better imo.
They could have half the inventory capacity of shulkers.
I played with a custom loot table a while back, where i made turtles drop shulker shells and it took very long to breed them.
I think a turtle shulker would have been worth and balanced.
Guys, no. "There is a mod for that" posts aren't allowed here. And even if they were, they add nothing of value to these threads. The point of these threads are too add to the vanilla game.
No support btw. This idea is basically just a copy of the shulker box, paired with an excuse to get it early. Shulker boxes are hard to get, so having some similar thing you can get much earlier is just a bad idea.
If you want an early-game backpack use an ender chest, which I consider to be mid-game at best, way easier to obtain than shulker boxes, which literally require beating the game to get, and have the advantage that they will have the same inventory regardless of their location (they are actually part of the player's own inventory); I use them myself to store the thousands of resources that I mine while caving (tip: craft minerals into blocks to get 9 times the storage), as well as transporting them back to my main base (63 stacks of items vs 36 inventory slots).
Of course, in TMCW I added a new type of ender chest which has 54 slots, crafted by surrounding an ender chest with 8 diamonds (I've considered changing this to include end stone to make the player have to get to the End to make them; either way, shulker boxes are far more powerful since you only get a single ender chest's worth of space and they require Silk Touch to pick up (my "diamond ender chest" can't be picked up at all); the biggest advantage of an ender chest is that you don't lose the contents if it gets destroyed and other players in multiplayer can't access your items).
Not to jump on the bandwagon but I disagree. As many others have already pointed out ender chests and shulker boxes already exist. However, you may want to look into bundles. Bundles are going to be pretty helpful (dare I say OP even) for adventuring because of their ability to store up to 64 items per bundle. I think that means non-stackable items as well so now we pretty much can't complain about not having enough inventory space. With 1.17 we'll practically be knocking at the door of "finite infinite storage" (storage that has a limit but for all intents and purposes is considered infinite) or at least we should be pretty close to it, IMO. Haven't tested or played on any of the snapshots though because I have an old world and bugs are scary, lol.
Please let me know if that's not how bundles work. I am genuinely curious.
Not to jump on the bandwagon but I disagree. As many others have already pointed out ender chests and shulker boxes already exist. However, you may want to look into bundles. Bundles are going to be pretty helpful (dare I say OP even) for adventuring because of their ability to store up to 64 items per bundle. I think that means non-stackable items as well so now we pretty much can't complain about not having enough inventory space. With 1.17 we'll practically be knocking at the door of "finite infinite storage" (storage that has a limit but for all intents and purposes is considered infinite) or at least we should be pretty close to it, IMO. Haven't tested or played on any of the snapshots though because I have an old world and bugs are scary, lol.
Please let me know if that's not how bundles work. I am genuinely curious.
Actually, non-stackables take the entire bundle and objects like buckets, ender pearls or bowls take 4 times as much space as regular stackables.
Bundles just enable to store many stackables with "empty" space.
It might be useful, for example, to store various ores from a moderately long mining trip of which none is even remote to filling the entire stack, for example 4 diamonds, 20 lapis lazuli lumps, 24 iron ore blocks and 8 gold ore blocks.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The Meaning of Life, the Universe, and Everything.
Join Date:
9/2/2018
Posts:
63
Member Details
Yeah, bundles seem to be a convenience item that solves the problem of storing a wide variety of items (e.g. flowers) over a large quantity of a single type (e.g. cobblestone) by letting you store a normal stack of 64 composed of a number of different kinds of thing.
- Add a backpack that gives extra inventory space.
1) Balanced by giving the player the slowness effect.
2) Has to be placed down to access.
3) Items don't automatically get retrieved like normal inventory when wearing
This would give the early game an option for mobile storage until players can get shulker boxes, and it would fit perfectly for the caves and cliffs update.
There are already mods for that:
https://www.curseforge.com/minecraft/mc-mods/useful-backpacks
Minecraft 1.17 also add Bundles - this is some kind of Inventory expansion
...Yeah, I gotta say that this is kind of redundant. I like mods that add backpacks- but there are already mechanics in the game to help with this. ...That being said, If this were to be added, slowness would make them too irritating to use- another balancing solution could be to make them like Elytra- you can't wear a chest plate if you're wearing a backpack, and cannot remove the backpack if it has items in it. I would not, however, support this in the main game. The Inventory is, (In my opinion), already too large, and players generally don't need to be carrying that much stuff on a regular basis. Stuff like shulker boxes and ender chests is difficult to get for a reason.
Cooking with Mindthemoods ~ Biomes ~ Archeology
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I object.
Shulker boxes are hard to get for a good reason, Mojang will not give an item that allows more inventory space for a cheap cost.
And I doubt they haven't considered backpack slowing people down, mind that the debuff would mean nothing when the player uses a horse or a boat, and I doubt there would be special workarounds to negate that, especially considering that players would likely work around the workarounds with use of leads and such, or they would be nerfed to the ground so badly no one will bother to use backpacks.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I am playing a modpack with the Travelers Backpack mod.
It's the best backpack mod i have seen, but even the standart backpack is over powered.
https://www.curseforge.com/minecraft/mc-mods/travelers-backpack
With Caves&Cliffs Mojang will give us the bundles. I think backpacks are off the table now.
And i'm sad about that, bc i don't like the bundles.
Their mechanik to only store 1 stack of mixed items may be usefull in some situations.
Maybe you can create specific comperator output with them.
It is however clear that they are designed with shulker-balance in mind.
A version of shulker boxes craftet from turtle shells would have been better imo.
They could have half the inventory capacity of shulkers.
I played with a custom loot table a while back, where i made turtles drop shulker shells and it took very long to breed them.
I think a turtle shulker would have been worth and balanced.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Guys, no. "There is a mod for that" posts aren't allowed here. And even if they were, they add nothing of value to these threads. The point of these threads are too add to the vanilla game.
No support btw. This idea is basically just a copy of the shulker box, paired with an excuse to get it early. Shulker boxes are hard to get, so having some similar thing you can get much earlier is just a bad idea.
If you want an early-game backpack use an ender chest, which I consider to be mid-game at best, way easier to obtain than shulker boxes, which literally require beating the game to get, and have the advantage that they will have the same inventory regardless of their location (they are actually part of the player's own inventory); I use them myself to store the thousands of resources that I mine while caving (tip: craft minerals into blocks to get 9 times the storage), as well as transporting them back to my main base (63 stacks of items vs 36 inventory slots).
Of course, in TMCW I added a new type of ender chest which has 54 slots, crafted by surrounding an ender chest with 8 diamonds (I've considered changing this to include end stone to make the player have to get to the End to make them; either way, shulker boxes are far more powerful since you only get a single ender chest's worth of space and they require Silk Touch to pick up (my "diamond ender chest" can't be picked up at all); the biggest advantage of an ender chest is that you don't lose the contents if it gets destroyed and other players in multiplayer can't access your items).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Not to jump on the bandwagon but I disagree. As many others have already pointed out ender chests and shulker boxes already exist. However, you may want to look into bundles. Bundles are going to be pretty helpful (dare I say OP even) for adventuring because of their ability to store up to 64 items per bundle. I think that means non-stackable items as well so now we pretty much can't complain about not having enough inventory space. With 1.17 we'll practically be knocking at the door of "finite infinite storage" (storage that has a limit but for all intents and purposes is considered infinite) or at least we should be pretty close to it, IMO. Haven't tested or played on any of the snapshots though because I have an old world and bugs are scary, lol.
Please let me know if that's not how bundles work. I am genuinely curious.
Actually, non-stackables take the entire bundle and objects like buckets, ender pearls or bowls take 4 times as much space as regular stackables.
Bundles just enable to store many stackables with "empty" space.
It might be useful, for example, to store various ores from a moderately long mining trip of which none is even remote to filling the entire stack, for example 4 diamonds, 20 lapis lazuli lumps, 24 iron ore blocks and 8 gold ore blocks.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Oh really? Interesting... Thank for letting me know!
Yeah, bundles seem to be a convenience item that solves the problem of storing a wide variety of items (e.g. flowers) over a large quantity of a single type (e.g. cobblestone) by letting you store a normal stack of 64 composed of a number of different kinds of thing.