This an idea I came up with and though over for while, which is to add a new type of piglin called the pyromancer. (Before reading, it may be fairly obvious this acount is far less than a day old, but I assure you that is only because this is my first post on this forum. Im not a robot)
The pyromancer would be powerful and more rare variation of the piglin, wearing a red robe and holding a special item looking similar to a flint and steel that allows it to do 3 different types of spells.
The first spell is a fireball, that is summoned by the pyromancer after doing a little hand wave like the evoker that spawns one and a half blocks above it and then homes in on it's target. It behaves exactely like a ghast ball and can be delfected.
The second spell, apon being casted will spawn a snake of fire that will rapidly create a trail of fire to the player's location (then trailing on a few blocks before stopping). This fire behaves normally after being lit.
The third attack has a very short casting time. It will be activated when the player gets too close to the pyromancer, and will make an AOE explosion that will not damage blocks, but will set fire to nearby blocks, set fire to the player, and knock them back a considerable distance. This will force the player into used different means to take down the pyromancer instead of getting on close and just nuking it with a sword.
Apon death, the pyromancer will drop it's tool. I dont know of a name, but you could go with Hellfire, or Cursed flint and steel, idk. You can use this item by charging it like a trident, and apon release will fire a fireball in the direction of your cursor(it spawns above your head as well) to destroy your enemies.
It is important to note the pyromancer will be immune to fire damage, and would not be aggroed until the correct requirements to do so have been filled. I feel as though this mob would be a good and interesting addition to minecraft, as it would make the existing piglins more interesting than they currently are, (piglins are just neutral enemies with crossbows; pillagers still pose a much greater and immediate threat due to their presence in the overword, and the early game in some cases, where piglins are optional enemies that pose a smaller danger) and it could open the dorr to interesting concespts such as nether raids (which I think is an incredibly good idea! Along with having a harder late game chalenge). This new mob may be easily comparable to the evoker, maybe making it slightly redundant, and possibly affecting piglins as a whole, but the inclusion of this mob may not only open doors to new random raid-like events, but also to magical items with unique effects.
Thanks for reading and considering to include this!
This sounds like a very interesting mob. All the mob needs is a designated health amount along with damage numbers for all its attacks that do direct damage.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Sure! I suppose due to the mob itself being very similar in design to the evoker, it would be fitting for it to have 24-26 health. It's fire trail attack spawns normal fire with no special properties, and the fireball has the exact same properties as a ghast fireball (however, thinking about it, due to the smaller nature of the mob, the fireball should be about 30% smaller and deal 30% less damage and block damage). The AOE blast should do about 8-10 blast damage, as it is meant to be a very punishing attack meant to discourage close combat and have the player resort to more unconventional means, such as using a bow or hitting back the fireballs.
This an idea I came up with and though over for while, which is to add a new type of piglin called the pyromancer. (Before reading, it may be fairly obvious this acount is far less than a day old, but I assure you that is only because this is my first post on this forum. Im not a robot)
The pyromancer would be powerful and more rare variation of the piglin, wearing a red robe and holding a special item looking similar to a flint and steel that allows it to do 3 different types of spells.
The first spell is a fireball, that is summoned by the pyromancer after doing a little hand wave like the evoker that spawns one and a half blocks above it and then homes in on it's target. It behaves exactely like a ghast ball and can be delfected.
The second spell, apon being casted will spawn a snake of fire that will rapidly create a trail of fire to the player's location (then trailing on a few blocks before stopping). This fire behaves normally after being lit.
The third attack has a very short casting time. It will be activated when the player gets too close to the pyromancer, and will make an AOE explosion that will not damage blocks, but will set fire to nearby blocks, set fire to the player, and knock them back a considerable distance. This will force the player into used different means to take down the pyromancer instead of getting on close and just nuking it with a sword.
Apon death, the pyromancer will drop it's tool. I dont know of a name, but you could go with Hellfire, or Cursed flint and steel, idk. You can use this item by charging it like a trident, and apon release will fire a fireball in the direction of your cursor(it spawns above your head as well) to destroy your enemies.
It is important to note the pyromancer will be immune to fire damage, and would not be aggroed until the correct requirements to do so have been filled. I feel as though this mob would be a good and interesting addition to minecraft, as it would make the existing piglins more interesting than they currently are, (piglins are just neutral enemies with crossbows; pillagers still pose a much greater and immediate threat due to their presence in the overword, and the early game in some cases, where piglins are optional enemies that pose a smaller danger) and it could open the dorr to interesting concespts such as nether raids (which I think is an incredibly good idea! Along with having a harder late game chalenge). This new mob may be easily comparable to the evoker, maybe making it slightly redundant, and possibly affecting piglins as a whole, but the inclusion of this mob may not only open doors to new random raid-like events, but also to magical items with unique effects.
Thanks for reading and considering to include this!
This sounds like a very interesting mob. All the mob needs is a designated health amount along with damage numbers for all its attacks that do direct damage.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Sure! I suppose due to the mob itself being very similar in design to the evoker, it would be fitting for it to have 24-26 health. It's fire trail attack spawns normal fire with no special properties, and the fireball has the exact same properties as a ghast fireball (however, thinking about it, due to the smaller nature of the mob, the fireball should be about 30% smaller and deal 30% less damage and block damage). The AOE blast should do about 8-10 blast damage, as it is meant to be a very punishing attack meant to discourage close combat and have the player resort to more unconventional means, such as using a bow or hitting back the fireballs.