I have come to the realization that Hell The Nether has opened a gateway: A gateway to new dimensions. Think about it...
My ideas:
Water Dimension (The Sunken World? Lemuria?)
Environment: Entirely underwater
Mobs: Lots of aquatic mobs (i.e. Sharks, Squids)
Special blocks:
Waterstone-Solid with properties of water. Unlike buckets, place-able in The Nether.
Airstone-Forms an oxygen bubble around itself, like a creative sponge. The only source of air in this dimension.
How to access: Something using water, maybe glass and iron?
Relativity (How does it relate with the real world): Separate.
"Heaven" Dimension (Skyworld?)
Environment: High up, clouds (See below) with lots of pitfalls; constructed like a platformer, basically. Always day.
Mobs: Mainly peaceful, perhaps flying?
Special blocks:
Clouds-Form the majority of this dimension. Prevent fall damage.
Weak Clouds-Entities slowly fall through these.
Sunstone-Bright light. Not as bright as THE sun, but brighter than lava, lightstone, or torches/lanterns
How to access: Gold, glass, and cloth.
Relativity: 1:1 movement. Ideally should ACTUALLY float above the world, but could be lag-tastic.
Shadow/Mirror Dimension
Environment: Same mapgen as normal world, certain blocks replaced (see below)
Mobs: ALL are dangerous, even dangerous, shadowy versions of peaceful mobs.
Special blocks:
Glowing liquid: Might not work, but replaces water.
Poison murk: Replaces lava. Emits particles of "Mist" that damage player/mobs.
Twilightium (or something): Holds special properties (Alchemy? Magic?)
How to access: Obsidian, iron, and glass.
Relativity: 1:1 movement.
Time-Warp Dimension (Chronos?)
Environment: Fairly featureless.
Mobs: Time-Parasites, small mobs that can be a son-of-a-*****. All normal mobs.
Special blocks: None.
How to access: IDK.
Relativity: Movement-wise, N/A. Time passes 10+ times as quickly though.
I thought about this too, but the biomes could solve some of this, and adding in a whole bunch of dimensions would make it so the game would be full of barley complete dimensions, rather than a few fully complete dimensions.
I'm not entirely sure what one would is the heaven dimension for, but I really like the idea of the shadow dimension, maybe you shouldn't even replace the block types, just make it harder. Maybe you could edit the block properties, so that they'd be harder to mine, require a better pick, and take more life out of a pick. It would kind of be like a challenge mode for harder players.
Rollback Post to RevisionRollBack
Holy crap I can post things. Players should be able to create on a scale they they don't have the tools to right now. See what I mean :viewtopic.php?f=1&t=77448&p=1185259#p1185259
I thought about this too, but the biomes could solve some of this, and adding in a whole bunch of dimensions would make it so the game would be full of barley complete dimensions, rather than a few fully complete dimensions.
I'm not entirely sure what one would is the heaven dimension for, but I really like the idea of the shadow dimension, maybe you shouldn't even replace the block types, just make it harder. Maybe you could edit the block properties, so that they'd be harder to mine, require a better pick, and take more life out of a pick. It would kind of be like a challenge mode for harder players.
You would never need to go to these dimensions. They'd just be a small bonus.
I actually like these ideas. Though, a "water dimension" could just be a more interesting underwater environment.
But a sky environment would be really cool. I'm imagining something like the city in the sky from zelda twilight princess, where you might launch yourself up there via cannon or something (specially built cannon, mind you.) That could be really fun, just moving across scattered rocks floating through the sky. Not floating continents, but more like the bigger of the floating rocks that were found pre-biomes, all scattered around. +1000 extra points if you could get temples like the city in the sky (or as super dungeons or one of those fun things needing to be added.)
Not sure what you should be able to find here though. It shouldn't be very dangerous at all, save the prospect of falling out of the sky. Maybe you could get special floating rock that's been proposed? Or special metals like Adamantium.
I'd say that this dimension could fit well with some kind of grappling hook/hookshot-type idea, so you can more freely get yourself between rocks.
EDIT: I like the sunstone idea. What'd be cool is a "skystone" block which looked almost exactly like the sky, found on the underside of these blocks. It'd be hard to get, but would act exactly like the sky, casting light around where it was placed. Could make for interesting rooves and for creating safe points in deep caves.
On the inside of some bigger rocks could be special blocks.
Clouds would be cool blocks to encounter too, but I don't think the environment should be totally made of clouds. It should mainly just look like a bunch of floating islands (like the ones we used to have,) strung together with a few smaller floating blocks scattered around.
You could get there by making a cannon that points up. You'd have to do something to stop yourself from being killed (maybe adding in some kind of block or armour in the mix,) and you'd go rocketing up into the air and be transferred into the new world. It'd be cool if dropping off the island allowed you to survive the fall into the corresponding place on ground.
Mirror dimension's interesting too. I could imagine that mirrors could be introduced to the game. Then building a 2x3 mirror in front of you and a 2x3 mirror behind you (to create one of those infinite mirror planes) would allow you to step into one of the mirrors and travel to the new dimension. I could imagine it being laid out like your generated world, but with different blocks? Perhaps have the world greyed? It should be much more dangerous, though. Instead of the regular enemies, you'd have much more powerful beasts.
But what could be found here? I'm guessing that any new material would come as a swap with another block from the real world. I don't reeally like those block ideas that you posted, because I imagine this mirror dimension as a kind of eerily silent dimension that's a grey pallet swap of the "real" world (including being generated based off the blocks that you've generated. Get to the end of your generated area and it drops off into a black void.
Also, for the monsters you suggest, I think it'd be better to just replace all monsters with some kind of black and grey "shadow beast" that can (slowly) rip through walls and moves a bit faster than you.
Some of Jupiter's moons like Europa and Saturn's moon Enceladus might have global oceans under their ice crusts which might be the real life version of the underwater world.
Some of Jupiter's moons like Europa and Saturn's moon Enceladus might have global oceans under their ice crusts which might be the real life version of the underwater world.
IIRC Mojang announced there will be no more dimensions.
I'm mostly content with current ones.
From the ones you mentioned, I don't really like the world with chrono rift (too annoying yet boring), heaven (The End kicks it out of business, besides, Overworld is meant to be the most peaceful place most of the time, solid clouds and possibility of falling sound dumb too).
Aquatic world seems obsolete with Aquatic Update. Mirror World... it actually sounds interesting! Here is my concept how to make it more interesting:
1. I think it should have inverted light values (15 level light everywhere, except near "light" sources that lower light levels around them).
2. Twisted versions of mobs in both ways - neutral monsters and deadly animals. Pigs, sheep, cows, chickens, zombies, skeletons, creepers, spiders turn into their twisted versions when entering. They die when they go back to Overworld due to dimension being addictive. Other mobs unaffected.
2A. Twisted humans that attack you and neutralised monsters on sight and place darkening torches that quickly burn out if they step on a lit tile. They die in Overworld. Or Nether/End. They drop bricks and iron.
2B. Neutral monsters run away from light sources and spawn in the darkness on stone only.
2C. Aggressive animals and humans spawn on all lit blocks and attack you and neutral monsters that fight back. Except creepers. They are ignored and they ignore.
2D. Aggressive pigs have weaker version of Hoglin attack. Aggressive cows roar like Ravagers. Aggressive chickens shoot eggs that deal light damage at you. Aggressive sheep bite you like zombies normally do, and have 50% chance to deflect shot arrows and take 50% explosion damage.
3. The landscape should be based on old biomes.
3A. Underground areas should contain occassional logs and hay bales.
3B. Surface should be riddled with demolished structures.
3C. "Trees" there should be made from weird wood possible to be smelted into valuable resources, with leaves dropping nothing or some low-value resources.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I have come to the realization that Hell The Nether has opened a gateway: A gateway to new dimensions. Think about it...
My ideas:
Water Dimension (The Sunken World? Lemuria?)
Environment: Entirely underwater
Mobs: Lots of aquatic mobs (i.e. Sharks, Squids)
Special blocks:
Waterstone-Solid with properties of water. Unlike buckets, place-able in The Nether.
Airstone-Forms an oxygen bubble around itself, like a creative sponge. The only source of air in this dimension.
How to access: Something using water, maybe glass and iron?
Relativity (How does it relate with the real world): Separate.
"Heaven" Dimension (Skyworld?)
Environment: High up, clouds (See below) with lots of pitfalls; constructed like a platformer, basically. Always day.
Mobs: Mainly peaceful, perhaps flying?
Special blocks:
Clouds-Form the majority of this dimension. Prevent fall damage.
Weak Clouds-Entities slowly fall through these.
Sunstone-Bright light. Not as bright as THE sun, but brighter than lava, lightstone, or torches/lanterns
How to access: Gold, glass, and cloth.
Relativity: 1:1 movement. Ideally should ACTUALLY float above the world, but could be lag-tastic.
Shadow/Mirror Dimension
Environment: Same mapgen as normal world, certain blocks replaced (see below)
Mobs: ALL are dangerous, even dangerous, shadowy versions of peaceful mobs.
Special blocks:
Glowing liquid: Might not work, but replaces water.
Poison murk: Replaces lava. Emits particles of "Mist" that damage player/mobs.
Twilightium (or something): Holds special properties (Alchemy? Magic?)
How to access: Obsidian, iron, and glass.
Relativity: 1:1 movement.
Time-Warp Dimension (Chronos?)
Environment: Fairly featureless.
Mobs: Time-Parasites, small mobs that can be a son-of-a-*****. All normal mobs.
Special blocks: None.
How to access: IDK.
Relativity: Movement-wise, N/A. Time passes 10+ times as quickly though.
Your thoughts?
Some brilliant concepts for dimensions were already thought of when people created the following mods: Ice Age, Twilight Forest, The Aether.
I like your water dimension suggestion though, it could be a water world somewhere distant from the planet the overworld is based on.
They feature more Sea Garden and Elder Guardian and their temples full of loot, underwater cities, among numerous sea creatures and perhaps sunken ships, this world could be a post apocalptic world that had ice comets deliver too much water to the planet, flooding it, call it Atlantus or Lemuria.
I would find it interesting if Minecraft received some more dimensions, some their own, some based on concepts from fans and mods.
Speaking of Time warp, Ice Age could be the past of the overworld, almost an exact copy of the Overworld but entirely frozen, and having Mammoths and other prehistoric creatures in it. But underground there are ores the same as in Overworld present, featuring redstone, lapis, diamonds and so on.
Twilight Forest is another dimension that deserves to become part of vanilla MC in my opinion, featuring newer tall trees that are also thicker than jungle ones, ideal for building treehouses in and hiding away from monsters during the night. You also get maze structures, new mobs and castles with wizard bosses, also you get Penguins, a passive mob in the glacier biomes in that dimension, but is a potential candidate to be added in overworld in vanilla MC someday.
The Aether is already like Heaven I think, but yes, a paradise dimension for end game and master builders would love a dimension like this, where they wouldn't need to switch to peaceful difficulty to resume building after defeating Ender Dragon, Wither, Elder Guardian and numerous other enemies.
I would say Galacticraft is a good mod for dimensions, but wouldn't exactly fit the style of vanilla MC.
Some might argue it could be the future of the overworld in Minecraft, but still.
IIRC Mojang announced there will be no more dimensions.
Source on this? If true, that's really disappointing. I personally think Minecraft needs one more good dimension, something different from the dark and gloomy Nether and End. Think a catch-all fantasy world where you can put some of the crazier ideas that wouldn't fit in the Overworld but that the devs would like to be able to do, with lighter tones (i.e. you could get some nice pastel palettes from it)
Source on this? If true, that's really disappointing. I personally think Minecraft needs one more good dimension, something different from the dark and gloomy Nether and End. Think a catch-all fantasy world where you can put some of the crazier ideas that wouldn't fit in the Overworld but that the devs would like to be able to do, with lighter tones (i.e. you could get some nice pastel palettes from it)
I'd be happier if the game were limited to 5 dimensions, not just 3 (current) or 4. And at least 1 of the newer dimensions should be based on a mod creation, I've thought of a twist of somebody else's Twilight Forest mod, called Hallowed, featuring haunted graveyards,
and Hallowed Knight bosses (fully armoured skeletons riding horses basically). Could add fairies in it too, who lead you back to the exit portal, therefore no compass is needed in this dimension.
But yes, a paradise like dimension would be nice too for master builders who don't like difficulty switching as they consider it a cheat, but they want areas that are basically hostile mob free to build on and that mushroom fields biomes are either too rare or too small for their liking, so dedicating an entire overworld sized dimension for this purpose would be useful for them. There would be no diamonds, gold, redstone or lapis to mine in this dimension, only coal and iron ores would be found underground there, but the lack of rare materials is balanced out by the lack of monsters, pillagers or any of that stuff, it would be a safe zone for people to build in.
I have come to the realization that Hell The Nether has opened a gateway: A gateway to new dimensions. Think about it...
Shadow/Mirror Dimension
Environment: Same mapgen as normal world, certain blocks replaced (see below)
Mobs: ALL are dangerous, even dangerous, shadowy versions of peaceful mobs.
Special blocks:
Glowing liquid: Might not work, but replaces water.
Poison murk: Replaces lava. Emits particles of "Mist" that damage player/mobs. Twilightium (or something): Holds special properties (Alchemy? Magic?)
How to access: Obsidian, iron, and glass.
Relativity: 1:1 movement.
HellThe Nether has opened a gateway: A gateway to new dimensions. Think about it...My ideas:
Water Dimension (The Sunken World? Lemuria?)
Environment: Entirely underwater
Mobs: Lots of aquatic mobs (i.e. Sharks, Squids)
Special blocks:
Waterstone-Solid with properties of water. Unlike buckets, place-able in The Nether.
Airstone-Forms an oxygen bubble around itself, like a creative sponge. The only source of air in this dimension.
How to access: Something using water, maybe glass and iron?
Relativity (How does it relate with the real world): Separate.
"Heaven" Dimension (Skyworld?)
Environment: High up, clouds (See below) with lots of pitfalls; constructed like a platformer, basically. Always day.
Mobs: Mainly peaceful, perhaps flying?
Special blocks:
Clouds-Form the majority of this dimension. Prevent fall damage.
Weak Clouds-Entities slowly fall through these.
Sunstone-Bright light. Not as bright as THE sun, but brighter than lava, lightstone, or torches/lanterns
How to access: Gold, glass, and cloth.
Relativity: 1:1 movement. Ideally should ACTUALLY float above the world, but could be lag-tastic.
Shadow/Mirror Dimension
Environment: Same mapgen as normal world, certain blocks replaced (see below)
Mobs: ALL are dangerous, even dangerous, shadowy versions of peaceful mobs.
Special blocks:
Glowing liquid: Might not work, but replaces water.
Poison murk: Replaces lava. Emits particles of "Mist" that damage player/mobs.
Twilightium (or something): Holds special properties (Alchemy? Magic?)
How to access: Obsidian, iron, and glass.
Relativity: 1:1 movement.
Time-Warp Dimension (Chronos?)
Environment: Fairly featureless.
Mobs: Time-Parasites, small mobs that can be a son-of-a-*****. All normal mobs.
Special blocks: None.
How to access: IDK.
Relativity: Movement-wise, N/A. Time passes 10+ times as quickly though.
Your thoughts?
Chumhandle: electronicAssassin
I'm not entirely sure what one would is the heaven dimension for, but I really like the idea of the shadow dimension, maybe you shouldn't even replace the block types, just make it harder. Maybe you could edit the block properties, so that they'd be harder to mine, require a better pick, and take more life out of a pick. It would kind of be like a challenge mode for harder players.
Players should be able to create on a scale they they don't have the tools to right now. See what I mean : viewtopic.php?f=1&t=77448&p=1185259#p1185259
You would never need to go to these dimensions. They'd just be a small bonus.
But a sky environment would be really cool. I'm imagining something like the city in the sky from zelda twilight princess, where you might launch yourself up there via cannon or something (specially built cannon, mind you.) That could be really fun, just moving across scattered rocks floating through the sky. Not floating continents, but more like the bigger of the floating rocks that were found pre-biomes, all scattered around. +1000 extra points if you could get temples like the city in the sky (or as super dungeons or one of those fun things needing to be added.)
Not sure what you should be able to find here though. It shouldn't be very dangerous at all, save the prospect of falling out of the sky. Maybe you could get special floating rock that's been proposed? Or special metals like Adamantium.
I'd say that this dimension could fit well with some kind of grappling hook/hookshot-type idea, so you can more freely get yourself between rocks.
EDIT: I like the sunstone idea. What'd be cool is a "skystone" block which looked almost exactly like the sky, found on the underside of these blocks. It'd be hard to get, but would act exactly like the sky, casting light around where it was placed. Could make for interesting rooves and for creating safe points in deep caves.
On the inside of some bigger rocks could be special blocks.
Clouds would be cool blocks to encounter too, but I don't think the environment should be totally made of clouds. It should mainly just look like a bunch of floating islands (like the ones we used to have,) strung together with a few smaller floating blocks scattered around.
You could get there by making a cannon that points up. You'd have to do something to stop yourself from being killed (maybe adding in some kind of block or armour in the mix,) and you'd go rocketing up into the air and be transferred into the new world. It'd be cool if dropping off the island allowed you to survive the fall into the corresponding place on ground.
Mirror dimension's interesting too. I could imagine that mirrors could be introduced to the game. Then building a 2x3 mirror in front of you and a 2x3 mirror behind you (to create one of those infinite mirror planes) would allow you to step into one of the mirrors and travel to the new dimension. I could imagine it being laid out like your generated world, but with different blocks? Perhaps have the world greyed? It should be much more dangerous, though. Instead of the regular enemies, you'd have much more powerful beasts.
But what could be found here? I'm guessing that any new material would come as a swap with another block from the real world. I don't reeally like those block ideas that you posted, because I imagine this mirror dimension as a kind of eerily silent dimension that's a grey pallet swap of the "real" world (including being generated based off the blocks that you've generated. Get to the end of your generated area and it drops off into a black void.
Also, for the monsters you suggest, I think it'd be better to just replace all monsters with some kind of black and grey "shadow beast" that can (slowly) rip through walls and moves a bit faster than you.
But I support further discussion into these.
I agree, we don't need all these.
We do want them though :T.
I do want underwater worlds, but I want them to exist in the oceans we already have. Go check out the Oceancraft thread.
Some of Jupiter's moons like Europa and Saturn's moon Enceladus might have global oceans under their ice crusts which might be the real life version of the underwater world.
Bumping a thread from 2010 eh?
IIRC Mojang announced there will be no more dimensions.
I'm mostly content with current ones.
From the ones you mentioned, I don't really like the world with chrono rift (too annoying yet boring), heaven (The End kicks it out of business, besides, Overworld is meant to be the most peaceful place most of the time, solid clouds and possibility of falling sound dumb too).
Aquatic world seems obsolete with Aquatic Update.
Mirror World... it actually sounds interesting!
Here is my concept how to make it more interesting:
1. I think it should have inverted light values (15 level light everywhere, except near "light" sources that lower light levels around them).
2. Twisted versions of mobs in both ways - neutral monsters and deadly animals. Pigs, sheep, cows, chickens, zombies, skeletons, creepers, spiders turn into their twisted versions when entering. They die when they go back to Overworld due to dimension being addictive. Other mobs unaffected.
2A. Twisted humans that attack you and neutralised monsters on sight and place darkening torches that quickly burn out if they step on a lit tile. They die in Overworld. Or Nether/End. They drop bricks and iron.
2B. Neutral monsters run away from light sources and spawn in the darkness on stone only.
2C. Aggressive animals and humans spawn on all lit blocks and attack you and neutral monsters that fight back. Except creepers. They are ignored and they ignore.
2D. Aggressive pigs have weaker version of Hoglin attack. Aggressive cows roar like Ravagers. Aggressive chickens shoot eggs that deal light damage at you. Aggressive sheep bite you like zombies normally do, and have 50% chance to deflect shot arrows and take 50% explosion damage.
3. The landscape should be based on old biomes.
3A. Underground areas should contain occassional logs and hay bales.
3B. Surface should be riddled with demolished structures.
3C. "Trees" there should be made from weird wood possible to be smelted into valuable resources, with leaves dropping nothing or some low-value resources.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Some brilliant concepts for dimensions were already thought of when people created the following mods: Ice Age, Twilight Forest, The Aether.
I like your water dimension suggestion though, it could be a water world somewhere distant from the planet the overworld is based on.
They feature more Sea Garden and Elder Guardian and their temples full of loot, underwater cities, among numerous sea creatures and perhaps sunken ships, this world could be a post apocalptic world that had ice comets deliver too much water to the planet, flooding it, call it Atlantus or Lemuria.
I would find it interesting if Minecraft received some more dimensions, some their own, some based on concepts from fans and mods.
Speaking of Time warp, Ice Age could be the past of the overworld, almost an exact copy of the Overworld but entirely frozen, and having Mammoths and other prehistoric creatures in it. But underground there are ores the same as in Overworld present, featuring redstone, lapis, diamonds and so on.
Twilight Forest is another dimension that deserves to become part of vanilla MC in my opinion, featuring newer tall trees that are also thicker than jungle ones, ideal for building treehouses in and hiding away from monsters during the night. You also get maze structures, new mobs and castles with wizard bosses, also you get Penguins, a passive mob in the glacier biomes in that dimension, but is a potential candidate to be added in overworld in vanilla MC someday.
The Aether is already like Heaven I think, but yes, a paradise dimension for end game and master builders would love a dimension like this, where they wouldn't need to switch to peaceful difficulty to resume building after defeating Ender Dragon, Wither, Elder Guardian and numerous other enemies.
I would say Galacticraft is a good mod for dimensions, but wouldn't exactly fit the style of vanilla MC.
Some might argue it could be the future of the overworld in Minecraft, but still.
Source on this? If true, that's really disappointing. I personally think Minecraft needs one more good dimension, something different from the dark and gloomy Nether and End. Think a catch-all fantasy world where you can put some of the crazier ideas that wouldn't fit in the Overworld but that the devs would like to be able to do, with lighter tones (i.e. you could get some nice pastel palettes from it)
I'd be happier if the game were limited to 5 dimensions, not just 3 (current) or 4. And at least 1 of the newer dimensions should be based on a mod creation, I've thought of a twist of somebody else's Twilight Forest mod, called Hallowed, featuring haunted graveyards,
and Hallowed Knight bosses (fully armoured skeletons riding horses basically). Could add fairies in it too, who lead you back to the exit portal, therefore no compass is needed in this dimension.
But yes, a paradise like dimension would be nice too for master builders who don't like difficulty switching as they consider it a cheat, but they want areas that are basically hostile mob free to build on and that mushroom fields biomes are either too rare or too small for their liking, so dedicating an entire overworld sized dimension for this purpose would be useful for them. There would be no diamonds, gold, redstone or lapis to mine in this dimension, only coal and iron ores would be found underground there, but the lack of rare materials is balanced out by the lack of monsters, pillagers or any of that stuff, it would be a safe zone for people to build in.
https://www.minecraftforum.net/forums/minecraft/suggestions/3029915-minecraft-dimensions
So what I bolded, what is that?
Nothing can go here but time itself.