The gold ore found in the nether is great, love that we can silk touch it for an ingot, but the amount of nuggets you get should be dependent on the enchant and type of pickaxe.
Wood pickaxe being the lowest with a 1-2 nugget yield
Stone: 2-4 nuggets
Iron 3-5
Gold 1-3 (since its gold and the overall "theme" of the nether, maybe add something special to it, like a 2 second haste buff or a very small chance of 5 nuggets to drop
Diamond 4-6
netherite 5-7
Each fortune level would add 1 to the maximum nugget that can be acquired (Ex: Netherite Pickaxe with fortune 3 would have 5-10 nuggets to drop instead of 5-7)
The benefits of the gold in the nether are countered by the insane difficulty spikes that are known to happen in the Nether, I just got an email from a friend earlier that he lost enchanted armour after accidentally swatting a Zombified Piglin while battling a Wither Skeleton and an army swarmed on him before he had a chance to get away, presumably trapped inside of a Nether fortress. I have my own plans in mind to avoid all that, but it is what it is.
You really do want to be careful when you mine this stuff in the Nether because Piglin will attack you if they see you mining this too, although theoretically you could make the job a lot easier with enchanted gold armour in addition to walling off sections of the mine tunnel in the Nether.
One mechanic I really do hate about Piglin's, however, is the fact they can attack you even if you opened your own chest which you placed down, and not just the ones that were already there, that is bad game design and it's not like this cannot be circumvented with a chest in the overworld just outside the nether portal, but it is a feature that is more annoying than a challenge, it's fake difficulty that causes time wasting.
On topic, I agree,
the type of pickaxes used should determine the amount of gold received from each gold ore in the Nether,
with diamond and netherite pickaxes yielding the most.
The gold ore found in the nether is great, love that we can silk touch it for an ingot, but the amount of nuggets you get should be dependent on the enchant and type of pickaxe.
Wood pickaxe being the lowest with a 1-2 nugget yield
Stone: 2-4 nuggets
Iron 3-5
Gold 1-3 (since its gold and the overall "theme" of the nether, maybe add something special to it, like a 2 second haste buff or a very small chance of 5 nuggets to drop
Diamond 4-6
netherite 5-7
Each fortune level would add 1 to the maximum nugget that can be acquired (Ex: Netherite Pickaxe with fortune 3 would have 5-10 nuggets to drop instead of 5-7)
I see no point of this mechanic, it doesn't apply to any overworld resource either.
It would probably irritate nether single-biome world / Nether-spawn data pack users at most.
Also, it negates high enchantability of gold tools, and they are the underdogs of the tool tiers already.
The benefits of the gold in the nether are countered by the insane difficulty spikes that are known to happen in the Nether, I just got an email from a friend earlier that he lost enchanted armour after accidentally swatting a Zombified Piglin while battling a Wither Skeleton and an army swarmed on him before he had a chance to get away, presumably trapped inside of a Nether fortress. I have my own plans in mind to avoid all that, but it is what it is.
You really do want to be careful when you mine this stuff in the Nether because Piglin will attack you if they see you mining this too, although theoretically you could make the job a lot easier with enchanted gold armour in addition to walling off sections of the mine tunnel in the Nether.
One mechanic I really do hate about Piglin's, however, is the fact they can attack you even if you opened your own chest which you placed down, and not just the ones that were already there, that is bad game design and it's not like this cannot be circumvented with a chest in the overworld just outside the nether portal, but it is a feature that is more annoying than a challenge, it's fake difficulty that causes time wasting.
On topic, I agree,
the type of pickaxes used should determine the amount of gold received from each gold ore in the Nether,
with diamond and netherite pickaxes yielding the most.
Use hoppers to store gold and fight trench warfare with nether mobs, fortifications are the worst nightmare of Ziglins and Withertons
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The gold ore found in the nether is great, love that we can silk touch it for an ingot, but the amount of nuggets you get should be dependent on the enchant and type of pickaxe.
Wood pickaxe being the lowest with a 1-2 nugget yield
Stone: 2-4 nuggets
Iron 3-5
Gold 1-3 (since its gold and the overall "theme" of the nether, maybe add something special to it, like a 2 second haste buff or a very small chance of 5 nuggets to drop
Diamond 4-6
netherite 5-7
Each fortune level would add 1 to the maximum nugget that can be acquired (Ex: Netherite Pickaxe with fortune 3 would have 5-10 nuggets to drop instead of 5-7)
The benefits of the gold in the nether are countered by the insane difficulty spikes that are known to happen in the Nether, I just got an email from a friend earlier that he lost enchanted armour after accidentally swatting a Zombified Piglin while battling a Wither Skeleton and an army swarmed on him before he had a chance to get away, presumably trapped inside of a Nether fortress. I have my own plans in mind to avoid all that, but it is what it is.
You really do want to be careful when you mine this stuff in the Nether because Piglin will attack you if they see you mining this too, although theoretically you could make the job a lot easier with enchanted gold armour in addition to walling off sections of the mine tunnel in the Nether.
One mechanic I really do hate about Piglin's, however, is the fact they can attack you even if you opened your own chest which you placed down, and not just the ones that were already there, that is bad game design and it's not like this cannot be circumvented with a chest in the overworld just outside the nether portal, but it is a feature that is more annoying than a challenge, it's fake difficulty that causes time wasting.
On topic, I agree,
the type of pickaxes used should determine the amount of gold received from each gold ore in the Nether,
with diamond and netherite pickaxes yielding the most.
I see no point of this mechanic, it doesn't apply to any overworld resource either.
It would probably irritate nether single-biome world / Nether-spawn data pack users at most.
Also, it negates high enchantability of gold tools, and they are the underdogs of the tool tiers already.
Use hoppers to store gold and fight trench warfare with nether mobs, fortifications are the worst nightmare of Ziglins and Withertons
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out