these would be automatically paired with the binding curse. maybe as non selectable hidden batch enchantments youl sometimes get when using the table.
fiend hoof curse:
con: sets any flammable block the player stands on... on fire...
pro: fire immunity
singular curse: a op version of the vanishing curse to put on mob armor...
con: causes an epic explosion after wearers death, destroying all dropped items...
pro: grieftastic.... rofl.
curse of immortality: gives the player ghostly appearance
con: player has slowed movement speed. cant attack mobs, place or destroy blocks...
pros: player can fly (.5 m/s) isnt targeted by mobs and can use inventory and use mechanisms. dosnt suffer hunger. magical affects from food and potions are instantly dispelled.
a light curse:
cons: player foot movement becomes 100 m/s...
pros: player foot movement becomes 100 m/s...
sieves curse:
cons: player randomly spawns water blocks at his feet...
pro: rofl. theres not always a pro...
poly morph curse: at cirtain phases of the moon, the player turns into the corresponding curses creature. eg: armor cursed with "the curse of sir robin" might turn the player into a chicken when the moon is waxing or waning... then the player also gains that animals abilities... so... laying eggs?
then there would also need to be a new set of potions, each specifically designed to remove only a specific curse. the more potentially exploitable the curse, the rarer the potions ingredients.
these would be automatically paired with the binding curse. maybe as non selectable hidden batch enchantments youl sometimes get when using the table.
fiend hoof curse:
con: sets any flammable block the player stands on... on fire...
pro: fire immunity
singular curse: a op version of the vanishing curse to put on mob armor...
con: causes an epic explosion after wearers death, destroying all dropped items...
pro: grieftastic.... rofl.
curse of immortality: gives the player ghostly appearance
con: player has slowed movement speed. cant attack mobs, place or destroy blocks...
pros: player can fly (.5 m/s) isnt targeted by mobs and can use inventory and use mechanisms. dosnt suffer hunger. magical affects from food and potions are instantly dispelled.
a light curse:
cons: player foot movement becomes 100 m/s...
pros: player foot movement becomes 100 m/s...
sieves curse:
cons: player randomly spawns water blocks at his feet...
pro: rofl. theres not always a pro...
poly morph curse: at cirtain phases of the moon, the player turns into the corresponding curses creature. eg: armor cursed with "the curse of sir robin" might turn the player into a chicken when the moon is waxing or waning... then the player also gains that animals abilities... so... laying eggs?
then there would also need to be a new set of potions, each specifically designed to remove only a specific curse. the more potentially exploitable the curse, the rarer the potions ingredients.