Take a regular ender chest add an ender pearl and a dye, and that color will match any other of the same. And be linked. You could have a chest linked to each one of your friends houses. But make it really expensive, like make compact ender Pearl's and craft it with that. It would be so amazing.
To me the Ender Chest is a good idea as a Dimensional Vault but to me the silk touching and the need for many when I could just bring my inventory with me, or have a gravestone/use commands is why I don't use it.
But in modded I use them all the time when they have different channels/frequencies and see reason in them having security if on a server (I play singleplayer mostly and many ender chests of the modded type are used for tech mods when it comes to quarries, tree farms or things like cobble gen but for redstone contraptions I see this being very useful just like how Shulker Boxes have).
And with your idea I can see it being simple, but the resource cost I think could be a End Crystal maybe to stick with the existing End items and nothing expensive like the Nether Star (a Compact Ender Pearl isn't a bad idea though),.
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Sure, it sounds like a good way to link players' items together, but consider this. There are 16 colors plus colorless ender chests. That's 17 ender chests worth of items for singleplayer players. 459 stacks of items for singleplayer players. When you add shulker boxes to the mix, dyeable ender chests would allow a singleplayer player to have a whopping 12393 stacks of items. All of which are in ender chests.
Saying "but you'd have to carry those ender chests around!" isn't really a good counterargument since an advanced player would just shove them all the dyed versions into a single shulker box which is then placed into the colorless one. You lose 16 stacks of items in the chest but clear up your main inventory.
It's obviously an extreme answer, but you have to consider how an idea can be abused.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Sure, it sounds like a good way to link players' items together, but consider this. There are 16 colors plus colorless ender chests. That's 17 ender chests worth of items for singleplayer players. 459 stacks of items for singleplayer players. When you add shulker boxes to the mix, dyeable ender chests would allow a singleplayer player to have a whopping 12393 stacks of items. All of which are in ender chests.
Saying "but you'd have to carry those ender chests around!" isn't really a good counterargument since an advanced player would just shove them all the dyed versions into a single shulker box which is then placed into the colorless one. You lose 16 stacks of items in the chest but clear up your main inventory.
It's obviously an extreme answer, but you have to consider how an idea can be abused.
Those are some good points so perhaps some things can be done to balance it.
1. Make so they cannot be placed in shulker boxes or Ender Chests of any type.
2. No using Silk Touch. If you break it you get a normal Ender Chest
3. Make it difficult to craft, which OP kind of described.
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As described I think they'd have limited usefulness, really only useful on a very small private server/realm.
(Or for single players who aren't ready to take on the dragon and get shulker boxes.)
And what happens if somebody else makes one the same color?
Alternatively, if you and a buddy join a server and all 16 colors are taken you'd be out of luck.
6 players would use up 15 colors if they were all friends.
A different way of linking them would solve the problem of limited channels but if the server has permissions and teleportation or a hub you could just use ordinary chests.
(One server I played on had a post office, each player had a chest that only they could open with a hopper with public permission so anybody could put items into the chest.)
Take a regular ender chest add an ender pearl and a dye, and that color will match any other of the same. And be linked. You could have a chest linked to each one of your friends houses. But make it really expensive, like make compact ender Pearl's and craft it with that. It would be so amazing.
I'd love this to be a thing.
To me the Ender Chest is a good idea as a Dimensional Vault but to me the silk touching and the need for many when I could just bring my inventory with me, or have a gravestone/use commands is why I don't use it.
But in modded I use them all the time when they have different channels/frequencies and see reason in them having security if on a server (I play singleplayer mostly and many ender chests of the modded type are used for tech mods when it comes to quarries, tree farms or things like cobble gen but for redstone contraptions I see this being very useful just like how Shulker Boxes have).
And with your idea I can see it being simple, but the resource cost I think could be a End Crystal maybe to stick with the existing End items and nothing expensive like the Nether Star (a Compact Ender Pearl isn't a bad idea though),.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Sure, it sounds like a good way to link players' items together, but consider this. There are 16 colors plus colorless ender chests. That's 17 ender chests worth of items for singleplayer players. 459 stacks of items for singleplayer players. When you add shulker boxes to the mix, dyeable ender chests would allow a singleplayer player to have a whopping 12393 stacks of items. All of which are in ender chests.
Saying "but you'd have to carry those ender chests around!" isn't really a good counterargument since an advanced player would just shove them all the dyed versions into a single shulker box which is then placed into the colorless one. You lose 16 stacks of items in the chest but clear up your main inventory.
It's obviously an extreme answer, but you have to consider how an idea can be abused.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Those are some good points so perhaps some things can be done to balance it.
1. Make so they cannot be placed in shulker boxes or Ender Chests of any type.
2. No using Silk Touch. If you break it you get a normal Ender Chest
3. Make it difficult to craft, which OP kind of described.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
As described I think they'd have limited usefulness, really only useful on a very small private server/realm.
(Or for single players who aren't ready to take on the dragon and get shulker boxes.)
And what happens if somebody else makes one the same color?
Alternatively, if you and a buddy join a server and all 16 colors are taken you'd be out of luck.
6 players would use up 15 colors if they were all friends.
A different way of linking them would solve the problem of limited channels but if the server has permissions and teleportation or a hub you could just use ordinary chests.
(One server I played on had a post office, each player had a chest that only they could open with a hopper with public permission so anybody could put items into the chest.)
Just testing.
I'd prefer it if the linked ender chests were separate from the regular ender chest to be honest
like have a shared one and a regular one that locks players out of anothers private loot.
Interdimensional storage is expanded, but with a caveat
The new type of ender chest is shared with friends on the server.