Makes it too easy to get a lot of Leather imo. With cows you need to farm and manage them to keep it sustainable, but I can get enough Rotten Flesh in one night of hunting Zombies to make maintaining a cow farm virtually pointless.
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Makes it too easy to get a lot of Leather imo. With cows you need to farm and manage them to keep it sustainable, but I can get enough Rotten Flesh in one night of hunting Zombies to make maintaining a cow farm virtually pointless.
Leather is not particularly powerful, so making it a more common item doesn't seem to be much of a problem. Cows would still give off beef (one of the best and most available food sources in the game), so a farm would still be viable. Though, I'm pretty sure cows are more common than zombies (especially since cows will spawn during the day and night), so you could probably just go out, kill some cows, and get a ton of leather in the same way you mention here with zombies.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Considering cows have alternate use of milking and good food source, I don't think it would truly upset the balance, especially considering how accessible the iron is, and how modest protection the leather gives.
Though smelting flesh (muscle) into leather (skin) sounds a bit illogical, and well... you are wearing humanoid skins... though... considering that the player can cannibalize zombie flesh I think it's not really that gruesome for Minecraft standards.
You know what? Upvote. If my dirt is unsmeltable into bricks, at least this should go through.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Leather is not particularly powerful, so making it a more common item doesn't seem to be much of a problem. Cows would still give off beef (one of the best and most available food sources in the game), so a farm would still be viable. Though, I'm pretty sure cows are more common than zombies (especially since cows will spawn during the day and night), so you could probably just go out, kill some cows, and get a ton of leather in the same way you mention here with zombies.
It's much more difficult to get cows to respawn than to get Zombies to respawn for several reasons:
1. Some biomes just don't spawn cows (or sheep/chicken/pigs) at all.
2. While animals spawn with world generation, they do so one time. If you have already explored the area you are in, those chunks have been loaded and you need to rely on general mob respawning
3. Animal spawn cap is 10 vs hostile mob's cap of 70. You need to basically exterminate every animal (as I understand this includes wolves/horses/llamas/etc.) in your area in order to get new ones to spawn.
4. Hostiles despawn and animals do not. So based off point 3, if a chicken falls in a hole or spawns on the other side of a hill where you cannot see it, it will stay and count towards the cap. Hostiles disappear if you move far enough away then return.
5. Zombies seek you out from far away, animals stay put.
So it isn't really possible to go on a cow killing spree unless only exploring new chunks (or explored chunks you have not yet gone on a cow killing spree in) or you are in ideal, unnatural conditions that most players will not experience. And even then you only see 1/7 as many animals spawn as hostiles, so you are going to come across way more zombies.
As for leather not being worth much, I mostly agree. But by the same logic of saying "it isn't valuable, so players can have more" you can also say "it isn't valuable, so players don't need more". Throwing a million leather at a player won't suddenly make them use leather armor when you can get a full set of Iron gear before night 1 of a new world and it is more than 2x as powerful.
Honestly I could go either way, but considering this would make farming Emeralds even easier (Novice Leatherworker trades an Emerald for 6 Leather), I don't see it as a good change. A lot of the game is already extremely easy to rig in the player's favor, so I'm opposed to making it even easier to do so without any other real benefits.
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I agree with the consensus that this might make it too easy to get leather- on the other hand, considering how irritatingly hard leather is to get if you can't find any cows nearby, and only makes low class materials, I don't think it would be a bad idea. Maybe require a bit more rotten flesh to make one leather, using a crafting recipe or something as opposed to the furnace? I think the furnace makes more sense logically, but a crafting recipe might make more sense game play wise.
If anything, you should have to spend more Rotten Flesh to obtain a leather. Maybe craft nine Rotten Flesh into some kind of zombie hide that can be smelted into leather?
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I agree that requiring multiple Rotten Flesh to make 1 Leather is a good compromise. If Villagers will trade 6 Leather for an Emerald or 32 Rotten Flesh for an Emerald, requiring 5 or 6 Rotten Flesh to make 1 Leather prevents the trading system becoming (more) unbalanced.
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I love this idea, and I also agree with 9 rotten flesh = 1 leather.
Decent idea!
Although I'd rather see 8 rotten flesh bits and one... disinfectant, denaturant, or similar substance to purify the filthy rot.
Gunpowder? Leaves (contains tannin, used for leather tanning)
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Yeah- I've played with a rotten flesh to leather mod before, and considering how many zombies you end up killing, and the fact that t here's literally no other use for rotten flesh, it starts to pile up. On the other hand, I'm certainly not complaining, considering how irritating it can be to set up a bookshelf farm otherwise.
Eh. I'd rather see a different use determined for Rotten Flesh. Leather isn't really hard to obtain in mass quantities once you get some cows (or horses lol) going, and if the concern is that Leather sources are too uncommon... either make Leather Armor more valuable so that it's not a strictly "early game" set (i.e. wearing a full set grants a native Speed 1 effect), or make existing sources of Leather (cows, horses, rabbits) a little more accessible. As for Rotten Flesh, I don't think it's a completely useless item now. It's an easy way to farm Emeralds, and it's good junk food to feed your Wolves. For either case, it prevents you from needing to pull from a resource pool that you personally might actually want to utilize (i.e. Raw Beef or Porkchops for food, or whatever item to trade to Villagers)
That said, as for additional uses... I like an idea I saw once of being able to "bait" Fishing Rods with items on your off-hand to improve your rewards for Fishing (think of it like using Spam on a hook, or chumming the water). Rotten Flesh would be pretty ideal for that, as would Tropical Fish (which are currently fairly useless, and such a functionality would help to differentiate their value from Cod and Salmon). Under this system, Rotten Flesh and Tropical Fish would grant you a small chance to apply a Looting effect to any catches you make, with Tropical Fish offering a slightly better chance than Rotten Flesh due to being a little rarer and less-easily-farmed (i.e. maybe 5% and 10%, or whatever numbers work out)
You should be able to smelt Rotten Flesh, it's a great way to get leather and it gives Rotten Flesh a use.
I saw this on a mod and it was awesome.
ae
Makes it too easy to get a lot of Leather imo. With cows you need to farm and manage them to keep it sustainable, but I can get enough Rotten Flesh in one night of hunting Zombies to make maintaining a cow farm virtually pointless.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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Leather is not particularly powerful, so making it a more common item doesn't seem to be much of a problem. Cows would still give off beef (one of the best and most available food sources in the game), so a farm would still be viable. Though, I'm pretty sure cows are more common than zombies (especially since cows will spawn during the day and night), so you could probably just go out, kill some cows, and get a ton of leather in the same way you mention here with zombies.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Considering cows have alternate use of milking and good food source, I don't think it would truly upset the balance, especially considering how accessible the iron is, and how modest protection the leather gives.
Though smelting flesh (muscle) into leather (skin) sounds a bit illogical, and well... you are wearing humanoid skins... though... considering that the player can cannibalize zombie flesh I think it's not really that gruesome for Minecraft standards.
You know what? Upvote. If my dirt is unsmeltable into bricks, at least this should go through.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's much more difficult to get cows to respawn than to get Zombies to respawn for several reasons:
1. Some biomes just don't spawn cows (or sheep/chicken/pigs) at all.
2. While animals spawn with world generation, they do so one time. If you have already explored the area you are in, those chunks have been loaded and you need to rely on general mob respawning
3. Animal spawn cap is 10 vs hostile mob's cap of 70. You need to basically exterminate every animal (as I understand this includes wolves/horses/llamas/etc.) in your area in order to get new ones to spawn.
4. Hostiles despawn and animals do not. So based off point 3, if a chicken falls in a hole or spawns on the other side of a hill where you cannot see it, it will stay and count towards the cap. Hostiles disappear if you move far enough away then return.
5. Zombies seek you out from far away, animals stay put.
So it isn't really possible to go on a cow killing spree unless only exploring new chunks (or explored chunks you have not yet gone on a cow killing spree in) or you are in ideal, unnatural conditions that most players will not experience. And even then you only see 1/7 as many animals spawn as hostiles, so you are going to come across way more zombies.
As for leather not being worth much, I mostly agree. But by the same logic of saying "it isn't valuable, so players can have more" you can also say "it isn't valuable, so players don't need more". Throwing a million leather at a player won't suddenly make them use leather armor when you can get a full set of Iron gear before night 1 of a new world and it is more than 2x as powerful.
Honestly I could go either way, but considering this would make farming Emeralds even easier (Novice Leatherworker trades an Emerald for 6 Leather), I don't see it as a good change. A lot of the game is already extremely easy to rig in the player's favor, so I'm opposed to making it even easier to do so without any other real benefits.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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Leathers can be used to make books and bookshelves.
This suggestion is useful if you want to build libraries in survival worlds and hate killing cows.
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I agree with the consensus that this might make it too easy to get leather- on the other hand, considering how irritatingly hard leather is to get if you can't find any cows nearby, and only makes low class materials, I don't think it would be a bad idea. Maybe require a bit more rotten flesh to make one leather, using a crafting recipe or something as opposed to the furnace? I think the furnace makes more sense logically, but a crafting recipe might make more sense game play wise.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
If anything, you should have to spend more Rotten Flesh to obtain a leather. Maybe craft nine Rotten Flesh into some kind of zombie hide that can be smelted into leather?
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I agree that requiring multiple Rotten Flesh to make 1 Leather is a good compromise. If Villagers will trade 6 Leather for an Emerald or 32 Rotten Flesh for an Emerald, requiring 5 or 6 Rotten Flesh to make 1 Leather prevents the trading system becoming (more) unbalanced.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I love this idea, and I also agree with 9 rotten flesh = 1 leather.
Decent idea!
Although I'd rather see 8 rotten flesh bits and one... disinfectant, denaturant, or similar substance to purify the filthy rot.
Gunpowder? Leaves (contains tannin, used for leather tanning)
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Yeah- I've played with a rotten flesh to leather mod before, and considering how many zombies you end up killing, and the fact that t here's literally no other use for rotten flesh, it starts to pile up. On the other hand, I'm certainly not complaining, considering how irritating it can be to set up a bookshelf farm otherwise.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
Eh. I'd rather see a different use determined for Rotten Flesh. Leather isn't really hard to obtain in mass quantities once you get some cows (or horses lol) going, and if the concern is that Leather sources are too uncommon... either make Leather Armor more valuable so that it's not a strictly "early game" set (i.e. wearing a full set grants a native Speed 1 effect), or make existing sources of Leather (cows, horses, rabbits) a little more accessible. As for Rotten Flesh, I don't think it's a completely useless item now. It's an easy way to farm Emeralds, and it's good junk food to feed your Wolves. For either case, it prevents you from needing to pull from a resource pool that you personally might actually want to utilize (i.e. Raw Beef or Porkchops for food, or whatever item to trade to Villagers)
That said, as for additional uses... I like an idea I saw once of being able to "bait" Fishing Rods with items on your off-hand to improve your rewards for Fishing (think of it like using Spam on a hook, or chumming the water). Rotten Flesh would be pretty ideal for that, as would Tropical Fish (which are currently fairly useless, and such a functionality would help to differentiate their value from Cod and Salmon). Under this system, Rotten Flesh and Tropical Fish would grant you a small chance to apply a Looting effect to any catches you make, with Tropical Fish offering a slightly better chance than Rotten Flesh due to being a little rarer and less-easily-farmed (i.e. maybe 5% and 10%, or whatever numbers work out)